DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
Here is a list of all macros with links to the files they belong to:
- m -
M :
ft2.c
M_MAX_EDICTS :
qdefs.h
M_PI :
mathlib.h
MAKE_CDATA :
crypto.c
MATCH_AUTO :
prvm_cmds.c
MATCH_LEFT :
prvm_cmds.c
MATCH_MIDDLE :
prvm_cmds.c
MATCH_PATTERN :
prvm_cmds.c
MATCH_RIGHT :
prvm_cmds.c
MATCH_WHOLE :
prvm_cmds.c
MATERIALFLAG_ADD :
model_brush.h
MATERIALFLAG_ALPHA :
model_brush.h
MATERIALFLAG_ALPHAGEN_VERTEX :
model_brush.h
MATERIALFLAG_ALPHATEST :
model_brush.h
MATERIALFLAG_BLENDED :
model_brush.h
MATERIALFLAG_CAMERA :
model_brush.h
MATERIALFLAG_CUSTOMBLEND :
model_brush.h
MATERIALFLAG_CUSTOMSURFACE :
model_brush.h
MATERIALFLAG_FULLBRIGHT :
model_brush.h
MATERIALFLAG_LIGHTBOTHSIDES :
model_brush.h
MATERIALFLAG_LIGHTGRID :
model_brush.h
MATERIALFLAG_MESHCOLLISIONS :
model_brush.h
MATERIALFLAG_MODELLIGHT :
model_brush.h
MATERIALFLAG_NOCULLFACE :
model_brush.h
MATERIALFLAG_NODEPTHTEST :
model_brush.h
MATERIALFLAG_NODRAW :
model_brush.h
MATERIALFLAG_NORTLIGHT :
model_brush.h
MATERIALFLAG_NOSHADOW :
model_brush.h
MATERIALFLAG_OCCLUDE :
model_brush.h
MATERIALFLAG_REFLECTION :
model_brush.h
MATERIALFLAG_REFRACTION :
model_brush.h
MATERIALFLAG_SHORTDEPTHRANGE :
model_brush.h
MATERIALFLAG_SKY :
model_brush.h
MATERIALFLAG_TRANSDEPTH :
model_brush.h
MATERIALFLAG_VERTEXCOLOR :
model_brush.h
MATERIALFLAG_VERTEXTEXTUREBLEND :
model_brush.h
MATERIALFLAG_WALL :
model_brush.h
MATERIALFLAG_WATERALPHA :
model_brush.h
MATERIALFLAG_WATERSCROLL :
model_brush.h
MATERIALFLAG_WATERSHADER :
model_brush.h
MATERIALFLAGMASK_DEPTHSORTED :
model_brush.h
MATERIALFLAGMASK_TRANSLUCENT :
model_brush.h
max :
mathlib.h
MAX_ALIAS_NAME :
qdefs.h
MAX_ARGS :
qdefs.h
MAX_BEAMS :
qdefs.h
MAX_BINDMAPS :
qdefs.h
MAX_CACHED_PICS :
qdefs.h
MAX_CHALLENGES :
netconn.h
MAX_CHANNELS :
qdefs.h
MAX_CL_STATS :
qstats.h
MAX_CLIENTNETWORKEYES :
qdefs.h
MAX_CLIP_PLANES :
sv_phys.c
MAX_COMPS_IN_SCAN :
jpeg.c
MAX_CONNECTFLOODADDRESSES :
server.h
MAX_CRYPTOCONNECTS :
crypto.c
MAX_CUBEMAPS :
qdefs.h
MAX_DECALSYSTEM_QUEUE :
qdefs.h
MAX_DEMONAME :
qdefs.h
MAX_DEMOS :
qdefs.h
MAX_DLIGHTS :
qdefs.h
MAX_DYNAMIC_CHANNELS :
qdefs.h
MAX_DYNAMIC_TEXTURE_COUNT :
qdefs.h
MAX_EDICTS :
qdefs.h
MAX_EFFECTS :
qdefs.h
MAX_ENTITIES_INITIAL :
qdefs.h
MAX_ENTITY_DATABASE :
protocol.h
MAX_ENTITY_HISTORY :
protocol.h
MAX_ENTITYCLUSTERS :
progs.h
MAX_EXPLOSIONS :
qdefs.h
MAX_FAVORITESERVERS :
qdefs.h
MAX_FILES_IN_PACK :
fs.c
MAX_FONT_CMDLINE :
draw.h
MAX_FONT_FALLBACKS :
draw.h
MAX_FONT_SIZES :
draw.h
MAX_FONTFILES :
ft2.c
MAX_FONTS :
draw.h
MAX_FORWARD :
sv_user.c
MAX_FRAMEBLENDS :
client.h
MAX_FRAMEGROUPBLENDS :
protocol.h
MAX_GAMEDIRS :
fs.h
MAX_GETSTATUSFLOODADDRESSES :
server.h
MAX_INPUTLINE :
qdefs.h
MAX_KEY_BINDS :
keys.h
MAX_LEVELNETWORKEYES :
qdefs.h
MAX_LIGHTMAPSAMPLES :
model_shared.c
MAX_LIGHTSTYLES :
qdefs.h
MAX_LINEOFSIGHTTRACES :
sv_send.c
MAX_LOCALINFO_STRING :
qdefs.h
MAX_MAP_HULLS :
bspfile.h
MAX_MODELS :
qdefs.h
MAX_MODELSHADOWS :
r_shadow.c
MAX_NAMECACHE :
lhnet.c
MAX_NETWM_ICON :
qdefs.h
MAX_NUM_ARGVS :
qdefs.h
MAX_OCCLUSION_QUERIES :
qdefs.h
MAX_OSPATH :
qdefs.h
MAX_PACKETFRAGMENT :
qdefs.h
MAX_PARMS :
pr_comp.h
MAX_PARTICLEEFFECTINFO :
qdefs.h
MAX_PARTICLEEFFECTNAME :
qdefs.h
MAX_PARTICLES :
qdefs.h
MAX_PARTICLES_INITIAL :
qdefs.h
MAX_PARTICLETEXTURES :
qdefs.h
MAX_PLAYLISTS :
cd_shared.c
MAX_PORTALPOINTS :
model_brush.c
MAX_PUBKEYS :
crypto.c
MAX_QPATH :
qdefs.h
MAX_RCONS :
client.h
MAX_RENDERTARGETS :
gl_backend.c
MAX_SAVEGAMES :
qdefs.h
MAX_SCENELIGHTS :
r_shadow.c
MAX_SCOREBOARD :
qdefs.h
MAX_SCOREBOARDNAME :
qdefs.h
MAX_SERVERINFO_STRING :
qdefs.h
MAX_SOUNDS :
qdefs.h
MAX_STATICENTITIES :
qdefs.h
MAX_STYLESTRING :
qdefs.h
MAX_SVBSP_POLYGONPOINTS :
svbsp.c
MAX_TEMPENTITIES :
qdefs.h
MAX_TEXTUREUNITS :
vid.h
MAX_USERFONTS :
draw.h
MAX_USERINFO_STRING :
qdefs.h
MAX_VM_STAT :
qstats.h
MAX_WATERPLANES :
qdefs.h
MAX_WBITS :
fs.c
MAXCLVIDEOS :
qdefs.h
MAXFINGERS :
vid_sdl.c
MAXJOYAXIS :
vid.h
MAXJOYBUTTON :
vid.h
MAXLIGHTMAPS :
bspfile.h
MAXRECURSIVEPORTALPLANES :
portals.c
MAXRECURSIVEPORTALS :
portals.c
MAXRENDERMODULES :
r_modules.c
MAXTHREADS :
taskqueue.c
MAXTRACKS :
qdefs.h
MD2_SKINNAME :
model_alias.h
MD2ALIAS_VERSION :
model_alias.h
MD3FRAMENAME :
model_alias.h
MD3NAME :
model_alias.h
MD3VERSION :
model_alias.h
Mem_Alloc :
zone.h
Mem_AllocPool :
zone.h
Mem_AllocType :
zone.h
Mem_CheckSentinels :
zone.h
Mem_CheckSentinelsGlobal :
zone.h
Mem_EmptyPool :
zone.h
Mem_Free :
zone.h
Mem_FreePool :
zone.h
Mem_Realloc :
zone.h
Mem_ReallocType :
zone.h
Mem_strdup :
zone.h
MEMCLUMPING :
zone.c
MEMCLUMPING_FREECLUMPS :
zone.c
MEMHEADER_SENTINEL_FOR_ADDRESS :
zone.c
MEMPARANOIA :
zone.h
MENUOWNER :
cl_video.h
MESHQUEUE_TRANSPARENT_BATCHSIZE :
meshqueue.h
MF_GIB :
protocol.h
MF_GRENADE :
protocol.h
MF_ROCKET :
protocol.h
MF_ROTATE :
protocol.h
MF_TRACER :
protocol.h
MF_TRACER2 :
protocol.h
MF_TRACER3 :
protocol.h
MF_ZOMGIB :
protocol.h
min :
mathlib.h
MIN_EPSILON :
r_sprites.c
MIN_VM_STAT :
qstats.h
MIPLEVELS :
bspfile.h
MOD_H :
mod_skeletal_animatevertices_generic.h
MODLIST_MAXDIRS :
menu.c
MODLIST_TOTALSIZE :
qdefs.h
MOVE_EPSILON :
sv_phys.c
MOVE_HITMODEL :
world.h
MOVE_MISSILE :
world.h
MOVE_NOMONSTERS :
world.h
MOVE_NORMAL :
world.h
MOVE_WORLDONLY :
world.h
MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE :
quakedef.h
MOVEFLAG_NOGRAVITYONGROUND :
quakedef.h
MOVEFLAG_Q2AIRACCELERATE :
quakedef.h
MOVEFLAG_VALID :
quakedef.h
MOVETYPE_ANGLECLIP :
server.h
MOVETYPE_ANGLENOCLIP :
server.h
MOVETYPE_BOUNCE :
server.h
MOVETYPE_BOUNCEMISSILE :
server.h
MOVETYPE_FAKEPUSH :
server.h
MOVETYPE_FLY :
server.h
MOVETYPE_FLY_WORLDONLY :
server.h
MOVETYPE_FLYMISSILE :
server.h
MOVETYPE_FOLLOW :
server.h
MOVETYPE_NOCLIP :
server.h
MOVETYPE_NONE :
server.h
MOVETYPE_PHYSICS :
server.h
MOVETYPE_PUSH :
server.h
MOVETYPE_STEP :
server.h
MOVETYPE_TOSS :
server.h
MOVETYPE_USER_FIRST :
server.h
MOVETYPE_USER_LAST :
server.h
MOVETYPE_WALK :
server.h
MSG_ALL :
mvm_cmds.c
,
svvm_cmds.c
MSG_BROADCAST :
mvm_cmds.c
,
svvm_cmds.c
MSG_ENTITY :
svvm_cmds.c
MSG_INIT :
mvm_cmds.c
,
svvm_cmds.c
MSG_ONE :
mvm_cmds.c
,
svvm_cmds.c
MSG_ReadByte :
common.h
MSG_ReadByte_opt :
common.h
MSG_ReadChar :
common.h
MSG_ReadFloat :
common.h
MSG_ReadLong :
common.h
MSG_ReadShort :
common.h
MULTIPLAYER_ITEMS :
menu.c
Generated on Mon Mar 10 2025 16:50:23 for DarkPlaces by
1.12.0