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◆ XonoticMonsterToolsDialog_fill()
Definition at line 8 of file dialog_monstertools.qc.
9{
11
12 me.TR(me);
14 me.TR(me);
20 me.TR(me);
21 me.TDempty(me, 0.2);
22 me.TD(me, 1, 0.75, e =
makeXonoticCommandButton(_(
"Spawn"),
'0 0 0',
"spawnmob $menu_monsters_edit_spawn $menu_monsters_edit_movetarget", 0));
24 me.TR(me);
25 me.TD(me, 1, 0.75, e =
makeXonoticCommandButton(_(
"Move target:"),
'0 0 0',
"editmob movetarget $menu_monsters_edit_movetarget", 0));
28 me.TD(me, 1, 3.25/4, e =
makeXonoticRadioButton(3,
"menu_monsters_edit_movetarget",
"3", _(
"Spawnpoint")));
30 me.TR(me);
32 me.TR(me);
33 me.TD(me, 1, 0.75, e =
makeXonoticCommandButton(_(
"Set skin:"),
'0 0 0',
"editmob skin $menu_monsters_edit_skin", 0));
35
36 me.gotoRC(me, me.rows - 1, 0);
39 e.onClickEntity = me;
40}
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
entity makeXonoticTextLabel(float theAlign, string theText)
entity makeXonoticSlider(float theValueMin, float theValueMax, float theValueStep, string theCvar)
References Dialog_Close(), entity(), makeXonoticButton(), makeXonoticCommandButton(), makeXonoticRadioButton(), makeXonoticSlider(), and makeXonoticTextLabel().