Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
sv_clanarena.qh
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1#pragma once
2
6#include <server/world.qh>
8
14//int autocvar_g_ca_teams;
18
21bool g_ca_spectate_enemies; // updated on map reset
22
23const int ST_CA_ROUNDS = 1;
24
25bool CA_CheckTeams();
26bool CA_CheckWinner();
27void CA_RoundStart();
29
#define MUTATOR_ONADD
Definition base.qh:309
#define REGISTER_MUTATOR(...)
Definition base.qh:295
#define MUTATOR_STATIC()
Definition base.qh:313
#define BITS(n)
Definition bits.qh:9
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
const int SFL_SORT_PRIO_PRIMARY
Definition scores.qh:134
void EliminatedPlayers_Init(float(entity) isEliminated_func)
float bound(float min, float value, float max)
float cvar(string name)
void round_handler_Init(float the_delay, float the_count, float the_round_timelimit)
void round_handler_Spawn(bool() canRoundStart_func, bool() canRoundEnd_func, void() roundStart_func)
void CA_RoundStart()
bool CA_CheckTeams()
float CA_CheckWinner()
bool ca_isEliminated(entity e)
bool g_ca_spectate_enemies
void CA_RoundStart()
int autocvar_g_ca_teams_override
bool allowed_to_spawn
float autocvar_g_ca_round_timelimit
bool CA_CheckTeams()
const int ST_CA_ROUNDS
string autocvar_g_ca_weaponarena
bool CA_CheckWinner()
bool autocvar_g_ca_team_spawns
int autocvar_g_ca_point_limit
int ca_teams
int autocvar_g_ca_point_leadlimit
bool ca_isEliminated(entity e)
int autocvar_g_ca_spectate_enemies
float autocvar_g_ca_warmup
void GameRules_limit_score(int limit)
Definition sv_rules.qc:23
void GameRules_teams(bool value)
Definition sv_rules.qc:3
void GameRules_limit_lead(int limit)
Definition sv_rules.qc:33
#define GameRules_spawning_teams(value)
Used to disable team spawns in team modes.
Definition sv_rules.qh:35
#define GameRules_scoring(teams, spprio, stprio, fields)
Definition sv_rules.qh:58
bool observe_blocked_if_eliminated
Definition world.qh:160