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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include <common/mutators/base.qh>Go to the source code of this file.
Functions | |
| REGISTER_MUTATOR (tmayhem, false) | |
| void | tmayhem_Initialize () |
Definition at line 13 of file sv_tmayhem.qh.
References MUTATOR_ONADD, MUTATOR_STATIC, and tmayhem_Initialize().
| void tmayhem_Initialize | ( | ) |
Definition at line 63 of file sv_tmayhem.qc.
References autocvar_g_tmayhem_point_leadlimit, autocvar_g_tmayhem_point_limit, autocvar_g_tmayhem_team_spawns, GameRules_limit_lead(), GameRules_limit_score(), GameRules_spawning_teams, GameRules_teams(), InitializeEntity(), INITPRIO_GAMETYPE, NULL, and tmayhem_DelayedInit().
Referenced by REGISTER_MUTATOR().
| float autocvar_g_tmayhem_scoring_damage_weight |
Definition at line 8 of file sv_tmayhem.qh.
Referenced by MayhemCalculatePlayerScore(), and MUTATOR_HOOKFUNCTION().
| bool autocvar_g_tmayhem_scoring_disable_selfdamage2score |
Definition at line 9 of file sv_tmayhem.qh.
Referenced by MayhemCalculatePlayerScore(), and MUTATOR_HOOKFUNCTION().
| float autocvar_g_tmayhem_scoring_kill_weight |
Definition at line 7 of file sv_tmayhem.qh.
Referenced by MayhemCalculatePlayerScore().
| float autocvar_g_tmayhem_scoring_upscaler |
Definition at line 6 of file sv_tmayhem.qh.
Referenced by MayhemCalculatePlayerScore().