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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "round_handler.qh"#include <common/mapobjects/triggers.qh>#include <common/scores.qh>#include <common/util.qh>#include <server/campaign.qh>#include <server/command/vote.qh>#include <server/scores.qh>#include <server/world.qh>Go to the source code of this file.
Functions | |
| void | round_handler_FirstThink (entity this) |
| void | round_handler_Init (float the_delay, float the_count, float the_round_timelimit) |
| void | round_handler_Remove () |
| void | round_handler_Reset (float next_think) |
| void | round_handler_Spawn (bool() canRoundStart_func, bool() canRoundEnd_func, void() roundStart_func) |
| void | round_handler_Think (entity this) |
Definition at line 91 of file round_handler.qc.
References count, entity(), game_starttime, max(), nextthink, round_handler_Think(), round_starttime, setthink, and time.
Referenced by round_handler_Spawn().
Definition at line 79 of file round_handler.qc.
References cnt, count, delay, entity(), fabs(), floor(), round_handler, round_limit, and round_timelimit.
Referenced by CA_CheckWinner(), dom_DelayedInit(), Domination_CheckWinner(), freezetag_CheckWinner(), freezetag_Initialize(), Invasion_CheckWinner(), invasion_DelayedInit(), ons_DelayedInit(), Onslaught_CheckWinner(), REGISTER_MUTATOR(), round_handler_Spawn(), Surv_CheckWinner(), and surv_Initialize().
| void round_handler_Remove | ( | ) |
Definition at line 134 of file round_handler.qc.
References NULL, and round_handler.
Referenced by round_handler_Think().
Definition at line 119 of file round_handler.qc.
References cnt, count, entity(), game_starttime, nextthink, round_handler, round_handler_ResetEndDelayTime, round_starttime, rounds_played, and wait.
Referenced by reset_map(), and round_handler_Think().
| void round_handler_Spawn | ( | bool() | canRoundStart_func, |
| bool() | canRoundEnd_func, | ||
| void() | roundStart_func ) |
Definition at line 98 of file round_handler.qc.
References backtrace, entity(), new_pure, nextthink, round_handler, round_handler_FirstThink(), round_handler_Init(), round_handler_ResetEndDelayTime, ScoreInfo_SetLabel_PlayerScore(), setthink, time, and wait.
Referenced by dom_DelayedInit(), freezetag_Initialize(), invasion_DelayedInit(), ons_DelayedInit(), REGISTER_MUTATOR(), and surv_Initialize().
Definition at line 11 of file round_handler.qc.
References autocvar_g_campaign, campaign_bots_may_start, cnt, count, delay, entity(), FOREACH_CLIENT, game_starttime, game_stopped, GameRules_scoring_add, INGAME, intermission_running, IS_PLAYER, nextthink, reset_map(), round_endtime, round_handler_Remove(), round_handler_Reset(), round_handler_ResetEndDelayTime, round_starttime, round_timelimit, rounds_played, time, and wait.
Referenced by round_handler_FirstThink().