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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Go to the source code of this file.
Functions | |
| void | HUD_Mod_Survival (vector pos, vector mySize) |
| MUTATOR_HOOKFUNCTION (cl_surv, DrawScoreboard) | |
| MUTATOR_HOOKFUNCTION (cl_surv, DrawScoreboard_Force) | |
| MUTATOR_HOOKFUNCTION (cl_surv, ForcePlayercolors_Skip, CBC_ORDER_LAST) | |
| NET_HANDLE (ENT_CLIENT_SURVIVALSTATUSES, bool isnew) | |
| REGISTER_MUTATOR (cl_surv, true) | |
Definition at line 49 of file cl_survival.qc.
References DRAWFLAG_NORMAL, drawstring_aspect(), entcs_IsSpectating, mod_active, panel_fg_alpha, player_localnum, playerslots, STAT, SURV_STATUS_HUNTER, SURV_STATUS_PREY, time, vec2, and vector.
Referenced by Survival::void().
| MUTATOR_HOOKFUNCTION | ( | cl_surv | , |
| DrawScoreboard | ) |
Definition at line 93 of file cl_survival.qc.
References entity(), ISGAMETYPE, players, and SURV_COLOR_PREY.
| MUTATOR_HOOKFUNCTION | ( | cl_surv | , |
| DrawScoreboard_Force | ) |
Definition at line 105 of file cl_survival.qc.
References STAT.
| MUTATOR_HOOKFUNCTION | ( | cl_surv | , |
| ForcePlayercolors_Skip | , | ||
| CBC_ORDER_LAST | ) |
Definition at line 79 of file cl_survival.qc.
References CBC_ORDER_LAST, entity(), ISGAMETYPE, M_ARGV, playerslots, and SURV_COLOR_PREY.
| NET_HANDLE | ( | ENT_CLIENT_SURVIVALSTATUSES | , |
| bool | isnew ) |
Definition at line 6 of file cl_survival.qc.
References BIT, entity(), make_pure, maxclients, playerslots, serialize, SURV_COLOR_HUNTER, SURV_COLOR_PREY, SURV_STATUS_HUNTER, and SURV_STATUS_PREY.
| REGISTER_MUTATOR | ( | cl_surv | , |
| true | ) |