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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include <common/items/all.qh>#include <common/mutators/mutator/powerups/powerups.qh>#include <common/constants.qh>#include <server/items/items.qh>Go to the source code of this file.
Classes | |
| class | InvisibilityItem |
| class | InvisibilityStatusEffect |
Functions | |
| void | powerup_invisibility_init (Pickup def, entity item) |
| REGISTER_ITEM (Invisibility, NEW(InvisibilityItem)) | |
| REGISTER_STATUSEFFECT (Invisibility, NEW(InvisibilityStatusEffect)) | |
| SOUND (Invisibility, Item_Sound("powerup")) | |
Variables | |
| float | autocvar_g_balance_powerup_invisibility_alpha |
| float | autocvar_g_balance_powerup_invisibility_time |
| bool | autocvar_g_powerups_invisibility |
| float | invisibility_finished |
Definition at line 22 of file invisibility.qh.
References autocvar_g_balance_powerup_invisibility_time, autocvar_g_powerups, autocvar_g_powerups_invisibility, entity(), and ITEM_FLAG_MUTATORBLOCKED.
Referenced by InvisibilityItem::void().
| REGISTER_ITEM | ( | Invisibility | , |
| NEW(InvisibilityItem) | ) |
References NEW, REGISTER_ITEM, and SPAWNFUNC_ITEM.
| REGISTER_STATUSEFFECT | ( | Invisibility | , |
| NEW(InvisibilityStatusEffect) | ) |
References NEW, and REGISTER_STATUSEFFECT.
| SOUND | ( | Invisibility | , |
| Item_Sound("powerup") | ) |
| float autocvar_g_balance_powerup_invisibility_alpha |
Definition at line 20 of file invisibility.qh.
| float autocvar_g_balance_powerup_invisibility_time |
Definition at line 21 of file invisibility.qh.
Referenced by powerup_invisibility_init(), powerups_DropItem(), and spawnfunc().
| bool autocvar_g_powerups_invisibility |
Definition at line 19 of file invisibility.qh.
Referenced by powerup_invisibility_init().
| float invisibility_finished |
Definition at line 17 of file invisibility.qh.
Referenced by Item_Touch(), and spawnfunc().