DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
colbrushf_t Struct Reference

#include <collision.h>

Collaboration diagram for colbrushf_t:

Data Fields

colpointf_tedgedirs
intelements
int hasaabbplanes
int isaabb
int markframe
vec3_t maxs
vec3_t mins
int numedgedirs
int numplanes
int numpoints
int numtriangles
colplanef_tplanes
colpointf_tpoints
int q3surfaceflags
int supercontents
const struct texture_s * texture

Detailed Description

Definition at line 104 of file collision.h.

Field Documentation

◆ edgedirs

◆ elements

int* colbrushf_t::elements

Definition at line 124 of file collision.h.

Referenced by Collision_ClipTrace_Box(), and Collision_NewBrushFromPlanes().

◆ hasaabbplanes

◆ isaabb

◆ markframe

int colbrushf_t::markframe

Definition at line 110 of file collision.h.

Referenced by Collision_ClipTrace_Box().

◆ maxs

◆ mins

◆ numedgedirs

◆ numplanes

◆ numpoints

◆ numtriangles

int colbrushf_t::numtriangles

Definition at line 123 of file collision.h.

Referenced by Collision_ClipTrace_Box(), and Collision_NewBrushFromPlanes().

◆ planes

◆ points

◆ q3surfaceflags

◆ supercontents

◆ texture


The documentation for this struct was generated from the following file: