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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Go to the source code of this file.
Functions | |
| void | HUD_Mod_NexBall (vector myPos, vector mySize, bool should_draw) |
Variables | |
| vector | autocvar_hud_progressbar_nexball_color |
| float | nb_pb_period |
Definition at line 7 of file cl_nexball.qc.
References autocvar_hud_progressbar_alpha, autocvar_hud_progressbar_nexball_color, DRAWFLAG_NORMAL, drawpic_aspect_skin, eX, eY, HUD_Panel_DrawProgressBar(), mod_active, NB_CARRYING, nb_pb_period, panel_fg_alpha, STAT, time, and vector.
Referenced by NexBall::void().
| vector autocvar_hud_progressbar_nexball_color |
Definition at line 3 of file cl_nexball.qh.
Referenced by HUD_Mod_NexBall().
| float nb_pb_period |
Definition at line 7 of file cl_nexball.qh.
Referenced by HUD_Mod_NexBall(), and NET_HANDLE().