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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "nades.qh"#include "nade/_mod.qh"#include "../hook/hook.qh"#include "../offhand_blaster/offhand_blaster.qh"#include "../overkill/overkill.qh"Go to the source code of this file.
Functions | |
| entity | Nade_TrailEffect (int proj, int nade_team) |
| REPLICATE (cvar_cl_nade_type, string, "cl_nade_type") | |
| REPLICATE (cvar_cl_pokenade_type, string, "cl_pokenade_type") | |
Variables | |
| bool | autocvar_g_nades_nade_small |
| float | autocvar_g_nades_spread = 0.04 |
Definition at line 17 of file nades.qc.
References EFFECT_NADE_TRAIL(), EFFECT_NADE_TRAIL_BURN(), entity(), FOREACH, PROJECTILE_NADE, and PROJECTILE_NADE_BURN.
Referenced by MUTATOR_HOOKFUNCTION(), nade_customize(), and spawn_held_nade().
| REPLICATE | ( | cvar_cl_nade_type | , |
| string | , | ||
| "cl_nade_type" | ) |
References cvar_cl_nade_type.
| REPLICATE | ( | cvar_cl_pokenade_type | , |
| string | , | ||
| "cl_pokenade_type" | ) |
References cvar_cl_pokenade_type.
| float autocvar_g_nades_spread = 0.04 |
Definition at line 7 of file nades.qc.
Referenced by nades_CheckThrow().