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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "vehicles.qh"Go to the source code of this file.
Functions | |
| float | vehicle_altitude (entity this, float amax) |
| vector | vehicles_force_fromtag_hover (entity this, string tag_name, float spring_length, float max_power) |
| vector | vehicles_force_fromtag_maglev (entity this, string tag_name, float spring_length, float max_power) |
Definition at line 4 of file vehicles.qc.
References entity(), maxs, mins, MOVE_WORLDONLY, origin, trace_endpos, and vlen().
Referenced by bumblebee_land(), and raptor_land().
| vector vehicles_force_fromtag_hover | ( | entity | this, |
| string | tag_name, | ||
| float | spring_length, | ||
| float | max_power ) |
Definition at line 10 of file vehicles.qc.
References entity(), force_fromtag_normpower, force_fromtag_origin, force_fromtag_power, gettagindex, gettaginfo, MOVE_NORMAL, normalize(), trace_fraction, v_forward, and vector.
| vector vehicles_force_fromtag_maglev | ( | entity | this, |
| string | tag_name, | ||
| float | spring_length, | ||
| float | max_power ) |
Definition at line 22 of file vehicles.qc.
References entity(), force_fromtag_normpower, force_fromtag_origin, force_fromtag_power, gettagindex, gettaginfo, MOVE_NORMAL, normalize(), trace_fraction, v_forward, and vector.