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◆ HUD_Mod_Survival()
Definition at line 49 of file cl_survival.qc.
50{
52
54 string player_text = "";
55 vector player_color =
'1 1 1';
56
57
59 return;
60
62 {
63 player_text = _("Hunter");
64 player_color = '1 0 0';
65
66 }
68 {
69 player_text = _("Survivor");
70 player_color = '0 1 0';
71
72 }
73
75}
void drawstring_aspect(vector pos, string text, vector sz, vector color, float theAlpha, float drawflag)
const float DRAWFLAG_NORMAL
#define entcs_IsSpectating(i)
const int SURV_STATUS_HUNTER
const int SURV_STATUS_PREY