DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
fs.h File Reference
#include <stddef.h>
#include <stdarg.h>
#include "qtypes.h"
#include "qdefs.h"
#include "zone.h"
Include dependency graph for fs.h:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Data Structures

struct  fssearch_t
struct  gamedir_t
struct  vfs_t

Macros

#define FS_FILETYPE_DIRECTORY   2
#define FS_FILETYPE_FILE   1
#define FS_FILETYPE_NONE   0
#define MAX_GAMEDIRS   17

Typedefs

typedef int64_t fs_offset_t

Enumerations

enum  addgamedirs_t { GAMEDIRS_ALLGOOD = -1 , GAMEDIRS_FAILURE = 0 , GAMEDIRS_SUCCESS = 1 }

Functions

qbool FS_AddPack (const char *pakfile, qbool *already_loaded, qbool keep_plain_dirs, qbool dlcache)
qbool FS_ChangeGameDirs (int numgamedirs, const char *gamedirs[], qbool failmissing)
const char * FS_CheckGameDir (const char *gamedir)
int FS_CheckNastyPath (const char *path, qbool isgamedir)
int FS_Close (qfile_t *file)
int FS_CRCFile (const char *filename, size_t *filesizepointer)
void FS_CreatePath (char *path)
void FS_DefaultExtension (char *path, const char *extension, size_t size_path)
unsigned char * FS_Deflate (const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool)
const char * FS_FileExists (const char *filename)
 Look for a file in the packages and in the filesystem Returns its canonical name (same case as used in the pack) if found, else NULL.
const char * FS_FileExtension (const char *in)
qfile_t * FS_FileFromData (const unsigned char *data, const size_t size, qbool quiet)
fs_offset_t FS_FileSize (qfile_t *file)
int FS_FileType (const char *filename)
 Look for a file in the packages and in the filesystem.
const char * FS_FileWithoutPath (const char *in)
void FS_FreeSearch (fssearch_t *search)
int FS_Getc (qfile_t *file)
qbool FS_HasZlib (void)
unsigned char * FS_Inflate (const unsigned char *data, size_t size, size_t *inflated_size, mempool_t *mempool)
void FS_Init (void)
void FS_Init_Commands (void)
void FS_Init_SelfPack (void)
qbool FS_IsRegisteredQuakePack (const char *name)
unsigned char * FS_LoadFile (const char *path, mempool_t *pool, qbool quiet, fs_offset_t *filesizepointer)
qfile_t * FS_OpenRealFile (const char *filepath, const char *mode, qbool quiet)
qfile_t * FS_OpenVirtualFile (const char *filepath, qbool quiet)
int FS_Print (qfile_t *file, const char *msg)
int FS_Printf (qfile_t *file, const char *format,...) DP_FUNC_PRINTF(2)
void FS_Purge (qfile_t *file)
fs_offset_t FS_Read (qfile_t *file, void *buffer, size_t buffersize)
void FS_RemoveOnClose (qfile_t *file)
void FS_Rescan (void)
void FS_SanitizePath (char *path)
fssearch_tFS_Search (const char *pattern, int caseinsensitive, int quiet, const char *packfile)
int FS_Seek (qfile_t *file, fs_offset_t offset, int whence)
addgamedirs_t FS_SetGameDirs (int numgamedirs, const char *gamedirs[], qbool failmissing, qbool abortonfail)
void FS_Shutdown (void)
void FS_StripExtension (const char *in, char *out, size_t size_out)
qbool FS_SysFileExists (const char *filename)
 Look for a file in the filesystem only.
int FS_SysFileType (const char *filename)
 Look for a file in the filesystem only.
unsigned char * FS_SysLoadFile (const char *path, mempool_t *pool, qbool quiet, fs_offset_t *filesizepointer)
qfile_t * FS_SysOpen (const char *filepath, const char *mode, qbool nonblocking)
int FS_SysOpenFD (const char *filepath, const char *mode, qbool nonblocking)
fs_offset_t FS_Tell (qfile_t *file)
int FS_UnGetc (qfile_t *file, unsigned char c)
void FS_UnloadPacks_dlcache (void)
int FS_VPrintf (qfile_t *file, const char *format, va_list ap)
const char * FS_WhichPack (const char *filename)
fs_offset_t FS_Write (qfile_t *file, const void *data, size_t datasize)
qbool FS_WriteFile (const char *filename, const void *data, fs_offset_t len)
qbool FS_WriteFileInBlocks (const char *filename, const void *const *data, const fs_offset_t *len, size_t count)

Variables

gamedir_tfs_all_gamedirs
int fs_all_gamedirs_count
char fs_basedir [MAX_OSPATH]
const char *const fs_checkgamedir_missing
char fs_gamedir [MAX_OSPATH]
char fs_gamedirs [MAX_GAMEDIRS][MAX_QPATH]
int fs_numgamedirs
char fs_userdir [MAX_OSPATH]

Macro Definition Documentation

◆ FS_FILETYPE_DIRECTORY

#define FS_FILETYPE_DIRECTORY   2

Definition at line 139 of file fs.h.

Referenced by Con_CompleteCommandLine(), and FS_SysFileType().

◆ FS_FILETYPE_FILE

#define FS_FILETYPE_FILE   1

Definition at line 138 of file fs.h.

Referenced by Con_CompleteCommandLine(), FS_FileType(), and FS_SysFileType().

◆ FS_FILETYPE_NONE

#define FS_FILETYPE_NONE   0

Definition at line 137 of file fs.h.

Referenced by FS_FileType(), FS_SysFileExists(), and FS_SysFileType().

◆ MAX_GAMEDIRS

#define MAX_GAMEDIRS   17

Definition at line 46 of file fs.h.

Referenced by FS_GameDir_f(), FS_Init_Dir(), and FS_SetGameDirs().

Typedef Documentation

◆ fs_offset_t

typedef int64_t fs_offset_t

Definition at line 37 of file fs.h.

Enumeration Type Documentation

◆ addgamedirs_t

Enumerator
GAMEDIRS_ALLGOOD 
GAMEDIRS_FAILURE 
GAMEDIRS_SUCCESS 

Definition at line 102 of file fs.h.

102 {
103 GAMEDIRS_ALLGOOD = -1,
addgamedirs_t
Definition fs.h:102
@ GAMEDIRS_SUCCESS
Definition fs.h:105
@ GAMEDIRS_ALLGOOD
Definition fs.h:103
@ GAMEDIRS_FAILURE
Definition fs.h:104

Function Documentation

◆ FS_AddPack()

qbool FS_AddPack ( const char * pakfile,
qbool * already_loaded,
qbool keep_plain_dirs,
qbool dlcache )

Adds the given pack to the search path and searches for it in the game path. The pack type is autodetected by the file extension.

Returns true if the file was successfully added to the search path or if it was already included.

If keep_plain_dirs is set, the pack will be added AFTER the first sequence of plain directories.

Definition at line 1309 of file fs.c.

1310{
1311 char fullpath[MAX_OSPATH];
1312 int index;
1313 searchpath_t *search;
1314
1315 if(already_loaded)
1316 *already_loaded = false;
1317
1318 // then find the real name...
1319 search = FS_FindFile(pakfile, &index, NULL, true);
1320 if(!search || search->pack)
1321 {
1322 Con_Printf("could not find pak \"%s\"\n", pakfile);
1323 return false;
1324 }
1325
1326 dpsnprintf(fullpath, sizeof(fullpath), "%s%s", search->filename, pakfile);
1327
1328 return FS_AddPack_Fullpath(fullpath, pakfile, already_loaded, keep_plain_dirs, dlcache);
1329}
int dpsnprintf(char *buffer, size_t buffersize, const char *format,...)
Returns the number of printed characters, excluding the final '\0' or returns -1 if the buffer isn't ...
Definition common.c:997
void Con_Printf(const char *fmt,...)
Prints to all appropriate console targets.
Definition console.c:1514
static searchpath_t * FS_FindFile(const char *name, int *index, const char **canonicalname, qbool quiet)
Definition fs.c:2691
static qbool FS_AddPack_Fullpath(const char *pakfile, const char *shortname, qbool *already_loaded, qbool keep_plain_dirs, qbool dlcache)
Definition fs.c:1194
GLuint index
Definition glquake.h:629
#define MAX_OSPATH
max length of a filesystem pathname
Definition qdefs.h:175
#define NULL
Definition qtypes.h:12
Search paths for files (including packages)
Definition fs.c:400
pack_t * pack
Definition fs.c:403
char filename[MAX_OSPATH]
Definition fs.c:402

References Con_Printf(), dpsnprintf(), searchpath_t::filename, FS_AddPack_Fullpath(), FS_FindFile(), index, MAX_OSPATH, NULL, and searchpath_t::pack.

Referenced by Curl_Begin(), and Curl_EndDownload().

◆ FS_ChangeGameDirs()

qbool FS_ChangeGameDirs ( int numgamedirs,
const char * gamedirs[],
qbool failmissing )

Definition at line 1719 of file fs.c.

1720{
1721 addgamedirs_t addresult = COM_ChangeGameTypeForGameDirs(numgamedirs, gamedirs, failmissing, false);
1722
1723 if (addresult == GAMEDIRS_ALLGOOD)
1724 return true; // already using this set of gamedirs, do nothing
1725 else if (addresult == GAMEDIRS_FAILURE)
1726 return false;
1727
1729
1730 if (cls.demoplayback)
1731 CL_Disconnect();
1732 cls.demonum = 0; // make sure startdemos will work if the mod uses it
1733
1734 // unload all sounds so they will be reloaded from the new files as needed
1736
1737 // reinitialize filesystem to detect the new paks
1738 FS_Rescan();
1739
1740 // reload assets after the config is executed
1741 Cbuf_InsertText(cmd_local, "\nloadconfig\nr_restart\n");
1742
1743 return true;
1744}
client_static_t cls
Definition cl_main.c:116
void CL_Disconnect(void)
Definition cl_main.c:478
void Cbuf_InsertText(cmd_state_t *cmd, const char *text)
Definition cmd.c:292
cmd_state_t * cmd_local
command interpreter for local commands injected by SVQC, CSQC, MQC, server or client engine code uses...
Definition cmd.c:25
int COM_ChangeGameTypeForGameDirs(unsigned numgamedirs, const char *gamedirs[], qbool failmissing, qbool init)
Definition com_game.c:122
void FS_Rescan(void)
Definition fs.c:1538
void Host_SaveConfig(const char *file)
Definition host.c:196
#define CONFIGFILENAME
Definition quakedef.h:29
void S_UnloadAllSounds_f(cmd_state_t *cmd)
Definition snd_main.c:864

References Cbuf_InsertText(), CL_Disconnect(), cls, cmd_local, COM_ChangeGameTypeForGameDirs(), CONFIGFILENAME, FS_Rescan(), GAMEDIRS_ALLGOOD, GAMEDIRS_FAILURE, Host_SaveConfig(), and S_UnloadAllSounds_f().

Referenced by CL_ParseServerInfo(), FS_GameDir_f(), and ModList_Enable().

◆ FS_CheckGameDir()

const char * FS_CheckGameDir ( const char * gamedir)

Definition at line 1824 of file fs.c.

1825{
1826 const char *ret;
1827 static char buf[8192];
1828 char vabuf[1024];
1829
1830 if (FS_CheckNastyPath(gamedir, true))
1831 return NULL;
1832
1833 ret = FS_SysCheckGameDir(va(vabuf, sizeof(vabuf), "%s%s/", fs_userdir, gamedir), buf, sizeof(buf));
1834 if(ret)
1835 {
1836 if(!*ret)
1837 {
1838 // get description from basedir
1839 ret = FS_SysCheckGameDir(va(vabuf, sizeof(vabuf), "%s%s/", fs_basedir, gamedir), buf, sizeof(buf));
1840 if(ret)
1841 return ret;
1842 return "";
1843 }
1844 return ret;
1845 }
1846
1847 ret = FS_SysCheckGameDir(va(vabuf, sizeof(vabuf), "%s%s/", fs_basedir, gamedir), buf, sizeof(buf));
1848 if(ret)
1849 return ret;
1850
1852}
char * va(char *buf, size_t buflen, const char *format,...)
Definition common.c:972
static const char * FS_SysCheckGameDir(const char *gamedir, char *buf, size_t buflength)
Definition fs.c:1786
const char *const fs_checkgamedir_missing
Definition fs.c:438
char fs_basedir[MAX_OSPATH]
Definition fs.c:444
int FS_CheckNastyPath(const char *path, qbool isgamedir)
Definition fs.c:2619
char fs_userdir[MAX_OSPATH]
Definition fs.c:442
GLenum GLuint GLenum GLsizei const GLchar * buf
Definition glquake.h:657
return ret

References buf, fs_basedir, fs_checkgamedir_missing, FS_CheckNastyPath(), FS_SysCheckGameDir(), fs_userdir, NULL, ret, and va().

Referenced by FS_ListGameDirs(), FS_SetGameDirs(), and ModList_RebuildList().

◆ FS_CheckNastyPath()

int FS_CheckNastyPath ( const char * path,
qbool isgamedir )

Definition at line 2619 of file fs.c.

2620{
2621 // all: never allow an empty path, as for gamedir it would access the parent directory and a non-gamedir path it is just useless
2622 if (!path[0])
2623 return 2;
2624
2625 // Windows: don't allow \ in filenames (windows-only), period.
2626 // (on Windows \ is a directory separator, but / is also supported)
2627 if (strstr(path, "\\"))
2628 return 1; // non-portable
2629
2630 // Mac: don't allow Mac-only filenames - : is a directory separator
2631 // instead of /, but we rely on / working already, so there's no reason to
2632 // support a Mac-only path
2633 // Amiga and Windows: : tries to go to root of drive
2634 if (strstr(path, ":"))
2635 return 1; // non-portable attempt to go to root of drive
2636
2637 // Amiga: // is parent directory
2638 if (strstr(path, "//"))
2639 return 1; // non-portable attempt to go to parent directory
2640
2641 // all: don't allow going to parent directory (../ or /../)
2642 if (strstr(path, ".."))
2643 return 2; // attempt to go outside the game directory
2644
2645 // Windows and UNIXes: don't allow absolute paths
2646 if (path[0] == '/')
2647 return 2; // attempt to go outside the game directory
2648
2649 // all: don't allow . character immediately before a slash, this catches all imaginable cases of ./, ../, .../, etc
2650 if (strstr(path, "./"))
2651 return 2; // possible attempt to go outside the game directory
2652
2653 // all: forbid trailing slash on gamedir
2654 if (isgamedir && path[strlen(path)-1] == '/')
2655 return 2;
2656
2657 // all: forbid leading dot on any filename for any reason
2658 if (strstr(path, "/."))
2659 return 2; // attempt to go outside the game directory
2660
2661 // after all these checks we're pretty sure it's a / separated filename
2662 // and won't do much if any harm
2663 return false;
2664}
float strlen(string s)

References strlen().

Referenced by CL_DownloadBegin_f(), FS_CheckGameDir(), FS_OpenReadFile(), FS_OpenRealFile(), FS_OpenVirtualFile(), SV_Download_f(), and VM_loadfromfile().

◆ FS_Close()

int FS_Close ( qfile_t * file)

Definition at line 2971 of file fs.c.

2972{
2973 if(file->flags & QFILE_FLAG_DATA)
2974 {
2975 Mem_Free(file);
2976 return 0;
2977 }
2978
2979 if (FILEDESC_CLOSE (file->handle))
2980 return EOF;
2981
2982 if (file->filename)
2983 {
2984 if (file->flags & QFILE_FLAG_REMOVE)
2985 {
2986 if (remove(file->filename) == -1)
2987 {
2988 // No need to report this. If removing a just
2989 // written file failed, this most likely means
2990 // someone else deleted it first - which we
2991 // like.
2992 }
2993 }
2994
2995 Mem_Free((void *) file->filename);
2996 }
2997
2998 if (file->ztk)
2999 {
3000 qz_inflateEnd (&file->ztk->zstream);
3001 Mem_Free (file->ztk);
3002 }
3003
3004 Mem_Free (file);
3005 return 0;
3006}
#define FILEDESC_CLOSE
Definition fs.c:111
#define QFILE_FLAG_REMOVE
real file will be removed on close
Definition fs.c:300
#define QFILE_FLAG_DATA
file is actually already loaded data
Definition fs.c:298
void remove(entity e)
#define Mem_Free(mem)
Definition zone.h:96

References FILEDESC_CLOSE, Mem_Free, QFILE_FLAG_DATA, QFILE_FLAG_REMOVE, and remove().

Referenced by CL_CutDemo(), CL_Locs_Save_f(), CL_Stop_f(), CL_StopPlayback(), Con_ConDump_f(), Crypto_KeyGen_f(), Crypto_KeyGen_Finished(), Crypto_LoadFile(), Crypto_SavePubKeyTextFile(), Curl_Begin(), Curl_EndDownload(), FS_LoadAndCloseQFile(), FS_OpenReadFile(), FS_SysCheckGameDir(), FS_WriteFileInBlocks(), GetMapList(), Host_SaveConfig(), Host_UnlockSession(), hz_bitstream_read_close(), jam_close(), JPEG_SaveImage_preflipped(), Key_History_Init(), Key_History_Shutdown(), libavw_close(), Log_Close(), Log_Printf(), M_ScanSaves(), PNG_SaveImage_preflipped(), PRVM_Prog_Load(), QW_CL_CheckOrDownloadFile(), R_GLSL_DumpShader_f(), SCR_CaptureVideo_Avi_EndVideo(), SCR_CaptureVideo_Ogg_EndVideo(), SV_Download_f(), SV_DropClient(), SV_ReadClientMessage(), SV_Savegame_to(), SV_StopDemoRecording(), VM_buf_loadfile(), VM_fclose(), VM_Files_CloseAll(), W_LoadTextureWadFile(), and W_UnloadAll().

◆ FS_CRCFile()

int FS_CRCFile ( const char * filename,
size_t * filesizepointer )

Definition at line 4159 of file fs.c.

4160{
4161 int crc = -1;
4162 unsigned char *filedata;
4163 fs_offset_t filesize;
4164 if (filesizepointer)
4165 *filesizepointer = 0;
4166 if (!filename || !*filename)
4167 return crc;
4168 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
4169 if (filedata)
4170 {
4171 if (filesizepointer)
4172 *filesizepointer = filesize;
4173 crc = CRC_Block(filedata, filesize);
4174 Mem_Free(filedata);
4175 }
4176 return crc;
4177}
unsigned short CRC_Block(const unsigned char *data, size_t size)
Definition com_crc16.c:75
unsigned char * FS_LoadFile(const char *path, mempool_t *pool, qbool quiet, fs_offset_t *filesizepointer)
Definition fs.c:3541
int64_t fs_offset_t
Definition fs.h:37
mempool_t * tempmempool
Definition zone.c:794

References CRC_Block(), FS_LoadFile(), Mem_Free, and tempmempool.

Referenced by CL_BeginDownloads(), CL_StopDownload(), and QW_CL_RequestNextDownload().

◆ FS_CreatePath()

void FS_CreatePath ( char * path)

Definition at line 1028 of file fs.c.

1029{
1030 char *ofs, save;
1031
1032 for (ofs = path+1 ; *ofs ; ofs++)
1033 {
1034 if (*ofs == '/' || *ofs == '\\')
1035 {
1036 // create the directory
1037 save = *ofs;
1038 *ofs = 0;
1039 FS_mkdir (path);
1040 *ofs = save;
1041 }
1042 }
1043}
static void FS_mkdir(const char *path)
Definition fs.c:999
prvm_uint_t ofs

References FS_mkdir(), and ofs.

Referenced by Crypto_KeyGen_f(), Crypto_KeyGen_Finished(), FS_OpenRealFile(), and Host_LockSession().

◆ FS_DefaultExtension()

void FS_DefaultExtension ( char * path,
const char * extension,
size_t size_path )

Definition at line 3642 of file fs.c.

3643{
3644 const char *src;
3645
3646 // if path doesn't have a .EXT, append extension
3647 // (extension should include the .)
3648 src = path + strlen(path);
3649
3650 while (*src != '/' && src != path)
3651 {
3652 if (*src == '.')
3653 return; // it has an extension
3654 src--;
3655 }
3656
3657 dp_strlcat (path, extension, size_path);
3658}
#define dp_strlcat(dst, src, dsize)
Definition common.h:304
prvm_eval_t * src

References dp_strlcat, src, and strlen().

Referenced by CL_PlayDemo(), CL_Record_f(), R_LoadTextureDDSFile(), SV_Loadgame_f(), SV_Savegame_f(), and SV_StartDemoRecording().

◆ FS_Deflate()

unsigned char * FS_Deflate ( const unsigned char * data,
size_t size,
size_t * deflated_size,
int level,
mempool_t * mempool )

Definition at line 4179 of file fs.c.

4180{
4181 z_stream strm;
4182 unsigned char *out = NULL;
4183 unsigned char *tmp;
4184
4185 *deflated_size = 0;
4186#ifndef LINK_TO_ZLIB
4187 if(!zlib_dll)
4188 return NULL;
4189#endif
4190
4191 memset(&strm, 0, sizeof(strm));
4192 strm.zalloc = Z_NULL;
4193 strm.zfree = Z_NULL;
4194 strm.opaque = Z_NULL;
4195
4196 if(level < 0)
4198
4200 {
4201 Con_Printf("FS_Deflate: deflate init error!\n");
4202 return NULL;
4203 }
4204
4205 strm.next_in = (unsigned char*)data;
4206 strm.avail_in = (unsigned int)size;
4207
4208 tmp = (unsigned char *) Mem_Alloc(tempmempool, size);
4209 if(!tmp)
4210 {
4211 Con_Printf("FS_Deflate: not enough memory in tempmempool!\n");
4212 qz_deflateEnd(&strm);
4213 return NULL;
4214 }
4215
4216 strm.next_out = tmp;
4217 strm.avail_out = (unsigned int)size;
4218
4219 if(qz_deflate(&strm, Z_FINISH) != Z_STREAM_END)
4220 {
4221 Con_Printf("FS_Deflate: deflate failed!\n");
4222 qz_deflateEnd(&strm);
4223 Mem_Free(tmp);
4224 return NULL;
4225 }
4226
4227 if(qz_deflateEnd(&strm) != Z_OK)
4228 {
4229 Con_Printf("FS_Deflate: deflateEnd failed\n");
4230 Mem_Free(tmp);
4231 return NULL;
4232 }
4233
4234 if(strm.total_out >= size)
4235 {
4236 Con_Printf("FS_Deflate: deflate is useless on this data!\n");
4237 Mem_Free(tmp);
4238 return NULL;
4239 }
4240
4241 out = (unsigned char *) Mem_Alloc(mempool, strm.total_out);
4242 if(!out)
4243 {
4244 Con_Printf("FS_Deflate: not enough memory in target mempool!\n");
4245 Mem_Free(tmp);
4246 return NULL;
4247 }
4248
4249 *deflated_size = (size_t)strm.total_out;
4250
4251 memcpy(out, tmp, strm.total_out);
4252 Mem_Free(tmp);
4253
4254 return out;
4255}
vector size
#define Z_DEFLATED
Definition fs.c:242
#define Z_BINARY
Definition fs.c:241
static dllhandle_t zlib_dll
Handle for Zlib DLL.
Definition fs.c:507
#define Z_STREAM_END
Definition fs.c:234
#define Z_FINISH
Definition fs.c:250
#define Z_OK
Definition fs.c:233
static int(ZEXPORT *qz_inflate)(z_stream *strm
static int level
Definition fs.c:481
#define qz_deflateInit2(strm, level, method, windowBits, memLevel, strategy)
Definition fs.c:488
#define MAX_WBITS
Definition fs.c:232
#define Z_NULL
Definition fs.c:245
#define Z_MEMLEVEL_DEFAULT
Definition fs.c:243
#define Z_DEFAULT_COMPRESSION
Definition fs.c:246
GLsizeiptr const GLvoid * data
Definition glquake.h:639
Definition fs.c:270
unsigned int avail_in
number of bytes available at next_in
Definition fs.c:272
unsigned long total_out
total nb of bytes output so far
Definition fs.c:277
void * opaque
private data object passed to zalloc and zfree
Definition fs.c:284
void * zalloc
used to allocate the internal state
Definition fs.c:282
void * zfree
used to free the internal state
Definition fs.c:283
unsigned char * next_out
next output byte should be put there
Definition fs.c:275
unsigned int avail_out
remaining free space at next_out
Definition fs.c:276
unsigned char * next_in
next input byte
Definition fs.c:271
#define Mem_Alloc(pool, size)
Definition zone.h:92

References z_stream::avail_in, z_stream::avail_out, Con_Printf(), data, int(), level, MAX_WBITS, Mem_Alloc, Mem_Free, z_stream::next_in, z_stream::next_out, NULL, z_stream::opaque, qz_deflateInit2, size, tempmempool, z_stream::total_out, Z_BINARY, Z_DEFAULT_COMPRESSION, Z_DEFLATED, Z_FINISH, Z_MEMLEVEL_DEFAULT, Z_NULL, Z_OK, Z_STREAM_END, z_stream::zalloc, z_stream::zfree, and zlib_dll.

Referenced by SV_Prepare_CSQC().

◆ FS_FileExists()

const char * FS_FileExists ( const char * filename)

Look for a file in the packages and in the filesystem Returns its canonical name (same case as used in the pack) if found, else NULL.

If the file is found outside a pak, this will be the same pointer as passed in.

Definition at line 3694 of file fs.c.

3695{
3696 const char *canonicalname;
3697
3698 return FS_FindFile(filename, NULL, &canonicalname, true) ? canonicalname : NULL;
3699}

References FS_FindFile(), and NULL.

Referenced by CDAudio_Play_byName(), CL_BeginDownloads(), CL_SetupWorldModel(), CL_StopDownload(), Curl_Begin(), Curl_Curl_f(), Font_LoadFont(), FS_Rescan(), Host_AddConfigText(), loadimagepixelsbgra(), M_Menu_Main_f(), MR_SetRouting(), SV_Download_f(), and SV_SpawnServer().

◆ FS_FileExtension()

const char * FS_FileExtension ( const char * in)

Definition at line 1403 of file fs.c.

1404{
1405 const char *separator, *backslash, *colon, *dot;
1406
1407 dot = strrchr(in, '.');
1408 if (dot == NULL)
1409 return "";
1410
1411 separator = strrchr(in, '/');
1412 backslash = strrchr(in, '\\');
1413 if (!separator || separator < backslash)
1414 separator = backslash;
1415 colon = strrchr(in, ':');
1416 if (!separator || separator < colon)
1417 separator = colon;
1418
1419 if (separator && (dot < separator))
1420 return "";
1421
1422 return dot + 1;
1423}

References NULL.

Referenced by CL_PlayVideo_f(), CL_StopDownload(), FS_AddGameDirectory(), FS_AddPack_Fullpath(), Image_StripImageExtension(), Mod_LoadModel(), SCR_ScreenShot_f(), and SV_Download_f().

◆ FS_FileFromData()

qfile_t * FS_FileFromData ( const unsigned char * data,
const size_t size,
qbool quiet )

Definition at line 2952 of file fs.c.

2953{
2954 qfile_t* file;
2955 file = (qfile_t *)Mem_Alloc (fs_mempool, sizeof (*file));
2956 memset (file, 0, sizeof (*file));
2957 file->flags = QFILE_FLAG_DATA;
2958 file->ungetc = EOF;
2959 file->real_length = size;
2960 file->data = data;
2961 return file;
2962}
mempool_t * fs_mempool
Definition fs.c:434

References data, fs_mempool, Mem_Alloc, QFILE_FLAG_DATA, and size.

Referenced by SV_Download_f().

◆ FS_FileSize()

fs_offset_t FS_FileSize ( qfile_t * file)

Definition at line 3475 of file fs.c.

3476{
3477 return file->real_length;
3478}

Referenced by LibAvW_FS_SeekSize(), SV_Download_f(), and SV_ReadClientMessage().

◆ FS_FileType()

int FS_FileType ( const char * filename)

Look for a file in the packages and in the filesystem.

Definition at line 3668 of file fs.c.

3669{
3670 searchpath_t *search;
3671 char fullpath[MAX_OSPATH];
3672
3673 search = FS_FindFile (filename, NULL, NULL, true);
3674 if(!search)
3675 return FS_FILETYPE_NONE;
3676
3677 if(search->pack && !search->pack->vpack)
3678 return FS_FILETYPE_FILE; // TODO can't check directories in paks yet, maybe later
3679
3680 dpsnprintf(fullpath, sizeof(fullpath), "%s%s", search->filename, filename);
3681 return FS_SysFileType(fullpath);
3682}
int FS_SysFileType(const char *path)
Look for a file in the filesystem only.
Definition fs.c:3709
#define FS_FILETYPE_FILE
Definition fs.h:138
#define FS_FILETYPE_NONE
Definition fs.h:137
qbool vpack
Definition fs.c:392

References dpsnprintf(), searchpath_t::filename, FS_FILETYPE_FILE, FS_FILETYPE_NONE, FS_FindFile(), FS_SysFileType(), MAX_OSPATH, NULL, searchpath_t::pack, and pack_t::vpack.

Referenced by Con_CompleteCommandLine().

◆ FS_FileWithoutPath()

const char * FS_FileWithoutPath ( const char * in)

Definition at line 1431 of file fs.c.

1432{
1433 const char *separator, *backslash, *colon;
1434
1435 separator = strrchr(in, '/');
1436 backslash = strrchr(in, '\\');
1437 if (!separator || separator < backslash)
1438 separator = backslash;
1439 colon = strrchr(in, ':');
1440 if (!separator || separator < colon)
1441 separator = colon;
1442 return separator ? separator + 1 : in;
1443}

Referenced by COM_InitGameType(), and FS_IsRegisteredQuakePack().

◆ FS_FreeSearch()

void FS_FreeSearch ( fssearch_t * search)

Definition at line 3964 of file fs.c.

3965{
3966 Z_Free(search);
3967}
#define Z_Free(data)
Definition zone.h:164

References Z_Free.

Referenced by Cmd_Exec_f(), Con_CompleteCommandLine(), FS_ListDirectory(), GetMapList(), Image_FixTransparentPixels_f(), Mod_LoadQ3Shaders(), VM_search_end(), and VM_Search_Reset().

◆ FS_Getc()

int FS_Getc ( qfile_t * file)

Definition at line 3324 of file fs.c.

3325{
3326 unsigned char c;
3327
3328 if (FS_Read (file, &c, 1) != 1)
3329 return EOF;
3330
3331 return c;
3332}
fs_offset_t FS_Read(qfile_t *file, void *buffer, size_t buffersize)
Definition fs.c:3067

References FS_Read().

Referenced by CL_PlayDemo(), Key_History_Init(), VM_buf_loadfile(), and VM_fgets().

◆ FS_HasZlib()

qbool FS_HasZlib ( void )

Definition at line 620 of file fs.c.

621{
622#ifdef LINK_TO_ZLIB
623 return true;
624#else
625 PK3_OpenLibrary(); // to be safe
626 return (zlib_dll != 0);
627#endif
628}
static qbool PK3_OpenLibrary(void)
Definition fs.c:581

References PK3_OpenLibrary(), and zlib_dll.

Referenced by CL_BeginDownloads().

◆ FS_Inflate()

unsigned char * FS_Inflate ( const unsigned char * data,
size_t size,
size_t * inflated_size,
mempool_t * mempool )

Definition at line 4274 of file fs.c.

4275{
4276 int ret;
4277 z_stream strm;
4278 unsigned char *out = NULL;
4279 unsigned char tmp[2048];
4280 unsigned int have;
4281 sizebuf_t outbuf;
4282
4283 *inflated_size = 0;
4284#ifndef LINK_TO_ZLIB
4285 if(!zlib_dll)
4286 return NULL;
4287#endif
4288
4289 memset(&outbuf, 0, sizeof(outbuf));
4290 outbuf.data = (unsigned char *) Mem_Alloc(tempmempool, sizeof(tmp));
4291 outbuf.maxsize = sizeof(tmp);
4292
4293 memset(&strm, 0, sizeof(strm));
4294 strm.zalloc = Z_NULL;
4295 strm.zfree = Z_NULL;
4296 strm.opaque = Z_NULL;
4297
4298 if(qz_inflateInit2(&strm, -MAX_WBITS) != Z_OK)
4299 {
4300 Con_Printf("FS_Inflate: inflate init error!\n");
4301 Mem_Free(outbuf.data);
4302 return NULL;
4303 }
4304
4305 strm.next_in = (unsigned char*)data;
4306 strm.avail_in = (unsigned int)size;
4307
4308 do
4309 {
4310 strm.next_out = tmp;
4311 strm.avail_out = sizeof(tmp);
4312 ret = qz_inflate(&strm, Z_NO_FLUSH);
4313 // it either returns Z_OK on progress, Z_STREAM_END on end
4314 // or an error code
4315 switch(ret)
4316 {
4317 case Z_STREAM_END:
4318 case Z_OK:
4319 break;
4320
4321 case Z_STREAM_ERROR:
4322 Con_Print("FS_Inflate: stream error!\n");
4323 break;
4324 case Z_DATA_ERROR:
4325 Con_Print("FS_Inflate: data error!\n");
4326 break;
4327 case Z_MEM_ERROR:
4328 Con_Print("FS_Inflate: mem error!\n");
4329 break;
4330 case Z_BUF_ERROR:
4331 Con_Print("FS_Inflate: buf error!\n");
4332 break;
4333 default:
4334 Con_Print("FS_Inflate: unknown error!\n");
4335 break;
4336
4337 }
4338 if(ret != Z_OK && ret != Z_STREAM_END)
4339 {
4340 Con_Printf("Error after inflating %u bytes\n", (unsigned)strm.total_in);
4341 Mem_Free(outbuf.data);
4342 qz_inflateEnd(&strm);
4343 return NULL;
4344 }
4345 have = sizeof(tmp) - strm.avail_out;
4346 AssertBufsize(&outbuf, max(have, sizeof(tmp)));
4347 SZ_Write(&outbuf, tmp, have);
4348 } while(ret != Z_STREAM_END);
4349
4350 qz_inflateEnd(&strm);
4351
4352 out = (unsigned char *) Mem_Alloc(mempool, outbuf.cursize);
4353 if(!out)
4354 {
4355 Con_Printf("FS_Inflate: not enough memory in target mempool!\n");
4356 Mem_Free(outbuf.data);
4357 return NULL;
4358 }
4359
4360 memcpy(out, outbuf.data, outbuf.cursize);
4361 Mem_Free(outbuf.data);
4362
4363 *inflated_size = (size_t)outbuf.cursize;
4364
4365 return out;
4366}
void SZ_Write(sizebuf_t *buf, const unsigned char *data, int length)
Definition common.c:72
void Con_Print(const char *msg)
Prints to all appropriate console targets, and adds timestamps.
Definition console.c:1504
#define Z_BUF_ERROR
Definition fs.c:238
#define Z_DATA_ERROR
Definition fs.c:236
#define Z_STREAM_ERROR
Definition fs.c:235
static void AssertBufsize(sizebuf_t *buf, int length)
Definition fs.c:4257
#define Z_NO_FLUSH
Definition fs.c:247
#define Z_MEM_ERROR
Definition fs.c:237
#define qz_inflateInit2(strm, windowBits)
Definition fs.c:486
#define max(A, B)
Definition mathlib.h:38
unsigned char * data
Definition common.h:52
int cursize
Definition common.h:54
int maxsize
Definition common.h:53
unsigned long total_in
total nb of input bytes read so far
Definition fs.c:273

References AssertBufsize(), z_stream::avail_in, z_stream::avail_out, Con_Print(), Con_Printf(), sizebuf_t::cursize, data, sizebuf_t::data, int(), max, MAX_WBITS, sizebuf_t::maxsize, Mem_Alloc, Mem_Free, z_stream::next_in, z_stream::next_out, NULL, z_stream::opaque, qz_inflateInit2, ret, size, SZ_Write(), tempmempool, z_stream::total_in, Z_BUF_ERROR, Z_DATA_ERROR, Z_MEM_ERROR, Z_NO_FLUSH, Z_NULL, Z_OK, Z_STREAM_END, Z_STREAM_ERROR, z_stream::zalloc, z_stream::zfree, and zlib_dll.

Referenced by CL_StopDownload().

◆ FS_Init()

void FS_Init ( void )

Definition at line 2342 of file fs.c.

2343{
2344 fs_mempool = Mem_AllocPool("file management", 0, NULL);
2345
2346 PK3_OpenLibrary ();
2347
2348 // initialize the self-pack (must be before COM_InitGameType as it may add command line options)
2350
2351 // detect gamemode from commandline options or executable name
2353
2354 FS_Init_Commands(); // assumes com_startupgamegroup is set
2355
2356 FS_Init_Dir();
2357}
void COM_InitGameType(void)
Definition com_game.c:95
static void FS_Init_Dir(void)
Definition fs.c:2139
void FS_Init_Commands(void)
Definition fs.c:2117
void FS_Init_SelfPack(void)
Definition fs.c:2299
#define Mem_AllocPool(name, flags, parent)
Definition zone.h:104

References COM_InitGameType(), FS_Init_Commands(), FS_Init_Dir(), FS_Init_SelfPack(), fs_mempool, Mem_AllocPool, NULL, and PK3_OpenLibrary().

Referenced by Host_Init().

◆ FS_Init_Commands()

void FS_Init_Commands ( void )

Definition at line 2117 of file fs.c.

2118{
2123
2124 Cmd_AddCommand(CF_SHARED, "gamedir", FS_GameDir_f, "changes active gamedir list, can take multiple arguments which shouldn't include the base directory, the last gamedir is the \"primary\" and files will be saved there (example usage: gamedir ctf id1)");
2125 Cmd_AddCommand(CF_SHARED, "fs_rescan", FS_Rescan_f, "rescans filesystem for new pack archives and any other changes");
2126 Cmd_AddCommand(CF_SHARED, "path", FS_Path_f, "print searchpath (game directories and archives)");
2127 Cmd_AddCommand(CF_SHARED, "dir", FS_Dir_f, "list files in searchpath matching an * filename pattern, one per line");
2128 Cmd_AddCommand(CF_SHARED, "ls", FS_Ls_f, "list files in searchpath matching an * filename pattern, multiple per line");
2129 Cmd_AddCommand(CF_SHARED, "which", FS_Which_f, "accepts a file name as argument and reports where the file is taken from");
2130
2131#ifdef __EMSCRIPTEN__
2133#endif
2134
2136 Cmd_AddCommand(CF_SHARED, "game", FS_GameDir_f, "alias of gamedir, for compatibility with some Quake mod READMEs");
2137}
struct cvar_s scr_screenshot_name
Definition fs.c:455
void Cmd_AddCommand(unsigned flags, const char *cmd_name, xcommand_t function, const char *description)
called by the init functions of other parts of the program to register commands and functions to call...
Definition cmd.c:1661
#define CF_SHARED
Definition cmd.h:67
gamemode_t com_startupgamegroup
Definition com_game.c:36
@ GAME_NORMAL
Definition com_game.h:28
void Cvar_RegisterVariable(cvar_t *variable)
registers a cvar that already has the name, string, and optionally the archive elements set.
Definition cvar.c:599
void FS_Dir_f(cmd_state_t *cmd)
Definition fs.c:4054
void FS_Ls_f(cmd_state_t *cmd)
Definition fs.c:4059
static void FS_Rescan_f(cmd_state_t *cmd)
Definition fs.c:1623
cvar_t cvar_fs_gamedir
Definition fs.c:458
static void FS_GameDir_f(cmd_state_t *cmd)
Definition fs.c:1751
cvar_t fs_unload_dlcache
Definition fs.c:457
void FS_Which_f(cmd_state_t *cmd)
Definition fs.c:4064
cvar_t fs_empty_files_in_pack_mark_deletions
Definition fs.c:456
static void FS_Path_f(cmd_state_t *cmd)
Definition fs.c:1052
void Sys_EM_Register_Commands(void)
Definition sys_wasm.c:279

References CF_SHARED, Cmd_AddCommand(), com_startupgamegroup, cvar_fs_gamedir, Cvar_RegisterVariable(), FS_Dir_f(), fs_empty_files_in_pack_mark_deletions, FS_GameDir_f(), FS_Ls_f(), FS_Path_f(), FS_Rescan_f(), fs_unload_dlcache, FS_Which_f(), GAME_NORMAL, scr_screenshot_name, and Sys_EM_Register_Commands().

Referenced by FS_Init().

◆ FS_Init_SelfPack()

void FS_Init_SelfPack ( void )

Definition at line 2299 of file fs.c.

2300{
2301 char *buf;
2302
2303 // Load darkplaces.opt from the FS.
2304 if (!Sys_CheckParm("-noopt"))
2305 {
2306 buf = (char *) FS_SysLoadFile("darkplaces.opt", tempmempool, true, NULL);
2307 if(buf)
2308 {
2310 Mem_Free(buf);
2311 }
2312 }
2313
2314#ifndef USE_RWOPS
2315 // Provide the SelfPack.
2316 if (!Sys_CheckParm("-noselfpack") && sys.selffd >= 0)
2317 {
2318 fs_selfpack = FS_LoadPackPK3FromFD(sys.argv[0], sys.selffd, true);
2319 if(fs_selfpack)
2320 {
2322 if (!Sys_CheckParm("-noopt"))
2323 {
2324 buf = (char *) FS_LoadFile("darkplaces.opt", tempmempool, true, NULL);
2325 if(buf)
2326 {
2328 Mem_Free(buf);
2329 }
2330 }
2331 }
2332 }
2333#endif
2334}
static void COM_InsertFlags(const char *buf)
Definition fs.c:1911
static pack_t * FS_LoadPackPK3FromFD(const char *packfile, filedesc_t packhandle, qbool silent)
Definition fs.c:836
static void FS_AddSelfPack(void)
Definition fs.c:1519
unsigned char * FS_SysLoadFile(const char *path, mempool_t *pool, qbool quiet, fs_offset_t *filesizepointer)
Definition fs.c:3556
static pack_t * fs_selfpack
Definition fs.c:445
sys_t sys
Definition sys_shared.c:42
int Sys_CheckParm(const char *parm)
Definition sys_shared.c:327

References buf, COM_InsertFlags(), FS_AddSelfPack(), FS_LoadFile(), FS_LoadPackPK3FromFD(), fs_selfpack, FS_SysLoadFile(), Mem_Free, NULL, sys, Sys_CheckParm(), and tempmempool.

Referenced by FS_Init().

◆ FS_IsRegisteredQuakePack()

qbool FS_IsRegisteredQuakePack ( const char * name)

Definition at line 4113 of file fs.c.

4114{
4115 searchpath_t *search;
4116 pack_t *pak;
4117
4118 // search through the path, one element at a time
4119 for (search = fs_searchpaths;search;search = search->next)
4120 {
4121 if (search->pack && !search->pack->vpack && !strcasecmp(FS_FileWithoutPath(search->filename), name))
4122 // TODO do we want to support vpacks in here too?
4123 {
4124 int (*strcmp_funct) (const char* str1, const char* str2);
4125 int left, right, middle;
4126
4127 pak = search->pack;
4128 strcmp_funct = pak->ignorecase ? strcasecmp : strcmp;
4129
4130 // Look for the file (binary search)
4131 left = 0;
4132 right = pak->numfiles - 1;
4133 while (left <= right)
4134 {
4135 int diff;
4136
4137 middle = (left + right) / 2;
4138 diff = strcmp_funct (pak->files[middle].name, "gfx/pop.lmp");
4139
4140 // Found it
4141 if (!diff)
4142 return true;
4143
4144 // If we're too far in the list
4145 if (diff > 0)
4146 right = middle - 1;
4147 else
4148 left = middle + 1;
4149 }
4150
4151 // we found the requested pack but it is not registered quake
4152 return false;
4153 }
4154 }
4155
4156 return false;
4157}
searchpath_t * fs_searchpaths
Definition fs.c:437
const char * FS_FileWithoutPath(const char *in)
Definition fs.c:1431
const GLchar * name
Definition glquake.h:601
Definition fs.c:386
int numfiles
Definition fs.c:391
qbool ignorecase
PK3 ignores case.
Definition fs.c:390
packfile_t * files
Definition fs.c:394
char name[MAX_QPATH]
Definition fs.c:378
struct searchpath_s * next
Definition fs.c:404
static vec3_t right
Definition sv_user.c:305

References searchpath_t::filename, pack_t::files, FS_FileWithoutPath(), fs_searchpaths, pack_t::ignorecase, int(), name, packfile_t::name, searchpath_t::next, pack_t::numfiles, searchpath_t::pack, right, and pack_t::vpack.

Referenced by SV_Download_f().

◆ FS_LoadFile()

unsigned char * FS_LoadFile ( const char * path,
mempool_t * pool,
qbool quiet,
fs_offset_t * filesizepointer )

Definition at line 3541 of file fs.c.

3542{
3543 qfile_t *file = FS_OpenVirtualFile(path, quiet);
3544 return FS_LoadAndCloseQFile(file, path, pool, quiet, filesizepointer);
3545}
qfile_t * FS_OpenVirtualFile(const char *filepath, qbool quiet)
Definition fs.c:2929
static unsigned char * FS_LoadAndCloseQFile(qfile_t *file, const char *path, mempool_t *pool, qbool quiet, fs_offset_t *filesizepointer)
Definition fs.c:3504

References FS_LoadAndCloseQFile(), and FS_OpenVirtualFile().

Referenced by CL_CutDemo(), CL_IPLog_Load(), CL_Locs_Reload_f(), CL_Particles_LoadEffectInfo(), CL_ReadPointFile_f(), CL_VM_Init(), Cmd_Exec(), Curl_FindPackURL(), decode_image(), fontfilecache_LoadFile(), FS_CRCFile(), FS_Init_SelfPack(), GetMapList(), gl_main_newmap(), Image_GetStockPicSize(), LoadFont(), loadimagepixelsbgra(), LoadSubtitles(), M_Setup_Draw(), Mod_LoadModel(), Mod_LoadQ3Shaders(), Mod_LoadSkinFiles(), Mod_PSKMODEL_Load(), Mod_Q1BSP_LoadLighting(), Mod_Q1BSP_LoadMapBrushes(), Mod_Q2BSP_LoadTexinfo(), OGG_LoadVorbisFile(), Palette_Load(), Palette_LoadQ2Colormap(), Palette_SetupSpecialPalettes(), PRVM_LoadLNO(), PRVM_PO_Load(), PRVM_Prog_Load(), R_InitParticleTexture(), R_LoadQWSkin(), R_LoadTextureDDSFile(), R_Shadow_LoadLightsFile(), R_Shadow_LoadWorldLights(), R_Shadow_LoadWorldLightsFromMap_LightArghliteTyrlite(), S_LoadWavFile(), ShaderModeInfo_GetShaderText(), SV_Loadgame_f(), SV_ParticleEffectIndex(), SV_Prepare_CSQC(), SV_SpawnServer(), VM_loadfromfile(), W_GetLumpName(), and XMP_LoadModFile().

◆ FS_OpenRealFile()

qfile_t * FS_OpenRealFile ( const char * filepath,
const char * mode,
qbool quiet )

Definition at line 2902 of file fs.c.

2903{
2904 char real_path [MAX_OSPATH];
2905
2906 if (FS_CheckNastyPath(filepath, false))
2907 {
2908 Con_Printf("FS_OpenRealFile(\"%s\", \"%s\", %s): nasty filename rejected\n", filepath, mode, quiet ? "true" : "false");
2909 return NULL;
2910 }
2911
2912 dpsnprintf (real_path, sizeof (real_path), "%s/%s", fs_gamedir, filepath); // this is never a vpack
2913
2914 // If the file is opened in "write", "append", or "read/write" mode,
2915 // create directories up to the file.
2916 if (mode[0] == 'w' || mode[0] == 'a' || strchr (mode, '+'))
2917 FS_CreatePath (real_path);
2918 return FS_SysOpen (real_path, mode, false);
2919}
char fs_gamedir[MAX_OSPATH]
Definition fs.c:443
qfile_t * FS_SysOpen(const char *filepath, const char *mode, qbool nonblocking)
Definition fs.c:2484
void FS_CreatePath(char *path)
Definition fs.c:1028
GLenum mode
Definition glquake.h:718

References Con_Printf(), dpsnprintf(), FS_CheckNastyPath(), FS_CreatePath(), fs_gamedir, FS_SysOpen(), MAX_OSPATH, mode, and NULL.

Referenced by CheckPendingDownloads(), CL_CutDemo(), CL_Locs_Save_f(), CL_ParseServerInfo(), CL_Record_f(), Con_ConDump_f(), Curl_Begin(), Curl_EndDownload(), FS_WriteFileInBlocks(), Host_SaveConfig(), JPEG_SaveImage_preflipped(), Key_History_Init(), Key_History_Shutdown(), Log_Open(), Log_Printf(), M_ScanSaves(), PNG_SaveImage_preflipped(), PRVM_Prog_Load(), R_GLSL_DumpShader_f(), SCR_CaptureVideo_Avi_BeginVideo(), SCR_CaptureVideo_Ogg_BeginVideo(), SV_Savegame_to(), SV_StartDemoRecording(), and VM_fopen().

◆ FS_OpenVirtualFile()

qfile_t * FS_OpenVirtualFile ( const char * filepath,
qbool quiet )

Definition at line 2929 of file fs.c.

2930{
2931 qfile_t *result = NULL;
2932 if (FS_CheckNastyPath(filepath, false))
2933 {
2934 Con_Printf("FS_OpenVirtualFile(\"%s\", %s): nasty filename rejected\n", filepath, quiet ? "true" : "false");
2935 return NULL;
2936 }
2937
2939 result = FS_OpenReadFile (filepath, quiet, false, 16);
2941 return result;
2942}
void * fs_mutex
Definition fs.c:435
static qfile_t * FS_OpenReadFile(const char *filename, qbool quiet, qbool nonblocking, int symlinkLevels)
Definition fs.c:2787
#define Thread_LockMutex(m)
Definition thread.h:17
#define Thread_UnlockMutex(m)
Definition thread.h:18

References Con_Printf(), FS_CheckNastyPath(), fs_mutex, FS_OpenReadFile(), NULL, Thread_LockMutex, and Thread_UnlockMutex.

Referenced by CL_PlayDemo(), FS_LoadFile(), GetMapList(), hz_bitstream_read_open(), jam_open(), LibAvW_OpenVideo(), QW_CL_CheckOrDownloadFile(), SV_Download_f(), VM_buf_loadfile(), VM_fopen(), and W_LoadTextureWadFile().

◆ FS_Print()

int FS_Print ( qfile_t * file,
const char * msg )

Definition at line 3262 of file fs.c.

3263{
3264 return (int)FS_Write (file, msg, strlen (msg));
3265}
fs_offset_t FS_Write(qfile_t *file, const void *data, size_t datasize)
Definition fs.c:3020

References FS_Write(), and strlen().

Referenced by Log_Close(), Log_ConPrint(), Log_Open(), PRVM_ED_Write(), PRVM_ED_WriteGlobals(), R_GLSL_DumpShader_f(), and SV_Savegame_to().

◆ FS_Printf()

int FS_Printf ( qfile_t * file,
const char * format,
... )

Definition at line 3274 of file fs.c.

3275{
3276 int result;
3277 va_list args;
3278
3279 va_start (args, format);
3280 result = FS_VPrintf (file, format, args);
3281 va_end (args);
3282
3283 return result;
3284}
int FS_VPrintf(qfile_t *file, const char *format, va_list ap)
Definition fs.c:3294
GLint GLint GLint GLsizei GLsizei GLenum format
Definition glquake.h:649

References format, and FS_VPrintf().

Referenced by CL_CutDemo(), CL_Locs_Save_f(), CL_ParseServerInfo(), CL_Record_f(), Crypto_SavePubKeyTextFile(), Cvar_WriteVariables(), Key_History_Shutdown(), Key_WriteBindings(), PRVM_ED_Write(), PRVM_ED_WriteGlobals(), PRVM_Prog_Load(), SV_Savegame_to(), and SV_StartDemoRecording().

◆ FS_Purge()

void FS_Purge ( qfile_t * file)

Definition at line 3488 of file fs.c.

3489{
3490 file->buff_len = 0;
3491 file->buff_ind = 0;
3492 file->ungetc = EOF;
3493}

Referenced by FS_Read(), FS_Seek(), and FS_Write().

◆ FS_Read()

fs_offset_t FS_Read ( qfile_t * file,
void * buffer,
size_t buffersize )

Definition at line 3067 of file fs.c.

3068{
3069 fs_offset_t count, done;
3070
3071 if (buffersize == 0 || !buffer)
3072 return 0;
3073
3074 // Get rid of the ungetc character
3075 if (file->ungetc != EOF)
3076 {
3077 ((char*)buffer)[0] = file->ungetc;
3078 buffersize--;
3079 file->ungetc = EOF;
3080 done = 1;
3081 }
3082 else
3083 done = 0;
3084
3085 if(file->flags & QFILE_FLAG_DATA)
3086 {
3087 size_t left = file->real_length - file->position;
3088 if(buffersize > left)
3089 buffersize = left;
3090 memcpy(buffer, file->data + file->position, buffersize);
3091 file->position += buffersize;
3092 return buffersize;
3093 }
3094
3095 // First, we copy as many bytes as we can from "buff"
3096 if (file->buff_ind < file->buff_len)
3097 {
3098 count = file->buff_len - file->buff_ind;
3099 count = ((fs_offset_t)buffersize > count) ? count : (fs_offset_t)buffersize;
3100 done += count;
3101 memcpy (buffer, &file->buff[file->buff_ind], count);
3102 file->buff_ind += count;
3103
3104 buffersize -= count;
3105 if (buffersize == 0)
3106 return done;
3107 }
3108
3109 // NOTE: at this point, the read buffer is always empty
3110
3111 // If the file isn't compressed
3112 if (! (file->flags & QFILE_FLAG_DEFLATED))
3113 {
3114 fs_offset_t nb;
3115
3116 // We must take care to not read after the end of the file
3117 count = file->real_length - file->position;
3118
3119 // If we have a lot of data to get, put them directly into "buffer"
3120 if (buffersize > sizeof (file->buff) / 2)
3121 {
3122 if (count > (fs_offset_t)buffersize)
3123 count = (fs_offset_t)buffersize;
3124 if (FILEDESC_SEEK (file->handle, file->offset + file->position, SEEK_SET) == -1)
3125 {
3126 // Seek failed. When reading from a pipe, and
3127 // the caller never called FS_Seek, this still
3128 // works fine. So no reporting this error.
3129 }
3130 nb = FILEDESC_READ (file->handle, &((unsigned char*)buffer)[done], count);
3131 if (nb > 0)
3132 {
3133 done += nb;
3134 file->position += nb;
3135
3136 // Purge cached data
3137 FS_Purge (file);
3138 }
3139 }
3140 else
3141 {
3142 if (count > (fs_offset_t)sizeof (file->buff))
3143 count = (fs_offset_t)sizeof (file->buff);
3144 if (FILEDESC_SEEK (file->handle, file->offset + file->position, SEEK_SET) == -1)
3145 {
3146 // Seek failed. When reading from a pipe, and
3147 // the caller never called FS_Seek, this still
3148 // works fine. So no reporting this error.
3149 }
3150 nb = FILEDESC_READ (file->handle, file->buff, count);
3151 if (nb > 0)
3152 {
3153 file->buff_len = nb;
3154 file->position += nb;
3155
3156 // Copy the requested data in "buffer" (as much as we can)
3157 count = (fs_offset_t)buffersize > file->buff_len ? file->buff_len : (fs_offset_t)buffersize;
3158 memcpy (&((unsigned char*)buffer)[done], file->buff, count);
3159 file->buff_ind = count;
3160 done += count;
3161 }
3162 }
3163
3164 return done;
3165 }
3166
3167 // If the file is compressed, it's more complicated...
3168 // We cycle through a few operations until we have read enough data
3169 while (buffersize > 0)
3170 {
3171 ztoolkit_t *ztk = file->ztk;
3172 int error;
3173
3174 // NOTE: at this point, the read buffer is always empty
3175
3176 // If "input" is also empty, we need to refill it
3177 if (ztk->in_ind == ztk->in_len)
3178 {
3179 // If we are at the end of the file
3180 if (file->position == file->real_length)
3181 return done;
3182
3183 count = (fs_offset_t)(ztk->comp_length - ztk->in_position);
3184 if (count > (fs_offset_t)sizeof (ztk->input))
3185 count = (fs_offset_t)sizeof (ztk->input);
3186 FILEDESC_SEEK (file->handle, file->offset + (fs_offset_t)ztk->in_position, SEEK_SET);
3187 if (FILEDESC_READ (file->handle, ztk->input, count) != count)
3188 {
3189 Con_Printf ("FS_Read: unexpected end of file\n");
3190 break;
3191 }
3192
3193 ztk->in_ind = 0;
3194 ztk->in_len = count;
3195 ztk->in_position += count;
3196 }
3197
3198 ztk->zstream.next_in = &ztk->input[ztk->in_ind];
3199 ztk->zstream.avail_in = (unsigned int)(ztk->in_len - ztk->in_ind);
3200
3201 // Now that we are sure we have compressed data available, we need to determine
3202 // if it's better to inflate it in "file->buff" or directly in "buffer"
3203
3204 // Inflate the data in "file->buff"
3205 if (buffersize < sizeof (file->buff) / 2)
3206 {
3207 ztk->zstream.next_out = file->buff;
3208 ztk->zstream.avail_out = sizeof (file->buff);
3209 error = qz_inflate (&ztk->zstream, Z_SYNC_FLUSH);
3210 if (error != Z_OK && error != Z_STREAM_END)
3211 {
3212 Con_Printf ("FS_Read: Can't inflate file\n");
3213 break;
3214 }
3215 ztk->in_ind = ztk->in_len - ztk->zstream.avail_in;
3216
3217 file->buff_len = (fs_offset_t)sizeof (file->buff) - ztk->zstream.avail_out;
3218 file->position += file->buff_len;
3219
3220 // Copy the requested data in "buffer" (as much as we can)
3221 count = (fs_offset_t)buffersize > file->buff_len ? file->buff_len : (fs_offset_t)buffersize;
3222 memcpy (&((unsigned char*)buffer)[done], file->buff, count);
3223 file->buff_ind = count;
3224 }
3225
3226 // Else, we inflate directly in "buffer"
3227 else
3228 {
3229 ztk->zstream.next_out = &((unsigned char*)buffer)[done];
3230 ztk->zstream.avail_out = (unsigned int)buffersize;
3231 error = qz_inflate (&ztk->zstream, Z_SYNC_FLUSH);
3232 if (error != Z_OK && error != Z_STREAM_END)
3233 {
3234 Con_Printf ("FS_Read: Can't inflate file\n");
3235 break;
3236 }
3237 ztk->in_ind = ztk->in_len - ztk->zstream.avail_in;
3238
3239 // How much data did it inflate?
3240 count = (fs_offset_t)(buffersize - ztk->zstream.avail_out);
3241 file->position += count;
3242
3243 // Purge cached data
3244 FS_Purge (file);
3245 }
3246
3247 done += count;
3248 buffersize -= count;
3249 }
3250
3251 return done;
3252}
#define QFILE_FLAG_DEFLATED
file is compressed using the deflate algorithm (PK3 only)
Definition fs.c:296
#define FILEDESC_READ
Definition fs.c:109
void FS_Purge(qfile_t *file)
Definition fs.c:3488
#define Z_SYNC_FLUSH
Definition fs.c:231
#define FILEDESC_SEEK
Definition fs.c:112
GLuint buffer
Definition glquake.h:630
GLenum GLenum GLsizei count
Definition glquake.h:656
void error(string err,...)
size_t in_ind
Definition fs.c:307
size_t comp_length
length of the compressed file
Definition fs.c:306
size_t in_position
position in the compressed file
Definition fs.c:308
unsigned char input[FILE_BUFF_SIZE]
Definition fs.c:309
size_t in_len
input buffer current index and length
Definition fs.c:307
z_stream zstream
Definition fs.c:305

References z_stream::avail_in, z_stream::avail_out, buffer, ztoolkit_t::comp_length, Con_Printf(), count, error(), FILEDESC_READ, FILEDESC_SEEK, FS_Purge(), ztoolkit_t::in_ind, ztoolkit_t::in_len, ztoolkit_t::in_position, ztoolkit_t::input, int(), z_stream::next_in, z_stream::next_out, QFILE_FLAG_DATA, QFILE_FLAG_DEFLATED, Z_OK, Z_STREAM_END, Z_SYNC_FLUSH, and ztoolkit_t::zstream.

Referenced by CL_ReadDemoMessage(), Crypto_LoadFile(), Curl_Begin(), FS_Getc(), FS_LoadAndCloseQFile(), FS_OpenReadFile(), FS_Seek(), FS_SysCheckGameDir(), GetMapList(), hz_bitstream_read_blocks_read(), jam_open(), jam_video(), LibAvW_FS_Read(), M_ScanSaves(), SV_ReadClientMessage(), SV_SendClientDatagram(), W_GetTextureBGRA(), and W_LoadTextureWadFile().

◆ FS_RemoveOnClose()

void FS_RemoveOnClose ( qfile_t * file)

Definition at line 3008 of file fs.c.

3009{
3010 file->flags |= QFILE_FLAG_REMOVE;
3011}

References QFILE_FLAG_REMOVE.

Referenced by CL_Stop_f(), and SV_StopDemoRecording().

◆ FS_Rescan()

void FS_Rescan ( void )

Definition at line 1538 of file fs.c.

1539{
1540 int i;
1541 char gamedirbuf[MAX_INPUTLINE];
1542 char vabuf[1024];
1543
1545
1547
1548 // update the com_modname (used for server info)
1549 if (gamedirname2 && gamedirname2[0])
1551 else
1553
1554 // -game <gamedir>
1555 // Adds basedir/gamedir as an override game
1556 // LadyHavoc: now supports multiple -game directories
1557 // set the com_modname (reported in server info)
1558 *gamedirbuf = 0;
1559 for (i = 0;i < fs_numgamedirs;i++)
1560 {
1562 // update the com_modname (used server info)
1564 if(i)
1565 dp_strlcat(gamedirbuf, va(vabuf, sizeof(vabuf), " %s", fs_gamedirs[i]), sizeof(gamedirbuf));
1566 else
1567 dp_strlcpy(gamedirbuf, fs_gamedirs[i], sizeof(gamedirbuf));
1568 }
1569 Cvar_SetQuick(&cvar_fs_gamedir, gamedirbuf); // so QC or console code can query it
1570
1571 // add back the selfpack as new first item
1573
1574 if (cls.state != ca_dedicated)
1575 {
1576 // set the default screenshot name to either the mod name or the
1577 // gamemode screenshot name
1578 if (strcmp(com_modname, gamedirname1))
1580 else
1582 }
1583
1584 if((i = Sys_CheckParm("-modname")) && i < sys.argc - 1)
1585 dp_strlcpy(com_modname, sys.argv[i+1], sizeof(com_modname));
1586
1587 // If "-condebug" is in the command line, remove the previous log file
1588 if (Sys_CheckParm ("-condebug") != 0)
1589 unlink (va(vabuf, sizeof(vabuf), "%s/qconsole.log", fs_gamedir));
1590
1591 // look for the pop.lmp file and set registered to true if it is found
1592 if (FS_FileExists("gfx/pop.lmp"))
1594 switch(gamemode)
1595 {
1596 case GAME_NORMAL:
1597 case GAME_HIPNOTIC:
1598 case GAME_ROGUE:
1599 if (!registered.integer)
1600 {
1601 if (fs_numgamedirs > 1)
1602 Con_Print("Playing shareware version, with modification.\nwarning: most mods require full quake data.\n");
1603 else
1604 Con_Print("Playing shareware version.\n");
1605 }
1606 else
1607 Con_Print("Playing registered version.\n");
1608 break;
1609 case GAME_STEELSTORM:
1610 if (registered.integer)
1611 Con_Print("Playing registered version.\n");
1612 else
1613 Con_Print("Playing shareware version.\n");
1614 break;
1615 default:
1616 break;
1617 }
1618
1619 // unload all wads so that future queries will return the new data
1620 W_UnloadAll();
1621}
@ ca_dedicated
Definition client.h:530
char com_modname[MAX_OSPATH]
Definition com_game.c:33
const char * gamescreenshotname
Definition com_game.c:31
const char * gamedirname2
Definition com_game.c:30
gamemode_t gamemode
Definition com_game.c:26
const char * gamedirname1
Definition com_game.c:29
@ GAME_ROGUE
Definition com_game.h:30
@ GAME_STEELSTORM
added by motorsep
Definition com_game.h:53
@ GAME_HIPNOTIC
Definition com_game.h:29
cvar_t registered
Definition common.c:32
#define dp_strlcpy(dst, src, dsize)
Definition common.h:303
void Cvar_SetValueQuick(cvar_t *var, float value)
Definition cvar.c:473
void Cvar_SetQuick(cvar_t *var, const char *value)
Definition cvar.c:436
static void FS_ClearSearchPath(void)
Definition fs.c:1451
char fs_gamedirs[MAX_GAMEDIRS][MAX_QPATH]
Definition fs.c:449
static void FS_AddGameHierarchy(const char *dir)
Definition fs.c:1387
int fs_numgamedirs
Definition fs.c:448
static void FS_ListGameDirs(void)
Definition fs.c:1854
const char * FS_FileExists(const char *filename)
Look for a file in the packages and in the filesystem Returns its canonical name (same case as used i...
Definition fs.c:3694
#define MAX_INPUTLINE
maximum size of console commandline, QuakeC strings, and many other text processing buffers
Definition qdefs.h:94
void W_UnloadAll(void)
Definition wad.c:87

References ca_dedicated, cls, com_modname, Con_Print(), cvar_fs_gamedir, Cvar_SetQuick(), Cvar_SetValueQuick(), dp_strlcat, dp_strlcpy, FS_AddGameHierarchy(), FS_AddSelfPack(), FS_ClearSearchPath(), FS_FileExists(), fs_gamedir, fs_gamedirs, FS_ListGameDirs(), fs_numgamedirs, GAME_HIPNOTIC, GAME_NORMAL, GAME_ROGUE, GAME_STEELSTORM, gamedirname1, gamedirname2, gamemode, gamescreenshotname, MAX_INPUTLINE, registered, scr_screenshot_name, sys, Sys_CheckParm(), va(), and W_UnloadAll().

Referenced by CL_StopDownload(), FS_ChangeGameDirs(), FS_Init_Dir(), and FS_Rescan_f().

◆ FS_SanitizePath()

void FS_SanitizePath ( char * path)

Definition at line 2674 of file fs.c.

2675{
2676 for (; *path; path++)
2677 if (*path == '\\')
2678 *path = '/';
2679}

Referenced by loadimagepixelsbgra().

◆ FS_Search()

fssearch_t * FS_Search ( const char * pattern,
int caseinsensitive,
int quiet,
const char * packfile )

Definition at line 3757 of file fs.c.

3758{
3759 fssearch_t *search;
3760 searchpath_t *searchpath;
3761 pack_t *pak;
3762 int i, basepathlength, numfiles, numchars, resultlistindex, dirlistindex;
3763 stringlist_t resultlist;
3764 stringlist_t dirlist;
3765 stringlist_t matchedSet, foundSet;
3766 const char *start, *slash, *backslash, *colon, *separator;
3767 char *basepath;
3768
3769 for (i = 0;pattern[i] == '.' || pattern[i] == ':' || pattern[i] == '/' || pattern[i] == '\\';i++)
3770 ;
3771
3772 if (i > 0)
3773 {
3774 Con_Printf("Don't use punctuation at the beginning of a search pattern!\n");
3775 return NULL;
3776 }
3777
3778 stringlistinit(&resultlist);
3779 stringlistinit(&dirlist);
3780 search = NULL;
3781 slash = strrchr(pattern, '/');
3782 backslash = strrchr(pattern, '\\');
3783 colon = strrchr(pattern, ':');
3784 separator = max(slash, backslash);
3785 separator = max(separator, colon);
3786 basepathlength = separator ? (separator + 1 - pattern) : 0;
3787 basepath = (char *)Mem_Alloc (tempmempool, basepathlength + 1);
3788 if (basepathlength)
3789 memcpy(basepath, pattern, basepathlength);
3790 basepath[basepathlength] = 0;
3791
3792 // search through the path, one element at a time
3793 for (searchpath = fs_searchpaths;searchpath;searchpath = searchpath->next)
3794 {
3795 // is the element a pak file?
3796 if (searchpath->pack && !searchpath->pack->vpack)
3797 {
3798 // look through all the pak file elements
3799 pak = searchpath->pack;
3800 if(packfile)
3801 {
3802 if(strcmp(packfile, pak->shortname))
3803 continue;
3804 }
3805 for (i = 0;i < pak->numfiles;i++)
3806 {
3807 char temp[MAX_OSPATH];
3808 dp_strlcpy(temp, pak->files[i].name, sizeof(temp));
3809 while (temp[0])
3810 {
3811 if (matchpattern(temp, (char *)pattern, true))
3812 {
3813 for (resultlistindex = 0;resultlistindex < resultlist.numstrings;resultlistindex++)
3814 if (!strcmp(resultlist.strings[resultlistindex], temp))
3815 break;
3816 if (resultlistindex == resultlist.numstrings)
3817 {
3818 stringlistappend(&resultlist, temp);
3819 if (!quiet && developer_loading.integer)
3820 Con_Printf("SearchPackFile: %s : %s\n", pak->filename, temp);
3821 }
3822 }
3823 // strip off one path element at a time until empty
3824 // this way directories are added to the listing if they match the pattern
3825 slash = strrchr(temp, '/');
3826 backslash = strrchr(temp, '\\');
3827 colon = strrchr(temp, ':');
3828 separator = temp;
3829 if (separator < slash)
3830 separator = slash;
3831 if (separator < backslash)
3832 separator = backslash;
3833 if (separator < colon)
3834 separator = colon;
3835 *((char *)separator) = 0;
3836 }
3837 }
3838 }
3839 else
3840 {
3841 if(packfile)
3842 continue;
3843
3844 start = pattern;
3845
3846 stringlistinit(&matchedSet);
3847 stringlistinit(&foundSet);
3848 // add a first entry to the set
3849 stringlistappend(&matchedSet, "");
3850 // iterate through pattern's path
3851 while (*start)
3852 {
3853 const char *asterisk, *wildcard, *nextseparator, *prevseparator;
3854 char subpath[MAX_OSPATH];
3855 char subpattern[MAX_OSPATH];
3856
3857 // find the next wildcard
3858 wildcard = strchr(start, '?');
3859 asterisk = strchr(start, '*');
3860 if (asterisk && (!wildcard || asterisk < wildcard))
3861 {
3862 wildcard = asterisk;
3863 }
3864
3865 if (wildcard)
3866 {
3867 nextseparator = strchr( wildcard, '/' );
3868 }
3869 else
3870 {
3871 nextseparator = NULL;
3872 }
3873
3874 if( !nextseparator ) {
3875 nextseparator = start + strlen( start );
3876 }
3877
3878 // prevseparator points past the '/' right before the wildcard and nextseparator at the one following it (or at the end of the string)
3879 // copy everything up except nextseperator
3880 dp_ustr2stp(subpattern, sizeof(subpattern), pattern, nextseparator - pattern);
3881 // find the last '/' before the wildcard
3882 prevseparator = strrchr( subpattern, '/' );
3883 if (!prevseparator)
3884 prevseparator = subpattern;
3885 else
3886 prevseparator++;
3887 // copy everything from start to the previous including the '/' (before the wildcard)
3888 // everything up to start is already included in the path of matchedSet's entries
3889 dp_ustr2stp(subpath, sizeof(subpath), start, (prevseparator - subpattern) - (start - pattern));
3890
3891 // for each entry in matchedSet try to open the subdirectories specified in subpath
3892 for( dirlistindex = 0 ; dirlistindex < matchedSet.numstrings ; dirlistindex++ ) {
3893 char temp[MAX_OSPATH];
3894 dp_strlcpy( temp, matchedSet.strings[ dirlistindex ], sizeof(temp) );
3895 dp_strlcat( temp, subpath, sizeof(temp) );
3896 listdirectory( &foundSet, searchpath->filename, temp );
3897 }
3898 if( dirlistindex == 0 ) {
3899 break;
3900 }
3901 // reset the current result set
3902 stringlistfreecontents( &matchedSet );
3903 // match against the pattern
3904 for( dirlistindex = 0 ; dirlistindex < foundSet.numstrings ; dirlistindex++ ) {
3905 const char *direntry = foundSet.strings[ dirlistindex ];
3906 if (matchpattern(direntry, subpattern, true)) {
3907 stringlistappend( &matchedSet, direntry );
3908 }
3909 }
3910 stringlistfreecontents( &foundSet );
3911
3912 start = nextseparator;
3913 }
3914
3915 for (dirlistindex = 0;dirlistindex < matchedSet.numstrings;dirlistindex++)
3916 {
3917 const char *matchtemp = matchedSet.strings[dirlistindex];
3918 if (matchpattern(matchtemp, (char *)pattern, true))
3919 {
3920 for (resultlistindex = 0;resultlistindex < resultlist.numstrings;resultlistindex++)
3921 if (!strcmp(resultlist.strings[resultlistindex], matchtemp))
3922 break;
3923 if (resultlistindex == resultlist.numstrings)
3924 {
3925 stringlistappend(&resultlist, matchtemp);
3926 if (!quiet && developer_loading.integer)
3927 Con_Printf("SearchDirFile: %s\n", matchtemp);
3928 }
3929 }
3930 }
3931 stringlistfreecontents( &matchedSet );
3932 }
3933 }
3934
3935 if (resultlist.numstrings)
3936 {
3937 stringlistsort(&resultlist, true);
3938 numfiles = resultlist.numstrings;
3939 numchars = 0;
3940 for (resultlistindex = 0;resultlistindex < resultlist.numstrings;resultlistindex++)
3941 numchars += (int)strlen(resultlist.strings[resultlistindex]) + 1;
3942 search = (fssearch_t *)Z_Malloc(sizeof(fssearch_t) + numchars + numfiles * sizeof(char *));
3943 search->filenames = (char **)((char *)search + sizeof(fssearch_t));
3944 search->filenamesbuffer = (char *)((char *)search + sizeof(fssearch_t) + numfiles * sizeof(char *));
3945 search->numfilenames = (int)numfiles;
3946 numfiles = 0;
3947 numchars = 0;
3948 for (resultlistindex = 0;resultlistindex < resultlist.numstrings;resultlistindex++)
3949 {
3950 size_t textlen;
3951 search->filenames[numfiles] = search->filenamesbuffer + numchars;
3952 textlen = strlen(resultlist.strings[resultlistindex]) + 1;
3953 memcpy(search->filenames[numfiles], resultlist.strings[resultlistindex], textlen);
3954 numfiles++;
3955 numchars += (int)textlen;
3956 }
3957 }
3958 stringlistfreecontents(&resultlist);
3959
3960 Mem_Free(basepath);
3961 return search;
3962}
char * dp_ustr2stp(char *dst, size_t dsize, const char *src, size_t slen)
Copies a measured byte sequence (unterminated string) to a null-terminated string.
Definition common.c:1388
void stringlistfreecontents(stringlist_t *list)
Definition filematch.c:87
void stringlistinit(stringlist_t *list)
Definition filematch.c:82
void stringlistsort(stringlist_t *list, qbool uniq)
Definition filematch.c:129
int matchpattern(const char *in, const char *pattern, int caseinsensitive)
Definition filematch.c:16
void stringlistappend(stringlist_t *list, const char *text)
Definition filematch.c:103
void listdirectory(stringlist_t *list, const char *basepath, const char *path)
Definition filematch.c:198
cvar_t developer_loading
Definition host.c:52
char ** filenames
Definition fs.h:117
int numfilenames
Definition fs.h:116
char * filenamesbuffer
Definition fs.h:119
char shortname[MAX_QPATH]
Definition fs.c:388
char filename[MAX_OSPATH]
Definition fs.c:387
char ** strings
Definition filematch.h:31
#define Z_Malloc(size)
Definition zone.h:161

References Con_Printf(), developer_loading, dp_strlcat, dp_strlcpy, dp_ustr2stp(), pack_t::filename, searchpath_t::filename, fssearch_t::filenames, fssearch_t::filenamesbuffer, pack_t::files, fs_searchpaths, int(), listdirectory(), matchpattern(), max, MAX_OSPATH, Mem_Alloc, Mem_Free, packfile_t::name, searchpath_t::next, NULL, fssearch_t::numfilenames, pack_t::numfiles, stringlist_t::numstrings, searchpath_t::pack, pack_t::shortname, stringlistappend(), stringlistfreecontents(), stringlistinit(), stringlistsort(), stringlist_t::strings, strlen(), tempmempool, pack_t::vpack, and Z_Malloc.

Referenced by Cmd_Exec_f(), Con_CompleteCommandLine(), FS_ListDirectory(), GetMapList(), Image_FixTransparentPixels_f(), Mod_LoadQ3Shaders(), and VM_search_begin().

◆ FS_Seek()

int FS_Seek ( qfile_t * file,
fs_offset_t offset,
int whence )

Definition at line 3360 of file fs.c.

3361{
3362 ztoolkit_t *ztk;
3363 unsigned char* buffer;
3364 fs_offset_t buffersize;
3365
3366 // Compute the file offset
3367 switch (whence)
3368 {
3369 case SEEK_CUR:
3370 offset += file->position - file->buff_len + file->buff_ind;
3371 break;
3372
3373 case SEEK_SET:
3374 break;
3375
3376 case SEEK_END:
3377 offset += file->real_length;
3378 break;
3379
3380 default:
3381 return -1;
3382 }
3383 if (offset < 0 || offset > file->real_length)
3384 return -1;
3385
3386 if(file->flags & QFILE_FLAG_DATA)
3387 {
3388 file->position = offset;
3389 return 0;
3390 }
3391
3392 // If we have the data in our read buffer, we don't need to actually seek
3393 if (file->position - file->buff_len <= offset && offset <= file->position)
3394 {
3395 file->buff_ind = offset + file->buff_len - file->position;
3396 return 0;
3397 }
3398
3399 // Purge cached data
3400 FS_Purge (file);
3401
3402 // Unpacked or uncompressed files can seek directly
3403 if (! (file->flags & QFILE_FLAG_DEFLATED))
3404 {
3405 if (FILEDESC_SEEK (file->handle, file->offset + offset, SEEK_SET) == -1)
3406 return -1;
3407 file->position = offset;
3408 return 0;
3409 }
3410
3411 // Seeking in compressed files is more a hack than anything else,
3412 // but we need to support it, so here we go.
3413 ztk = file->ztk;
3414
3415 // If we have to go back in the file, we need to restart from the beginning
3417 {
3418 ztk->in_ind = 0;
3419 ztk->in_len = 0;
3420 ztk->in_position = 0;
3421 file->position = 0;
3422 if (FILEDESC_SEEK (file->handle, file->offset, SEEK_SET) == -1)
3423 Con_Printf("IMPOSSIBLE: couldn't seek in already opened pk3 file.\n");
3424
3425 // Reset the Zlib stream
3426 ztk->zstream.next_in = ztk->input;
3427 ztk->zstream.avail_in = 0;
3428 qz_inflateReset (&ztk->zstream);
3429 }
3430
3431 // We need a big buffer to force inflating into it directly
3432 buffersize = 2 * sizeof (file->buff);
3433 buffer = (unsigned char *)Mem_Alloc (tempmempool, buffersize);
3434
3435 // Skip all data until we reach the requested offset
3436 while (offset > (file->position - file->buff_len + file->buff_ind))
3437 {
3438 fs_offset_t diff = offset - (file->position - file->buff_len + file->buff_ind);
3439 fs_offset_t count, len;
3440
3441 count = (diff > buffersize) ? buffersize : diff;
3442 len = FS_Read (file, buffer, count);
3443 if (len != count)
3444 {
3445 Mem_Free (buffer);
3446 return -1;
3447 }
3448 }
3449
3450 Mem_Free (buffer);
3451 return 0;
3452}
GLuint GLuint GLintptr offset
Definition glquake.h:632
return position

References z_stream::avail_in, buffer, Con_Printf(), count, FILEDESC_SEEK, FS_Purge(), FS_Read(), ztoolkit_t::in_ind, ztoolkit_t::in_len, ztoolkit_t::in_position, ztoolkit_t::input, Mem_Alloc, Mem_Free, z_stream::next_in, offset, position, QFILE_FLAG_DATA, QFILE_FLAG_DEFLATED, tempmempool, and ztoolkit_t::zstream.

Referenced by CheckPendingDownloads(), CL_ReadDemoMessage(), GetMapList(), LibAvW_FS_Seek(), SCR_CaptureVideo_Avi_BeginVideo(), SCR_CaptureVideo_Avi_EndVideo(), SCR_CaptureVideo_RIFF_Finish(), SCR_CaptureVideo_RIFF_MakeIxChunk(), SCR_CaptureVideo_RIFF_Pop(), SV_ReadClientMessage(), W_GetTextureBGRA(), and W_LoadTextureWadFile().

◆ FS_SetGameDirs()

addgamedirs_t FS_SetGameDirs ( int numgamedirs,
const char * gamedirs[],
qbool failmissing,
qbool abortonfail )

Definition at line 1633 of file fs.c.

1634{
1635 int i, j, k;
1636 const char *p;
1637 const char *gamedirs_ok[MAX_GAMEDIRS + 2];
1638 int numgamedirs_ok;
1639
1640 // prepend the game-specific gamedirs (the primary and search order can be overriden)
1641 gamedirs_ok[0] = gamedirname1;
1642 numgamedirs_ok = 1;
1643 if (gamedirname2 && gamedirname2[0])
1644 {
1645 gamedirs_ok[1] = gamedirname2;
1646 ++numgamedirs_ok;
1647 }
1648
1649 // check the game-specific gamedirs
1650 for (i = 0; i < numgamedirs_ok; ++i)
1651 {
1652 p = FS_CheckGameDir(gamedirs_ok[i]);
1653 if(!p)
1654 Sys_Error("BUG: nasty gamedir name \"%s\" in gamemode_info", gamedirs_ok[i]);
1655 if(p == fs_checkgamedir_missing && failmissing)
1656 {
1657 Con_Printf(abortonfail ? CON_ERROR : CON_WARN "Base gamedir \"%s\" empty or not found!\n", gamedirs_ok[i]);
1658 if (abortonfail)
1659 return GAMEDIRS_FAILURE; // missing gamedirs
1660 }
1661 }
1662
1663 // copy and check the user-specified gamedirs
1664 for (i = 0; i < numgamedirs && (size_t)numgamedirs_ok < sizeof(gamedirs_ok) / sizeof(gamedirs_ok[0]); ++i)
1665 {
1666 // remove any previously-added duplicate (last one wins)
1667 for (j = 0; j < numgamedirs_ok; ++j)
1668 if (!strcasecmp(gamedirs_ok[j], gamedirs[i]))
1669 {
1670 --numgamedirs_ok;
1671 for (k = j; k < numgamedirs_ok; ++k)
1672 gamedirs_ok[k] = gamedirs_ok[k + 1];
1673 }
1674
1675 // if string is nasty, reject it
1676 p = FS_CheckGameDir(gamedirs[i]);
1677 if(!p)
1678 {
1679 Con_Printf(abortonfail ? CON_ERROR : CON_WARN "Nasty gamedir name \"%s\" rejected\n", gamedirs[i]);
1680 if (abortonfail)
1681 return GAMEDIRS_FAILURE; // nasty gamedirs
1682 else
1683 continue;
1684 }
1685 if(p == fs_checkgamedir_missing && failmissing)
1686 {
1687 Con_Printf(abortonfail ? CON_ERROR : CON_WARN "Gamedir \"%s\" empty or not found!\n", gamedirs[i]);
1688 if (abortonfail)
1689 return GAMEDIRS_FAILURE; // missing gamedirs
1690 else
1691 continue;
1692 }
1693
1694 gamedirs_ok[numgamedirs_ok++] = gamedirs[i];
1695 }
1696
1697 if (fs_numgamedirs == numgamedirs_ok)
1698 {
1699 for (i = 0;i < numgamedirs_ok;i++)
1700 if (strcasecmp(fs_gamedirs[i], gamedirs_ok[i]))
1701 break;
1702 if (i == numgamedirs_ok)
1703 return GAMEDIRS_ALLGOOD; // already using this set of gamedirs, do nothing
1704 }
1705
1706 if (numgamedirs_ok > MAX_GAMEDIRS)
1707 {
1708 Con_Printf(abortonfail ? CON_ERROR : CON_WARN "That is too many gamedirs (%i > %i)\n", numgamedirs_ok, MAX_GAMEDIRS);
1709 if (abortonfail)
1710 return GAMEDIRS_FAILURE; // too many gamedirs
1711 }
1712
1713 for (i = 0, fs_numgamedirs = 0; i < numgamedirs_ok && fs_numgamedirs < MAX_GAMEDIRS; ++i)
1714 dp_strlcpy(fs_gamedirs[fs_numgamedirs++], gamedirs_ok[i], sizeof(fs_gamedirs[0]));
1715
1716 return GAMEDIRS_SUCCESS;
1717}
#define CON_WARN
Definition console.h:101
#define CON_ERROR
Definition console.h:102
const char * FS_CheckGameDir(const char *gamedir)
Definition fs.c:1824
#define MAX_GAMEDIRS
Definition fs.h:46
void Sys_Error(const char *error,...) DP_FUNC_PRINTF(1) DP_FUNC_NORETURN
Causes the entire program to exit ASAP.
Definition sys_shared.c:724

References CON_ERROR, Con_Printf(), CON_WARN, dp_strlcpy, FS_CheckGameDir(), fs_checkgamedir_missing, fs_gamedirs, fs_numgamedirs, gamedirname1, gamedirname2, GAMEDIRS_ALLGOOD, GAMEDIRS_FAILURE, GAMEDIRS_SUCCESS, MAX_GAMEDIRS, and Sys_Error().

Referenced by COM_ChangeGameTypeForGameDirs().

◆ FS_Shutdown()

void FS_Shutdown ( void )

Definition at line 2364 of file fs.c.

2365{
2366 // close all pack files and such
2367 // (hopefully there aren't any other open files, but they'll be cleaned up
2368 // by the OS anyway)
2372
2373#ifdef WIN32
2374 Sys_FreeLibrary (&shfolder_dll);
2375 Sys_FreeLibrary (&shell32_dll);
2376 Sys_FreeLibrary (&ole32_dll);
2377#endif
2378
2379 if (fs_mutex)
2381}
static void PK3_CloseLibrary(void)
Definition fs.c:566
void Sys_FreeLibrary(dllhandle_t *handle)
Definition sys_shared.c:245
#define Thread_DestroyMutex(m)
Definition thread.h:16
#define Mem_FreePool(pool)
Definition zone.h:105

References FS_ClearSearchPath(), fs_mempool, fs_mutex, Mem_FreePool, PK3_CloseLibrary(), Sys_FreeLibrary(), and Thread_DestroyMutex.

◆ FS_StripExtension()

void FS_StripExtension ( const char * in,
char * out,
size_t size_out )

Definition at line 3612 of file fs.c.

3613{
3614 char *last = NULL;
3615 char currentchar;
3616
3617 if (size_out == 0)
3618 return;
3619
3620 while ((currentchar = *in) && size_out > 1)
3621 {
3622 if (currentchar == '.')
3623 last = out;
3624 else if (currentchar == '/' || currentchar == '\\' || currentchar == ':')
3625 last = NULL;
3626 *out++ = currentchar;
3627 in++;
3628 size_out--;
3629 }
3630 if (last)
3631 *last = 0;
3632 else
3633 *out = 0;
3634}

References NULL.

Referenced by CL_ParseServerInfo(), CL_SetupWorldModel(), COM_InitGameType(), dpvsimpledecode_open(), Image_StripImageExtension(), jam_open(), LibAvW_OpenVideo(), Mod_Decompile_f(), Mod_PSKMODEL_Load(), Mod_Q1BSP_LoadLighting(), Mod_Q1BSP_LoadMapBrushes(), Mod_Q1BSP_LoadTextures(), Mod_Q3BSP_LoadLightmaps(), PRVM_LoadLNO(), R_LoadTextureDDSFile(), and SV_SpawnServer().

◆ FS_SysFileExists()

qbool FS_SysFileExists ( const char * filename)

Look for a file in the filesystem only.

Definition at line 3745 of file fs.c.

3746{
3747 return FS_SysFileType (path) != FS_FILETYPE_NONE;
3748}

References FS_FILETYPE_NONE, and FS_SysFileType().

Referenced by FS_FindFile(), SCR_ScreenShot_f(), and Sys_FindInPATH().

◆ FS_SysFileType()

int FS_SysFileType ( const char * filename)

Look for a file in the filesystem only.

Definition at line 3709 of file fs.c.

3710{
3711#ifdef WIN32
3712 // Sajt - some older sdks are missing this define
3713# ifndef INVALID_FILE_ATTRIBUTES
3714# define INVALID_FILE_ATTRIBUTES ((DWORD)-1)
3715# endif
3716 WPATHDEF(pathw);
3717 DWORD result;
3718
3719 WIDE(path, pathw);
3720 result = GetFileAttributesW(pathw);
3721
3722 if(result == INVALID_FILE_ATTRIBUTES)
3723 return FS_FILETYPE_NONE;
3724
3725 if(result & FILE_ATTRIBUTE_DIRECTORY)
3726 return FS_FILETYPE_DIRECTORY;
3727
3728 return FS_FILETYPE_FILE;
3729#else
3730 struct stat buf;
3731
3732 if (stat (path,&buf) == -1)
3733 return FS_FILETYPE_NONE;
3734
3735#ifndef S_ISDIR
3736#define S_ISDIR(a) (((a) & S_IFMT) == S_IFDIR)
3737#endif
3738 if(S_ISDIR(buf.st_mode))
3739 return FS_FILETYPE_DIRECTORY;
3740
3741 return FS_FILETYPE_FILE;
3742#endif
3743}
#define WPATHDEF(var)
Definition fs.c:84
#define S_ISDIR(a)
#define FS_FILETYPE_DIRECTORY
Definition fs.h:139
#define WIDE(str, wstr)
Definition utf8lib.h:106

References buf, FS_FILETYPE_DIRECTORY, FS_FILETYPE_FILE, FS_FILETYPE_NONE, S_ISDIR, WIDE, and WPATHDEF.

Referenced by FS_FileType(), and FS_SysFileExists().

◆ FS_SysLoadFile()

unsigned char * FS_SysLoadFile ( const char * path,
mempool_t * pool,
qbool quiet,
fs_offset_t * filesizepointer )

Definition at line 3556 of file fs.c.

3557{
3558 qfile_t *file = FS_SysOpen(path, "rb", false);
3559 return FS_LoadAndCloseQFile(file, path, pool, quiet, filesizepointer);
3560}

References FS_LoadAndCloseQFile(), and FS_SysOpen().

Referenced by FS_Init_SelfPack(), and listdirectory().

◆ FS_SysOpen()

qfile_t * FS_SysOpen ( const char * filepath,
const char * mode,
qbool nonblocking )

Definition at line 2484 of file fs.c.

2485{
2486 qfile_t* file;
2487
2488 file = (qfile_t *)Mem_Alloc (fs_mempool, sizeof (*file));
2489 file->ungetc = EOF;
2490 file->handle = FS_SysOpenFiledesc(filepath, mode, nonblocking);
2491 if (!FILEDESC_ISVALID(file->handle))
2492 {
2493 Mem_Free (file);
2494 return NULL;
2495 }
2496
2497 file->filename = Mem_strdup(fs_mempool, filepath);
2498
2499 file->real_length = FILEDESC_SEEK (file->handle, 0, SEEK_END);
2500
2501 // For files opened in append mode, we start at the end of the file
2502 if (mode[0] == 'a')
2503 file->position = file->real_length;
2504 else
2505 FILEDESC_SEEK (file->handle, 0, SEEK_SET);
2506
2507 return file;
2508}
#define FILEDESC_ISVALID(fd)
Definition fs.c:108
static filedesc_t FS_SysOpenFiledesc(const char *filepath, const char *mode, qbool nonblocking)
Definition fs.c:2383
#define Mem_strdup(pool, s)
Definition zone.h:97

References FILEDESC_ISVALID, FILEDESC_SEEK, fs_mempool, FS_SysOpenFiledesc(), Mem_Alloc, Mem_Free, Mem_strdup, mode, and NULL.

Referenced by Crypto_KeyGen_f(), Crypto_KeyGen_Finished(), Crypto_LoadFile(), Crypto_SavePubKeyTextFile(), FS_OpenReadFile(), FS_OpenRealFile(), FS_SysCheckGameDir(), FS_SysLoadFile(), and Host_LockSession().

◆ FS_SysOpenFD()

int FS_SysOpenFD ( const char * filepath,
const char * mode,
qbool nonblocking )

Definition at line 2468 of file fs.c.

2469{
2470#ifdef USE_RWOPS
2471 return -1;
2472#else
2473 return FS_SysOpenFiledesc(filepath, mode, nonblocking);
2474#endif
2475}

References FS_SysOpenFiledesc(), and mode.

Referenced by Sys_ProvideSelfFD().

◆ FS_Tell()

fs_offset_t FS_Tell ( qfile_t * file)

Definition at line 3462 of file fs.c.

3463{
3464 return file->position - file->buff_len + file->buff_ind;
3465}

Referenced by CheckPendingDownloads(), SCR_CaptureVideo_RIFF_IndexEntry(), and SV_SendClientDatagram().

◆ FS_UnGetc()

int FS_UnGetc ( qfile_t * file,
unsigned char c )

Definition at line 3342 of file fs.c.

3343{
3344 // If there's already a character waiting to be read
3345 if (file->ungetc != EOF)
3346 return EOF;
3347
3348 file->ungetc = c;
3349 return c;
3350}

Referenced by VM_buf_loadfile(), and VM_fgets().

◆ FS_UnloadPacks_dlcache()

void FS_UnloadPacks_dlcache ( void )

Definition at line 1485 of file fs.c.

1486{
1487 searchpath_t *search = fs_searchpaths, *searchprev = fs_searchpaths, *searchnext;
1488
1489 if (!fs_unload_dlcache.integer)
1490 return;
1491
1492 while (search)
1493 {
1494 searchnext = search->next;
1495 if (search->pack && search->pack->dlcache)
1496 {
1497 Con_DPrintf("Unloading pack: %s\n", search->pack->shortname);
1498
1499 // remove it from the search path list
1500 if (search == fs_searchpaths)
1501 fs_searchpaths = search->next;
1502 else
1503 searchprev->next = search->next;
1504
1505 // close the file
1506 FILEDESC_CLOSE(search->pack->handle);
1507 // free any memory associated with it
1508 if (search->pack->files)
1509 Mem_Free(search->pack->files);
1510 Mem_Free(search->pack);
1511 Mem_Free(search);
1512 }
1513 else
1514 searchprev = search;
1515 search = searchnext;
1516 }
1517}
void Con_DPrintf(const char *fmt,...)
A Con_Printf that only shows up if the "developer" cvar is set.
Definition console.c:1544
filedesc_t handle
Definition fs.c:389
qbool dlcache
Definition fs.c:393

References Con_DPrintf(), pack_t::dlcache, FILEDESC_CLOSE, pack_t::files, fs_searchpaths, fs_unload_dlcache, pack_t::handle, Mem_Free, searchpath_t::next, searchpath_t::pack, and pack_t::shortname.

Referenced by CL_DisconnectEx(), and CL_ParseServerInfo().

◆ FS_VPrintf()

int FS_VPrintf ( qfile_t * file,
const char * format,
va_list ap )

Definition at line 3294 of file fs.c.

3295{
3296 int len;
3297 fs_offset_t buff_size = MAX_INPUTLINE;
3298 char *tempbuff;
3299
3300 for (;;)
3301 {
3302 tempbuff = (char *)Mem_Alloc (tempmempool, buff_size);
3303 len = dpvsnprintf (tempbuff, buff_size, format, ap);
3304 if (len >= 0 && len < buff_size)
3305 break;
3306 Mem_Free (tempbuff);
3307 buff_size *= 2;
3308 }
3309
3310 len = FILEDESC_WRITE (file->handle, tempbuff, len);
3311 Mem_Free (tempbuff);
3312
3313 return len;
3314}
int dpvsnprintf(char *buffer, size_t buffersize, const char *format, va_list args)
Returns the number of printed characters, excluding the final '\0' or returns -1 if the buffer isn't ...
Definition common.c:1010
#define FILEDESC_WRITE
Definition fs.c:110

References dpvsnprintf(), FILEDESC_WRITE, format, MAX_INPUTLINE, Mem_Alloc, Mem_Free, and tempmempool.

Referenced by FS_Printf(), and Log_Printf().

◆ FS_WhichPack()

const char * FS_WhichPack ( const char * filename)

Definition at line 4092 of file fs.c.

4093{
4094 int index;
4095 searchpath_t *sp = FS_FindFile(filename, &index, NULL, true);
4096 if(sp && sp->pack)
4097 return sp->pack->shortname;
4098 else if(sp)
4099 return "";
4100 else
4101 return 0;
4102}

References FS_FindFile(), index, NULL, searchpath_t::pack, and pack_t::shortname.

Referenced by Curl_SendRequirement(), SV_Download_f(), and VM_whichpack().

◆ FS_Write()

fs_offset_t FS_Write ( qfile_t * file,
const void * data,
size_t datasize )

Definition at line 3020 of file fs.c.

3021{
3022 fs_offset_t written = 0;
3023
3024 // If necessary, seek to the exact file position we're supposed to be
3025 if (file->buff_ind != file->buff_len)
3026 {
3027 if (FILEDESC_SEEK (file->handle, file->buff_ind - file->buff_len, SEEK_CUR) == -1)
3028 {
3029 Con_Printf(CON_WARN "WARNING: could not seek in %s.\n", file->filename);
3030 }
3031 }
3032
3033 // Purge cached data
3034 FS_Purge (file);
3035
3036 // Write the buffer and update the position
3037 // LadyHavoc: to hush a warning about passing size_t to an unsigned int parameter on Win64 we do this as multiple writes if the size would be too big for an integer (we never write that big in one go, but it's a theory)
3038 while (written < (fs_offset_t)datasize)
3039 {
3040 // figure out how much to write in one chunk
3041 fs_offset_t maxchunk = 1<<30; // 1 GiB
3042 int chunk = (int)min((fs_offset_t)datasize - written, maxchunk);
3043 int result = (int)FILEDESC_WRITE (file->handle, (const unsigned char *)data + written, chunk);
3044 // if at least some was written, add it to our accumulator
3045 if (result > 0)
3046 written += result;
3047 // if the result is not what we expected, consider the write to be incomplete
3048 if (result != chunk)
3049 break;
3050 }
3051 file->position = FILEDESC_SEEK (file->handle, 0, SEEK_CUR);
3052 if (file->real_length < file->position)
3053 file->real_length = file->position;
3054
3055 // note that this will never be less than 0 even if the write failed
3056 return written;
3057}
#define min(A, B)
Definition mathlib.h:37

References Con_Printf(), CON_WARN, data, FILEDESC_SEEK, FILEDESC_WRITE, FS_Purge(), int(), and min.

Referenced by CL_PasteDemo(), CL_WriteDemoMessage(), Con_ConDump_f(), Crypto_KeyGen_f(), Crypto_KeyGen_Finished(), CURL_fwrite(), FS_Print(), FS_WriteFileInBlocks(), JPEG_EmptyOutputBuffer(), JPEG_TermDestination(), Log_Start(), PNG_fWriteData(), SCR_CaptureVideo_Ogg_BeginVideo(), SCR_CaptureVideo_Ogg_EndVideo(), SCR_CaptureVideo_Ogg_FlushInterleaving(), SCR_CaptureVideo_Ogg_Interleave(), SCR_CaptureVideo_RIFF_Flush(), SCR_CaptureVideo_RIFF_FlushNoIncrease(), SCR_CaptureVideo_RIFF_Pop(), SCR_CaptureVideo_RIFF_WriteBytes(), SV_WriteDemoMessage(), VM_buf_writefile(), and VM_fputs().

◆ FS_WriteFile()

qbool FS_WriteFile ( const char * filename,
const void * data,
fs_offset_t len )

Definition at line 3593 of file fs.c.

3594{
3595 return FS_WriteFileInBlocks(filename, &data, &len, 1);
3596}
qbool FS_WriteFileInBlocks(const char *filename, const void *const *data, const fs_offset_t *len, size_t count)
Definition fs.c:3570

References data, and FS_WriteFileInBlocks().

Referenced by CL_StopDownload(), Image_WriteTGABGRA(), Mod_Decompile_f(), Mod_Decompile_OBJ(), Mod_Decompile_SMD(), QW_CL_ParseDownload(), R_SaveTextureDDSFile(), R_Shadow_SaveWorldLights(), and SV_SaveEntFile_f().

◆ FS_WriteFileInBlocks()

qbool FS_WriteFileInBlocks ( const char * filename,
const void *const * data,
const fs_offset_t * len,
size_t count )

Definition at line 3570 of file fs.c.

3571{
3572 qfile_t *file;
3573 size_t i;
3574 fs_offset_t lentotal;
3575
3576 file = FS_OpenRealFile(filename, "wb", false);
3577 if (!file)
3578 {
3579 Con_Printf("FS_WriteFile: failed on %s\n", filename);
3580 return false;
3581 }
3582
3583 lentotal = 0;
3584 for(i = 0; i < count; ++i)
3585 lentotal += len[i];
3586 Con_DPrintf("FS_WriteFile: %s (%u bytes)\n", filename, (unsigned int)lentotal);
3587 for(i = 0; i < count; ++i)
3588 FS_Write (file, data[i], len[i]);
3589 FS_Close (file);
3590 return true;
3591}
qfile_t * FS_OpenRealFile(const char *filepath, const char *mode, qbool quiet)
Definition fs.c:2902
int FS_Close(qfile_t *file)
Definition fs.c:2971

References Con_DPrintf(), Con_Printf(), count, data, FS_Close(), FS_OpenRealFile(), and FS_Write().

Referenced by FS_WriteFile(), and Image_WriteTGABGR_preflipped().

Variable Documentation

◆ fs_all_gamedirs

gamedir_t* fs_all_gamedirs
extern

Definition at line 452 of file fs.c.

Referenced by FS_ListGameDirs(), and VM_M_getgamedirinfo().

◆ fs_all_gamedirs_count

int fs_all_gamedirs_count
extern

Definition at line 453 of file fs.c.

Referenced by FS_ListGameDirs(), and VM_M_getgamedirinfo().

◆ fs_basedir

◆ fs_checkgamedir_missing

const char* const fs_checkgamedir_missing
extern

Definition at line 438 of file fs.c.

Referenced by FS_CheckGameDir(), FS_ListGameDirs(), FS_SetGameDirs(), and ModList_RebuildList().

◆ fs_gamedir

char fs_gamedir[MAX_OSPATH]
extern

Definition at line 443 of file fs.c.

Referenced by FS_AddGameDirectory(), FS_Init_Dir(), FS_OpenRealFile(), FS_Rescan(), and SCR_ScreenShot_f().

◆ fs_gamedirs

char fs_gamedirs[MAX_GAMEDIRS][MAX_QPATH]
extern

◆ fs_numgamedirs

int fs_numgamedirs
extern

◆ fs_userdir