Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
racer_weapon.qc File Reference
#include "racer_weapon.qh"
Include dependency graph for racer_weapon.qc:
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Go to the source code of this file.

Functions

void racer_fire_rocket (entity this, entity player, vector org, vector dir, entity trg)
void racer_rocket_groundhugger (entity this)
void racer_rocket_tracker (entity this)
 SOUND (RacerAttack_LASER_FIRE, W_Sound("lasergun_fire"))
 SOUND (RacerAttack_ROCKET_FIRE, W_Sound("rocket_fire"))

Function Documentation

◆ racer_fire_rocket()

void racer_fire_rocket ( entity this,
entity player,
vector org,
vector dir,
entity trg )

Definition at line 65 of file racer_weapon.qc.

66{
67 entity rocket = vehicles_projectile(this, EFFECT_RACER_ROCKETLAUNCH, SND_RacerAttack_ROCKET_FIRE,
70 DEATH_VH_WAKI_ROCKET.m_id, PROJECTILE_WAKIROCKET, 20, false, false, player);
71
74 rocket.nextthink = time;
75 rocket.enemy = targ;
76 rocket.cnt = time + 15;
77
78 if (targ)
80 else
82}
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
float time
const int PROJECTILE_WAKIROCKET
void racer_rocket_groundhugger(entity this)
void racer_rocket_tracker(entity this)
float autocvar_g_vehicle_racer_rocket_speed
float autocvar_g_vehicle_racer_rocket_force
float autocvar_g_vehicle_racer_rocket_turnrate
float autocvar_g_vehicle_racer_rocket_accel
float autocvar_g_vehicle_racer_rocket_radius
float autocvar_g_vehicle_racer_rocket_damage
#define setthink(e, f)
vector org
Definition self.qh:92
float sys_frametime
Definition common.qh:57
int dir
Definition impulse.qc:89
entity vehicles_projectile(entity this, entity _mzlfx, Sound _mzlsound, vector _org, vector _vel, float _dmg, float _radi, float _force, float _size, int _deahtype, float _projtype, float _health, bool _cull, bool _clianim, entity _owner)

References autocvar_g_vehicle_racer_rocket_accel, autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_force, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_speed, autocvar_g_vehicle_racer_rocket_turnrate, dir, entity(), org, PROJECTILE_WAKIROCKET, racer_rocket_groundhugger(), racer_rocket_tracker(), setthink, sys_frametime, time, vector, and vehicles_projectile().

Referenced by racer_fire_rocket_aim().

◆ racer_rocket_groundhugger()

void racer_rocket_groundhugger ( entity this)

Definition at line 133 of file racer_weapon.qc.

134{
135 this.nextthink = time;
136
137 if (IS_DEAD(this.owner) || this.cnt < time)
138 {
139 this.use(this, NULL, NULL);
140 return;
141 }
142
143 if (!this.realowner.vehicle)
144 {
146 return;
147 }
148
149 vector olddir = normalize(this.velocity);
150 float oldvel = vlen(this.velocity);
151 float newvel = oldvel + this.lip;
152
153 tracebox(this.origin, this.mins, this.maxs, this.origin + olddir * 64, MOVE_WORLDONLY, this);
154 if (trace_fraction <= 0.5)
155 {
156 // Hitting somethign soon, just speed ahead
157 this.velocity = olddir * newvel;
159 return;
160 }
161
162 traceline(trace_endpos, trace_endpos - '0 0 64', MOVE_NORMAL, this);
163 if (trace_fraction != 1.0)
164 {
166 this.velocity = normalize(olddir + newdir) * newvel;
167 }
168 else
169 {
170 this.velocity = olddir * newvel;
171 this.velocity.z -= 1600 * sys_frametime; // 2x grav looks better for this one
172 }
173
174 int cont = pointcontents(this.origin - '0 0 32');
175 if (cont == CONTENT_WATER
176 || cont == CONTENT_LAVA
177 || cont == CONTENT_SLIME)
178 this.velocity.z += 200;
179
181 return;
182}
float cnt
Definition powerups.qc:24
entity owner
Definition main.qh:87
#define IS_DEAD(s)
Definition player.qh:244
const float MOVE_NORMAL
vector mins
vector velocity
const float CONTENT_WATER
vector trace_endpos
vector maxs
float nextthink
float MOVE_WORLDONLY
vector origin
float trace_fraction
const float CONTENT_LAVA
const float CONTENT_SLIME
#define use
void UpdateCSQCProjectile(entity e)
float vlen(vector v)
vector normalize(vector v)
#define NULL
Definition post.qh:14
vector
Definition self.qh:92
float lip
Definition subs.qh:40
entity realowner

References autocvar_g_vehicle_racer_rocket_turnrate, cnt, CONTENT_LAVA, CONTENT_SLIME, CONTENT_WATER, entity(), IS_DEAD, lip, maxs, mins, MOVE_NORMAL, MOVE_WORLDONLY, nextthink, normalize(), NULL, origin, owner, realowner, sys_frametime, time, trace_endpos, trace_fraction, UpdateCSQCProjectile(), use, vector, velocity, and vlen().

Referenced by racer_fire_rocket(), and racer_rocket_tracker().

◆ racer_rocket_tracker()

void racer_rocket_tracker ( entity this)

Definition at line 84 of file racer_weapon.qc.

85{
86 this.nextthink = time;
87
88 if (IS_DEAD(this.owner) || this.cnt < time)
89 {
90 this.use(this, NULL, NULL);
91 return;
92 }
93
94 if (!this.realowner.vehicle)
95 {
97 return;
98 }
99
100 vector olddir = normalize(this.velocity);
101 float oldvel = vlen(this.velocity);
102 float newvel = oldvel + this.lip;
103 makevectors(vectoangles(olddir));
104
105 float time_to_impact = min(vlen(this.enemy.origin - this.origin) / vlen(this.velocity), 1);
106 vector predicted_origin = this.enemy.origin + this.enemy.velocity * time_to_impact;
107
108 traceline(this.origin, this.origin + v_forward * 64 - '0 0 32', MOVE_NORMAL, this);
109 vector newdir = normalize(predicted_origin - this.origin);
110
111 //vector
112 float height_diff = predicted_origin.z - this.origin.z;
113
115 {
116 //bprint("Target lost!\n");
117 //dprint("OF:", ftos(vlen(newdir - v_forward)), "\n");
119 return;
120 }
121
122 if (trace_fraction != 1.0 && trace_ent != this.enemy)
123 newdir.z += 16 * sys_frametime;
124
125 this.velocity = normalize(olddir + newdir * autocvar_g_vehicle_racer_rocket_turnrate) * newvel;
126 this.velocity.z -= 800 * sys_frametime;
128
130 return;
131}
entity trace_ent
vector v_forward
vector vectoangles(vector v)
float min(float f,...)
float max(float f,...)
#define makevectors
Definition post.qh:21
float autocvar_g_vehicle_racer_rocket_locked_maxangle
float autocvar_g_vehicle_racer_rocket_climbspeed
entity enemy
Definition sv_ctf.qh:153
#define vdist(v, cmp, f)
Vector distance comparison, avoids sqrt()
Definition vector.qh:8

References autocvar_g_vehicle_racer_rocket_climbspeed, autocvar_g_vehicle_racer_rocket_locked_maxangle, autocvar_g_vehicle_racer_rocket_turnrate, cnt, enemy, entity(), IS_DEAD, lip, makevectors, max(), min(), MOVE_NORMAL, nextthink, normalize(), NULL, origin, owner, racer_rocket_groundhugger(), realowner, setthink, sys_frametime, time, trace_ent, trace_fraction, UpdateCSQCProjectile(), use, v_forward, vdist, vectoangles(), vector, velocity, and vlen().

Referenced by racer_fire_rocket().

◆ SOUND() [1/2]

SOUND ( RacerAttack_LASER_FIRE ,
W_Sound("lasergun_fire")  )

◆ SOUND() [2/2]

SOUND ( RacerAttack_ROCKET_FIRE ,
W_Sound("rocket_fire")  )