DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
texture_shaderpass_t Struct Reference

#include <r_qshader.h>

+ Collaboration diagram for texture_shaderpass_t:

Data Fields

q3shaderinfo_layer_alphagen_t alphagen
 
qbool alphatest
 
int blendfunc [2]
 
float framerate
 
int numframes
 
q3shaderinfo_layer_rgbgen_t rgbgen
 
struct skinframe_s * skinframes [TEXTURE_MAXFRAMES]
 
q3shaderinfo_layer_tcgen_t tcgen
 
q3shaderinfo_layer_tcmod_t tcmods [Q3MAXTCMODS]
 

Detailed Description

Definition at line 260 of file r_qshader.h.

Field Documentation

◆ alphagen

q3shaderinfo_layer_alphagen_t texture_shaderpass_t::alphagen

Definition at line 268 of file r_qshader.h.

Referenced by Mod_CreateShaderPass(), and Mod_CreateShaderPassFromQ3ShaderLayer().

◆ alphatest

qbool texture_shaderpass_t::alphatest

Definition at line 262 of file r_qshader.h.

Referenced by Mod_CreateShaderPass(), and Mod_CreateShaderPassFromQ3ShaderLayer().

◆ blendfunc

int texture_shaderpass_t::blendfunc[2]

Definition at line 266 of file r_qshader.h.

Referenced by Mod_CreateShaderPass(), and Mod_CreateShaderPassFromQ3ShaderLayer().

◆ framerate

float texture_shaderpass_t::framerate

◆ numframes

int texture_shaderpass_t::numframes

◆ rgbgen

q3shaderinfo_layer_rgbgen_t texture_shaderpass_t::rgbgen

Definition at line 267 of file r_qshader.h.

Referenced by Mod_CreateShaderPass(), and Mod_CreateShaderPassFromQ3ShaderLayer().

◆ skinframes

struct skinframe_s* texture_shaderpass_t::skinframes[TEXTURE_MAXFRAMES]

◆ tcgen

◆ tcmods


The documentation for this struct was generated from the following file: