94 this.ivforward1_x = this.ivforward2_x;
95 this.ivforward2_x = this.
v_angle.x;
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
void InterpolateOrigin_Undo(entity this)
snap origin to iorigin2 (actual origin)
void InterpolateOrigin_Reset(entity this)
void InterpolateOrigin_Note(entity this)
void InterpolateOrigin_Do(entity this)
set origin based on iorigin1 (old pos), iorigin2 (desired pos), and time
const int IFLAG_AUTOVELOCITY
const int IFLAG_V_ANGLE_X
float autocvar_cl_lerpexcess
const int IFLAG_AUTOANGLES
const int IFLAG_INTERNALMASK
const int IFLAG_TELEPORTED
#define vdist(v, cmp, f)
Vector distance comparison, avoids sqrt()