Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
cl_minigames.qc
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1#include "cl_minigames.qh"
2
3// Draw a square in the center of the avaliable area
4void minigame_hud_simpleboard(vector pos, vector mySize, string board_texture)
5{
6 if(panel.current_panel_bg != "0" && panel.current_panel_bg != "")
8 panel.current_panel_bg,
9 mySize + '1 1 0' * 2 * panel_bg_border,
12 drawpic(pos, board_texture, mySize, '1 1 1', panel_bg_alpha, DRAWFLAG_NORMAL);
13}
14
15// De-normalize (2D vector) v from relative coordinate inside pos mySize
17{
18 v_x = pos_x + v_x * mySize_x;
19 v_y = pos_y + v_y * mySize_y;
20 return v;
21}
22// De-normalize (2D vector) v from relative size inside pos mySize
24{
25 v_x = v_x * mySize_x;
26 v_y = v_y * mySize_y;
27 return v;
28}
29
30// Normalize (2D vector) v to relative coordinate inside pos mySize
32{
33 v_x = ( v_x - pos_x ) / mySize_x;
34 v_y = ( v_y - pos_y ) / mySize_y;
35 return v;
36}
37
38// Check if the mouse is inside the given area
40{
41 return mousepos_x >= pos_x && mousepos_x < pos_x + sz_x &&
42 mousepos_y >= pos_y && mousepos_y < pos_y + sz_y ;
43}
44
45string minigame_texture_skin(string skinname, string name)
46{
47 return sprintf("gfx/hud/%s/minigames/%s", skinname, name);
48}
49string minigame_texture(string name)
50{
52 if ( precache_pic(path) == "" )
53 path = minigame_texture_skin("default", name);
54 return path;
55}
56
57#define FIELD(Flags, Type, Name) MSLE_CLEAN_##Type(this.Name)
58#define MSLE_CLEAN_String(x) strunzone(x);
59#define MSLE_CLEAN_Byte(x)
60#define MSLE_CLEAN_Char(x)
61#define MSLE_CLEAN_Short(x)
62#define MSLE_CLEAN_Long(x)
63#define MSLE_CLEAN_Coord(x)
64#define MSLE_CLEAN_Angle(x)
65#define MSLE_CLEAN_Float(x)
66#define MSLE_CLEAN_Vector(x)
67#define MSLE_CLEAN_Vector2D(x)
68
69#define MSLE(Name,Fields) \
70 void msle_entremove_##Name(entity this) { strunzone(this.netname); Fields }
72#undef MSLE
73#undef FIELD
74
76{
77 LOG_DEBUG("CL Auto-cleaned: ",ftos(etof(e)), " (",e.classname,")");
78 delete(e);
79}
80
84{
85 if ( !active_minigame )
86 return;
87
88 active_minigame.minigame_event(active_minigame,"deactivate");
89 entity e = NULL;
90 while( (e = findentity(e, owner, active_minigame)) )
91 if ( e.minigame_autoclean )
92 {
94 }
95
98
100 {
103 }
104 else
106}
107
109{
110 if ( this == active_minigame )
112}
113
115{
116 if ( !minigame )
117 {
119 return;
120 }
121
122 if ( !minigame.descriptor || minigame.classname != "minigame" )
123 {
124 LOG_TRACE("Trying to activate unregistered minigame ",minigame.netname," in client");
125 return;
126 }
127
128 if ( minigame == active_minigame )
129 return;
130
131 if ( active_minigame )
132 {
134 }
135
136 if ( minigame_self.owner != minigame )
138 active_minigame = minigame;
139 active_minigame.minigame_event(active_minigame,"activate");
140
143 else
144 {
147 }
148}
149
155
156string() ReadString_Raw = #366;
157string ReadString_Zoned() { return strzone(ReadString_Raw()); }
158#define ReadString ReadString_Zoned
159#define FIELD(Flags, Type,Name) if ( sf & (Flags) ) this.Name = Read##Type();
160#define MSLE(Name,Fields) \
161 else if ( this.classname == #Name ) { \
162 if ( sf & MINIG_SF_CREATE ) { \
163 minigame_read_owner(this); \
164 this.entremove = msle_entremove_##Name; \
165 } \
166 minigame_ent = this.owner; \
167 Fields \
168 }
170{
171 string owner_name = ReadString_Raw();
172 this.owner = NULL;
173 do
174 this.owner = find(this.owner,netname,owner_name);
175 while ( this.owner && this.owner.classname != "minigame" );
176 if ( !this.owner )
177 LOG_TRACE("Got a minigame entity without a minigame!");
178}
179NET_HANDLE(ENT_CLIENT_MINIGAME, bool isnew)
180{
181 float sf = ReadByte();
182 if ( sf & MINIG_SF_CREATE )
183 {
184 this.classname = msle_classname(ReadShort());
185 this.netname = ReadString_Zoned();
186 }
187
188 entity minigame_ent = NULL;
189
190 if ( this.classname == "minigame" )
191 {
192 minigame_ent = this;
193
194 if ( sf & MINIG_SF_CREATE )
195 {
196 this.entremove = minigame_entremove;
197 this.descriptor = minigame_get_descriptor(ReadString_Raw());
198 if ( !this.descriptor )
199 LOG_TRACE("Got a minigame without a client-side descriptor!");
200 else
201 this.minigame_event = this.descriptor.minigame_event;
202 }
203 if ( sf & MINIG_SF_UPDATE )
204 this.minigame_flags = ReadLong();
205 }
206 else if ( this.classname == "minigame_player" )
207 {
208 float activate = 0;
209 if ( sf & MINIG_SF_CREATE )
210 {
211 this.entremove = minigame_player_entremove;
213 float ent = ReadLong();
214 this.minigame_playerslot = ent;
215 LOG_DEBUG("Player: ",entcs_GetName(ent-1));
216
217 activate = (ent == player_localnum+1 && this.owner && this.owner != active_minigame);
218
219 }
220 minigame_ent = this.owner;
221
222 if ( sf & MINIG_SF_UPDATE )
223 this.team = ReadByte();
224
225 if ( activate )
226 {
227 minigame_self = this;
229 minigame_self = this; // set it again (needed before, but may also be reset)
230 }
231 }
233
234 if ( minigame_ent )
235 minigame_ent.minigame_event(minigame_ent,"network_receive",this,sf);
236
237 if ( sf & MINIG_SF_CREATE )
238 {
239 LOG_DEBUG("CL Reading entity: ",ftos(etof(this)),
240 " classname:",this.classname," enttype:",ftos(this.enttype) );
241 LOG_DEBUG(" sf:",ftos(sf)," netname:",this.netname);
242 }
243 return true;
244}
245#undef ReadString
246#undef FIELD
247#undef MSLE
248
249void minigame_show_allspecs(vector boardpos, vector boardsize)
250{
251 string allspecs = "";
252 float allspecs_width = 0;
253 float max_allspecs_width = boardsize.x;
254 float max_current_spec_width = hud_fontsize.x * 5;
255 int allspecs_lines = 2;
256
257 entity e;
259 {
260 if (allspecs_width >= 0 && e.classname == "minigame_player" && e.team == C4_SPECTATOR_TEAM)
261 {
262 string current_spec = ColorTranslateRGB(entcs_GetName(e.minigame_playerslot - 1));
263 current_spec = textShortenToWidth(current_spec, max_current_spec_width, hud_fontsize, stringwidth_colors);
264 if (allspecs != "")
265 current_spec = strcat(", ", current_spec);
266 else
267 current_spec = current_spec;
268
269 allspecs_width = stringwidth(allspecs, true, hud_fontsize);
270
271 float max_width = max_allspecs_width * allspecs_lines - max_current_spec_width;
272 if (allspecs_width + stringwidth(current_spec, true, hud_fontsize) < max_width)
273 allspecs = strcat(allspecs, current_spec);
274 else
275 {
276 // current_spec doesn't fit in the list
277 allspecs = strcat(allspecs, ", ...");
278 allspecs_width = -1; // skip remaining spectators
279 }
280 }
281 }
282
283 if (allspecs != "")
284 {
285 vector pos = boardpos;
286 pos.y -= panel_bg_border + hud_fontsize.y * (1.25 + allspecs_lines + 0.5);
287 minigame_drawstring_wrapped(max_allspecs_width, pos, _("Spectators:"), hud_fontsize * 1.25, '0.85 0.47 0.42', panel_fg_alpha, DRAWFLAG_NORMAL, 0);
288
289 pos.y += hud_fontsize.y * 1.25;
291 }
292}
293
295{
296 string s = getWrappedLine_remaining;
297
298 if(w <= 0)
299 {
301 return s; // the line has no size ANYWAY, nothing would be displayed.
302 }
303
304 int take_until = textLengthUpToWidth(s, w, theFontSize, tw);
305
306 if ( take_until > strlen(s) )
307 take_until = strlen(s);
308
309 int skip = 0;
310 for ( int i = 0; i < take_until; ++i )
311 if ( substring(s,i,1) == "\n" )
312 {
313 take_until = i;
314 skip = 1;
315 break;
316 }
317
318 if ( take_until > 0 || skip > 0 )
319 {
320 if ( skip == 0 && take_until < strlen(s) )
321 {
322 int last_word = take_until;
323 while(last_word > 0 && substring(s, last_word, 1) != " ")
324 --last_word;
325
326 if ( last_word != 0 )
327 {
328 take_until = last_word;
329 skip = 1;
330 }
331 }
332
333 getWrappedLine_remaining = substring(s, take_until+skip, strlen(s) - (take_until+skip));
336 else if (tw("^7", theFontSize) == 0)
338 return substring(s, 0, take_until);
339 }
340 else
341 {
343 return s;
344 }
345}
346
347vector minigame_drawstring_wrapped( float maxwidth, vector pos, string text,
348 vector fontsize, vector color, float theAlpha, int drawflags, float align )
349{
351 vector mypos = pos;
353 {
354 string line = minigame_getWrappedLine(maxwidth,fontsize,stringwidth_nocolors);
355 if ( line == "" )
356 break;
357 mypos_x = pos_x + (maxwidth - stringwidth_nocolors(line, fontsize)) * align;
358 drawstring(mypos, line, fontsize, color, theAlpha, drawflags);
359 mypos_y += fontsize_y;
360 }
361 mypos_x = maxwidth;
362 mypos_y -= pos_y;
363 return mypos;
364}
365
367 string text, vector fontsize, float theAlpha, int drawflags, float align )
368{
370 vector mypos = pos;
372 {
373 string line = minigame_getWrappedLine(maxwidth,fontsize,stringwidth_colors);
374 if ( line == "" )
375 break;
376 mypos_x = pos_x + (maxwidth - stringwidth_colors(line, fontsize)) * align;
377 drawcolorcodedstring(mypos, line, fontsize, theAlpha, drawflags);
378 mypos_y += fontsize_y;
379 }
380 mypos_x = maxwidth;
381 mypos_y -= pos_y;
382 return mypos;
383}
384
385void minigame_drawstring_trunc(float maxwidth, vector pos, string text,
386 vector fontsize, vector color, float theAlpha, int drawflags )
387{
388 string line = textShortenToWidth(text,maxwidth,fontsize,stringwidth_nocolors);
389 drawstring(pos, line, fontsize, color, theAlpha, drawflags);
390}
391
392void minigame_drawcolorcodedstring_trunc(float maxwidth, vector pos, string text,
393 vector fontsize, float theAlpha, int drawflags )
394{
395 string line = textShortenToWidth(text,maxwidth,fontsize,stringwidth_colors);
396 drawcolorcodedstring(pos, line, fontsize, theAlpha, drawflags);
397}
398
399void minigame_drawpic_centered( vector pos, string texture, vector sz,
400 vector color, float thealpha, int drawflags )
401{
402 drawpic( pos-sz/2, texture, sz, color, thealpha, drawflags );
403}
404
405// Workaround because otherwise variadic arguments won't work properly
406// It could be a bug in the compiler or in darkplaces
407void minigame_cmd_workaround(float dummy, string...cmdargc)
408{
409 string cmd;
410 cmd = "cmd minigame ";
411 float i;
412 for ( i = 0; i < cmdargc; ++i )
413 cmd = strcat(cmd,...(i,string));
414 localcmd(strcat(cmd,"\n"));
415}
416
417// Prompt the player to play in the current minigame
418// (ie: it's their turn and they should get back to the minigame)
420{
422 {
423 HUD_Notify_Push(sprintf("minigames/%s/icon_notif",active_minigame.descriptor.netname),
424 _("It's your turn"), "");
425 }
426}
427
428// handle commands etc.
429REGISTER_MUTATOR(minigames, true);
430
431MUTATOR_HOOKFUNCTION(minigames, HUD_Command)
432{
433 if(MUTATOR_RETURNVALUE) { return false; } // command was already handled
434
435 if(argv(1) == "minigame")
436 {
437 if (isdemo())
438 return true; // minigames can't function properly in demo mode
441 else
443 return true;
444 }
445
446 return false;
447}
#define REGISTER_MUTATOR(...)
Definition base.qh:295
#define MUTATOR_HOOKFUNCTION(...)
Definition base.qh:335
#define MUTATOR_RETURNVALUE
Definition base.qh:328
const int C4_SPECTATOR_TEAM
Definition c4.qc:21
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
void minigame_drawcolorcodedstring_trunc(float maxwidth, vector pos, string text, vector fontsize, float theAlpha, int drawflags)
void minigame_show_allspecs(vector boardpos, vector boardsize)
void minigame_prompt()
vector minigame_drawstring_wrapped(float maxwidth, vector pos, string text, vector fontsize, vector color, float theAlpha, int drawflags, float align)
void minigame_cmd_workaround(float dummy, string...cmdargc)
bool minigame_hud_mouse_in(vector pos, vector sz)
void minigame_hud_simpleboard(vector pos, vector mySize, string board_texture)
void deactivate_minigame()
string minigame_getWrappedLine(float w, vector theFontSize, textLengthUpToWidth_widthFunction_t tw)
string minigame_texture_skin(string skinname, string name)
string minigame_texture(string name)
bool auto_close_minigamemenu
vector minigame_hud_denormalize_size(vector v, vector pos, vector mySize)
vector minigame_drawcolorcodedstring_wrapped(float maxwidth, vector pos, string text, vector fontsize, float theAlpha, int drawflags, float align)
MINIGAME_SIMPLELINKED_ENTITIES void minigame_autoclean_entity(entity e)
void minigame_drawstring_trunc(float maxwidth, vector pos, string text, vector fontsize, vector color, float theAlpha, int drawflags)
void HUD_MinigameMenu_CurrentButton()
void minigame_player_entremove(entity this)
vector minigame_hud_denormalize(vector v, vector pos, vector mySize)
string() ReadString_Raw
void minigame_entremove(entity this)
vector minigame_hud_normalize(vector v, vector pos, vector mySize)
void minigame_read_owner(entity this)
string ReadString_Zoned()
void activate_minigame(entity minigame)
void minigame_drawpic_centered(vector pos, string texture, vector sz, vector color, float thealpha, int drawflags)
entity minigame_self
entity active_minigame
#define FOREACH_MINIGAME_ENTITY(entityvar)
float minigame_playerslot
void HUD_MinigameMenu_Close(entity this, entity actor, entity trigger)
bool HUD_MinigameMenu_IsOpened()
void HUD_MinigameMenu_Open()
#define drawcolorcodedstring(position, text, scale, alpha, flag)
Definition draw.qh:30
#define drawstring(position, text, scale, rgb, alpha, flag)
Definition draw.qh:27
#define drawpic(position, pic, size, rgb, alpha, flag)
Definition draw.qh:21
string netname
Definition powerups.qc:20
int enttype
Definition main.qh:185
vector hud_fontsize
Definition main.qh:77
entity owner
Definition main.qh:87
int team
Definition main.qh:188
string autocvar_menu_skin
Definition mapvoting.qh:7
string find_last_color_code(string s)
Definition util.qc:960
string textShortenToWidth(string theText, float maxWidth, vector theFontSize, textLengthUpToWidth_widthFunction_t tw)
Definition util.qc:1071
float textLengthUpToWidth(string theText, float maxWidth, vector theSize, textLengthUpToWidth_widthFunction_t w)
Definition util.qc:888
string getWrappedLine_remaining
Definition util.qh:147
float(string s, vector size) textLengthUpToWidth_widthFunction_t
Definition util.qh:140
string classname
const float DRAWFLAG_NORMAL
float player_localnum
float player_localentnum
#define stringwidth
#define strlen
vector color
Definition dynlight.qc:15
string entcs_GetName(int i)
Definition ent_cs.qh:151
float panel_fg_alpha
Definition hud.qh:169
void HUD_Notify_Push(string icon, string attacker, string victim)
Definition notify.qc:19
float panel_bg_border
Definition hud.qh:172
const float BORDER_MULTIPLIER
Definition hud.qh:110
float panel_bg_alpha
Definition hud.qh:170
vector panel_bg_color
Definition hud.qh:165
entity panel
Definition hud.qh:147
void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
Definition draw.qh:44
#define NET_HANDLE(id, param)
Definition net.qh:15
int ReadByte()
#define LOG_TRACE(...)
Definition log.qh:76
#define LOG_DEBUG(...)
Definition log.qh:80
string name
Definition menu.qh:30
void localcmd(string command,...)
float isdemo()
entity findentity(entity start,.entity field, entity match)
string substring(string s, float start, float length)
entity find(entity start,.string field, string match)
string precache_pic(string name,...)
void cmd(string command,...)
string ftos(float f)
string strzone(string s)
string argv(float n)
#define MINIGAME_SIMPLELINKED_ENTITIES
Set up automatic entity read/write functionality To ensure that everything is handled automatically,...
Definition all.qh:100
string msle_classname(int id)
Definition minigames.qc:110
entity minigame_get_descriptor(string id)
Definition minigames.qc:5
int minigame_flags
Definition minigames.qh:103
const int MINIG_SF_UPDATE
Definition minigames.qh:109
const int MINIG_SF_CREATE
Definition minigames.qh:108
entity descriptor
For minigame sessions: minigame descriptor object.
Definition minigames.qh:45
#define etof(e)
Definition misc.qh:25
string string_null
Definition nil.qh:9
strcat(_("^F4Countdown stopped!"), "\n^BG", _("Teams are too unbalanced."))
#define NULL
Definition post.qh:14
vector
Definition self.qh:92
ERASEABLE string ColorTranslateRGB(string s)
Definition string.qh:196
float stringwidth_nocolors(string s, vector theSize)
Definition string.qh:35
float stringwidth_colors(string s, vector theSize)
Definition string.qh:30