|
Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
|
|
#include "anim.qh"Go to the source code of this file.
Functions | |
| void | anim_set (entity e, vector anim, bool looping, bool override, bool restart) |
| void | anim_update (entity e) |
| Update e.frame based on its animstate relative to time. | |
| anim | x = startframe, y = numframes, z = framerate |
Definition at line 6 of file anim.qc.
References anim, BITXOR_ASSIGN, EF_RESTARTANIM_BIT, entity(), frametime, time, and vector.
Referenced by NET_HANDLE(), and viewmodel_draw().
Update e.frame based on its animstate relative to time.
Definition at line 36 of file anim.qc.
References bound(), entity(), and time.
Referenced by viewmodel_draw().