Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
cl_nexball.qc File Reference
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Functions

void HUD_Mod_NexBall (vector pos, vector mySize)
 MUTATOR_HOOKFUNCTION (cl_nb, DrawScoreboardAccuracy)
 MUTATOR_HOOKFUNCTION (cl_nb, DrawScoreboardItemStats)
 MUTATOR_HOOKFUNCTION (cl_nb, WantEventchase)
 REGISTER_MUTATOR (cl_nb, true)

Variables

int autocvar_cl_eventchase_nexball = 1

Function Documentation

◆ HUD_Mod_NexBall()

void HUD_Mod_NexBall ( vector pos,
vector mySize )

Definition at line 7 of file cl_nexball.qc.

8{
9 int stat_items = STAT(OBJECTIVE_STATUS);
10 float nb_pb_starttime = STAT(NB_METERSTART);
11
12 mod_active = (stat_items & NB_CARRYING);
13
14 //Manage the progress bar if any
15 if (nb_pb_starttime > 0)
16 {
17 float dt = (time - nb_pb_starttime) % nb_pb_period;
18 // one period of positive triangle
19 float p = 2 * dt / nb_pb_period;
20 if (p > 1)
21 p = 2 - p;
22
24 }
25
26 if (stat_items & NB_CARRYING)
27 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
28}
vector autocvar_hud_progressbar_nexball_color
Definition cl_nexball.qh:3
float nb_pb_period
Definition cl_nexball.qh:7
#define drawpic_aspect_skin(pos, pic, sz, color, theAlpha, drawflag)
Definition draw.qh:78
const float DRAWFLAG_NORMAL
float time
void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag)
Definition hud.qc:269
float autocvar_hud_progressbar_alpha
Definition hud.qh:204
float panel_fg_alpha
Definition hud.qh:169
#define STAT(...)
Definition stats.qh:82
bool mod_active
Definition modicons.qh:7
const int NB_CARRYING
Definition nexball.qh:36
const vector eY
Definition vector.qh:45
const vector eX
Definition vector.qh:44

References autocvar_hud_progressbar_alpha, autocvar_hud_progressbar_nexball_color, DRAWFLAG_NORMAL, drawpic_aspect_skin, eX, eY, HUD_Panel_DrawProgressBar(), mod_active, NB_CARRYING, nb_pb_period, panel_fg_alpha, STAT, time, and vector.

Referenced by NexBall::void().

◆ MUTATOR_HOOKFUNCTION() [1/3]

MUTATOR_HOOKFUNCTION ( cl_nb ,
DrawScoreboardAccuracy  )

Definition at line 41 of file cl_nexball.qc.

42{
43 return ISGAMETYPE(NEXBALL); // accuracy is not a factor in this gametype
44}
#define ISGAMETYPE(NAME)
Definition main.qh:46

References ISGAMETYPE.

◆ MUTATOR_HOOKFUNCTION() [2/3]

MUTATOR_HOOKFUNCTION ( cl_nb ,
DrawScoreboardItemStats  )

Definition at line 46 of file cl_nexball.qc.

47{
48 return ISGAMETYPE(NEXBALL); // hide the item stats panel
49}

References ISGAMETYPE.

◆ MUTATOR_HOOKFUNCTION() [3/3]

MUTATOR_HOOKFUNCTION ( cl_nb ,
WantEventchase  )

Definition at line 34 of file cl_nexball.qc.

35{
37 return true;
38 return false;
39}
int autocvar_cl_eventchase_nexball
Definition cl_nexball.qc:30
WepSet WepSet_GetFromStat()
Definition all.qc:79
#define WEPSET(id)
Definition all.qh:45

References autocvar_cl_eventchase_nexball, ISGAMETYPE, WantEventchase(), WEPSET, and WepSet_GetFromStat().

◆ REGISTER_MUTATOR()

REGISTER_MUTATOR ( cl_nb ,
true  )

Variable Documentation

◆ autocvar_cl_eventchase_nexball

int autocvar_cl_eventchase_nexball = 1

Definition at line 30 of file cl_nexball.qc.

Referenced by MUTATOR_HOOKFUNCTION().