DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
colbrushf_t Struct Reference

#include <collision.h>

+ Collaboration diagram for colbrushf_t:

Data Fields

colpointf_tedgedirs
 
intelements
 
int hasaabbplanes
 
int isaabb
 
int markframe
 
vec3_t maxs
 
vec3_t mins
 
int numedgedirs
 
int numplanes
 
int numpoints
 
int numtriangles
 
colplanef_tplanes
 
colpointf_tpoints
 
int q3surfaceflags
 
int supercontents
 
const struct texture_s * texture
 

Detailed Description

Definition at line 104 of file collision.h.

Field Documentation

◆ edgedirs

◆ elements

int* colbrushf_t::elements

Definition at line 124 of file collision.h.

Referenced by Collision_ClipTrace_Box(), and Collision_NewBrushFromPlanes().

◆ hasaabbplanes

◆ isaabb

◆ markframe

int colbrushf_t::markframe

Definition at line 110 of file collision.h.

Referenced by Collision_ClipTrace_Box().

◆ maxs

◆ mins

◆ numedgedirs

◆ numplanes

◆ numpoints

◆ numtriangles

int colbrushf_t::numtriangles

Definition at line 123 of file collision.h.

Referenced by Collision_ClipTrace_Box(), and Collision_NewBrushFromPlanes().

◆ planes

◆ points

◆ q3surfaceflags

◆ supercontents

◆ texture


The documentation for this struct was generated from the following file: