#define REGISTER_MUTATOR(...)
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
const int SFL_SORT_PRIO_PRIMARY
void EliminatedPlayers_Init(float(entity) isEliminated_func)
void round_handler_Init(float the_delay, float the_count, float the_round_timelimit)
void round_handler_Spawn(bool() canRoundStart_func, bool() canRoundEnd_func, void() roundStart_func)
bool ca_isEliminated(entity e)
bool g_ca_spectate_enemies
int autocvar_g_ca_teams_override
float autocvar_g_ca_round_timelimit
string autocvar_g_ca_weaponarena
bool autocvar_g_ca_team_spawns
int autocvar_g_ca_point_limit
int autocvar_g_ca_point_leadlimit
bool ca_isEliminated(entity e)
int autocvar_g_ca_spectate_enemies
float autocvar_g_ca_warmup
void GameRules_limit_score(int limit)
void GameRules_teams(bool value)
void GameRules_limit_lead(int limit)
#define GameRules_spawning_teams(value)
Used to disable team spawns in team modes.
#define GameRules_scoring(teams, spprio, stprio, fields)
bool observe_blocked_if_eliminated