31 if ( e.classname ==
"minigame_board_piece" && e.netname == tile )
50 if(p.team == piece.team)
55 for(i = letter; i >= 0; --i)
58 if(p.team == piece.team)
64 for(i = letter, j =
number; i >= 0, j >= 0; --i, --j)
67 if(p.team == piece.team)
74 if(p.team == piece.team)
162 if ( pos && player.team == (minigame.minigame_flags &
C4_TURN_TEAM) )
168 piece.team = player.team;
172 minigame.c4_npieces++;
176 minigame.minigame_flags =
C4_TURN_WIN | player.team;
181 minigame.minigame_flags =
C4_TURN_PLACE | minigame.c4_nexteam;
203 if(e.classname ==
"minigame_board_piece")
218 if(minigame.minigame_players)
257 c4_boardsize = mySize;
279 if ( e.classname ==
"minigame_board_piece" )
285 if ( !e.c4_checkwin )
288 float icon_color = 1;
289 if ( e.c4_checkwin == -1 )
291 else if ( e.c4_checkwin == 1 )
309 if ( e.classname ==
"minigame_player" &&
313 vector win_pos = pos+
eY*(mySize_y-winfs_y)/2;
316 sprintf(_(
"%s^7 won the game!"), pname),
322 sprintf(_(
"%s^7 won the game!"), pname),
342 ts_y = ( mySize_y - 2*player_fontsize_y ) / 2;
345 vector tile_size =
'48 48 0';
351 mypos_y += player_fontsize_y + ts_y;
353 mypos_y += player_fontsize_y;
364 mypos_y += player_fontsize_y + ts_y;
369 mypos_y += player_fontsize_y;
374 mypos_x += tile_size_x;
380string c4_turn_to_string(
int turnflags)
383 return _(
"You are spectating");
391 return _(
"You lost the game!");
392 return _(
"You win!");
396 return _(
"Wait for your opponent to make their move");
399 return _(
"Click on the game board to place your piece");
405void c4_make_move(
entity minigame)
413void c4_set_curr_pos(
string s)
422int c4_client_event(
entity minigame,
string event, ...)
429 strcpy(minigame.message, c4_turn_to_string(minigame.minigame_flags));
440 bool event_blocked = ((
event ==
"key_released")
444 switch ( ...(0,
int) )
492 c4_make_move(minigame);
499 case "mouse_pressed":
503 c4_client_event(minigame,
"mouse_moved");
504 c4_make_move(minigame);
522 case "network_receive":
526 if ( sent.classname ==
"minigame" )
530 strcpy(sent.message, c4_turn_to_string(sent.minigame_flags));
entity c4_find_piece(entity minig, string tile)
const float C4_TURN_PLACE
const float C4_TURN_TEAM2
const int C4_SPECTATOR_TEAM
void c4_move(entity minigame, entity player, string pos)
const float C4_TURN_TEAM1
bool c4_valid_tile(string tile)
bool c4_winning_piece(entity piece)
int c4_server_event(entity minigame, string event,...)
string c4_get_lowest_tile(entity minigame, string s)
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
void minigame_drawcolorcodedstring_trunc(float maxwidth, vector pos, string text, vector fontsize, float theAlpha, int drawflags)
void minigame_show_allspecs(vector boardpos, vector boardsize)
vector minigame_drawstring_wrapped(float maxwidth, vector pos, string text, vector fontsize, vector color, float theAlpha, int drawflags, float align)
void minigame_hud_simpleboard(vector pos, vector mySize, string board_texture)
string minigame_texture(string name)
vector minigame_hud_denormalize_size(vector v, vector pos, vector mySize)
vector minigame_drawcolorcodedstring_wrapped(float maxwidth, vector pos, string text, vector fontsize, float theAlpha, int drawflags, float align)
vector minigame_hud_denormalize(vector v, vector pos, vector mySize)
vector minigame_hud_normalize(vector v, vector pos, vector mySize)
void minigame_drawpic_centered(vector pos, string texture, vector sz, vector color, float thealpha, int drawflags)
#define REGISTER_MINIGAME(name, nicename)
#define minigame_hud_fitsqare(pos, mySize)
#define minigame_cmd(...)
#define FOREACH_MINIGAME_ENTITY(entityvar)
#define drawpic(position, pic, size, rgb, alpha, flag)
#define drawfill(position, size, rgb, alpha, flag)
const float DRAWFLAG_NORMAL
const float DRAWFLAG_ADDITIVE
string entcs_GetName(int i)
#define HUD_Panel_DrawBg()
entity msle_spawn(entity minigame_session, entity e)
string minigame_relative_tile(string start_id, int dx, int dy, int rows, int columns)
void minigame_server_sendflags(entity ent, int mgflags)
int minigame_count_players(entity minigame)
int minigame_next_team(int curr_team, int n_teams)
int minigame_tile_letter(string id)
string minigame_tile_name(vector pos, int rows, int columns)
vector minigame_tile_pos(string id, int rows, int columns)
string minigame_tile_buildname(int letter, int number)
int minigame_tile_number(string id)
const int MINIG_SF_UPDATE
strcat(_("^F4Countdown stopped!"), "\n^BG", _("Teams are too unbalanced."))