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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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Go to the source code of this file.
Functions | |
int | main (int argc, char *argv[]) |
void | Sys_SDL_Delay (unsigned int milliseconds) |
void | Sys_SDL_Dialog (const char *title, const char *string) |
char * | Sys_SDL_GetClipboardData (void) |
unsigned int | Sys_SDL_GetTicks (void) |
void | Sys_SDL_Init (void) |
void | Sys_SDL_Shutdown (void) |
INFO: This is only called by Host_Shutdown so we dont need testing for recursion. | |
Variables | |
static qbool | nocrashdialog = true |
qbool | sys_supportsdlgetticks = true |
Definition at line 73 of file sys_sdl.c.
References argv(), and Sys_Main().
void Sys_SDL_Dialog | ( | const char * | title, |
const char * | string ) |
char * Sys_SDL_GetClipboardData | ( | void | ) |
Definition at line 35 of file sys_sdl.c.
References data, dp_strlcpy, MAX_INPUTLINE, min, NULL, strlen(), and Z_Malloc.
Definition at line 52 of file sys_sdl.c.
References nocrashdialog, Sys_CheckParm(), and Sys_Error().
Definition at line 28 of file sys_sdl.c.
Referenced by Sys_SDL_Dialog(), and Sys_SDL_Init().