Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
markup.qc File Reference
#include "markup.qh"
#include <common/command/command.qh>
Include dependency graph for markup.qc:
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Functions

string GenericCommand_markup (string s2)
void GenericCommand_markup_init ()

Function Documentation

◆ GenericCommand_markup()

string GenericCommand_markup ( string s2)

Definition at line 61 of file markup.qc.

62{
63 int red, ccase, i, j;
64 string s, s3;
65
67
68 s = "";
69
70 red = 0;
71 ccase = 0;
72 int len = strlen(s2);
73 for (i = 0; i < len; ++i)
74 {
75 for(j = 0; j < NUM_MARKUPS; ++j)
76 {
77 s3 = substring(s2, i, strlen(markup_from[j]));
78 if (s3 == markup_from[j])
79 {
80 s = strcat(s, markup_to[j]);
81 i += strlen(markup_from[j]) - 1;
82 break;
83 }
84 }
85
86 if(j == NUM_MARKUPS)
87 {
88 if(substring(s2, i, 2) == "&&")
89 {
90 s = strcat(s, strconv(ccase, red, red, "&"));
91 ++i;
92 }
93 else if(substring(s2, i, 2) == "&d")
94 {
95 red = 2;
96 ccase = 0;
97 ++i;
98 }
99 else if(substring(s2, i, 2) == "&a")
100 {
101 red = 2;
102 ccase = 2;
103 ++i;
104 }
105 else if(substring(s2, i, 2) == "&n")
106 {
107 red = 0;
108 ccase = 0;
109 ++i;
110 }
111 else
112 s = strcat(s, strconv(ccase, red, red, substring(s2, i, 1)));
113 }
114 }
115
116 return s;
117}
#define strlen
void GenericCommand_markup_init()
Definition markup.qc:10
const int NUM_MARKUPS
Definition markup.qh:8
string markup_from[NUM_MARKUPS]
Definition markup.qh:10
string markup_to[NUM_MARKUPS]
Definition markup.qh:11
string substring(string s, float start, float length)
spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2 f1points s1 s2
Definition all.inc:469
strcat(_("^F4Countdown stopped!"), "\n^BG", _("Teams are too unbalanced."))

References GenericCommand_markup_init(), markup_from, markup_to, NUM_MARKUPS, s2, strcat(), strlen, and substring().

Referenced by GenericCommand().

◆ GenericCommand_markup_init()

void GenericCommand_markup_init ( )

Definition at line 10 of file markup.qc.

11{
12 if (markup_init)
13 return;
14 markup_init = true;
15 // "&<-" doesn't have a corresponding symbol anymore
16 // replaced with similar triangle facing left ("&<|")
17 int i = 0;
18 markup_from[i] = "&alien"; markup_to[i] = "\x12"; ++i;
19 markup_from[i] = "&:-)"; markup_to[i] = "\x13"; ++i;
20 markup_from[i] = "&:-("; markup_to[i] = "\x14"; ++i;
21 markup_from[i] = "&x-P"; markup_to[i] = "\x15"; ++i;
22 markup_from[i] = "&:-/"; markup_to[i] = "\x16"; ++i;
23 markup_from[i] = "&:-D"; markup_to[i] = "\x17"; ++i;
24 markup_from[i] = "&<<"; markup_to[i] = "\x18"; ++i;
25 markup_from[i] = "&>>"; markup_to[i] = "\x19"; ++i;
26 markup_from[i] = "&dot"; markup_to[i] = "\x1a"; ++i;
27 markup_from[i] = "&^_"; markup_to[i] = "\x1b"; ++i;
28 markup_from[i] = "&ysplat"; markup_to[i] = "\x1c"; ++i;
29 markup_from[i] = "&-]"; markup_to[i] = "\x1d"; ++i;
30 markup_from[i] = "&--"; markup_to[i] = "\x1e"; ++i;
31 markup_from[i] = "&[-"; markup_to[i] = "\x1f"; ++i;
32 markup_from[i] = "&s<"; markup_to[i] = "\xac"; ++i;
33 markup_from[i] = "&s>"; markup_to[i] = "\xae"; ++i;
34 markup_from[i] = "&<-"; markup_to[i] = "\xff"; ++i; // same as "&<|"
35 markup_from[i] = "&[="; markup_to[i] = "\x80"; ++i;
36 markup_from[i] = "&=="; markup_to[i] = "\x81"; ++i;
37 markup_from[i] = "&=]"; markup_to[i] = "\x82"; ++i;
38 markup_from[i] = "&r!"; markup_to[i] = "\x84"; ++i;
39 markup_from[i] = "&|o|"; markup_to[i] = "\x85"; ++i;
40 markup_from[i] = "&|u|"; markup_to[i] = "\x86"; ++i;
41 markup_from[i] = "&|i|"; markup_to[i] = "\x87"; ++i;
42 markup_from[i] = "&|c|"; markup_to[i] = "\x88"; ++i;
43 markup_from[i] = "&[c]"; markup_to[i] = "\x89"; ++i;
44 markup_from[i] = "&[n]"; markup_to[i] = "\x8a"; ++i;
45 markup_from[i] = "&[]"; markup_to[i] = "\x8b"; ++i;
46 markup_from[i] = "&r?"; markup_to[i] = "\x8c"; ++i;
47 markup_from[i] = "&|>"; markup_to[i] = "\x8d"; ++i;
48 markup_from[i] = "&splat0"; markup_to[i] = "\x8e"; ++i;
49 markup_from[i] = "&splat1"; markup_to[i] = "\x8f"; ++i;
50 markup_from[i] = "&[["; markup_to[i] = "\x90"; ++i;
51 markup_from[i] = "&]]"; markup_to[i] = "\x91"; ++i;
52 markup_from[i] = "&splat2"; markup_to[i] = "\x9a"; ++i;
53 markup_from[i] = "&)("; markup_to[i] = "\x9b"; ++i;
54 markup_from[i] = "&splat3"; markup_to[i] = "\x9c"; ++i;
55 markup_from[i] = "&(."; markup_to[i] = "\x9d"; ++i;
56 markup_from[i] = "&.."; markup_to[i] = "\x9e"; ++i;
57 markup_from[i] = "&.)"; markup_to[i] = "\x9f"; ++i;
58 markup_from[i] = "&<|"; markup_to[i] = "\xff"; ++i;
59}
bool markup_init
Definition markup.qh:9

References markup_from, markup_init, and markup_to.

Referenced by GenericCommand_markup().