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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "racer_weapon.qh"Go to the source code of this file.
Functions | |
| void | racer_fire_rocket (entity this, entity player, vector org, vector dir, entity trg) |
| void | racer_rocket_groundhugger (entity this) |
| void | racer_rocket_tracker (entity this) |
| SOUND (RacerAttack_LASER_FIRE, W_Sound("lasergun_fire")) | |
| SOUND (RacerAttack_ROCKET_FIRE, W_Sound("rocket_fire")) | |
Definition at line 61 of file racer_weapon.qc.
References autocvar_g_vehicle_racer_rocket_accel, autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_force, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_speed, autocvar_g_vehicle_racer_rocket_turnrate, dir, entity(), org, PROJECTILE_WAKIROCKET, racer_rocket_groundhugger(), racer_rocket_tracker(), setthink, sys_frametime, time, vector, and vehicles_projectile().
Referenced by racer_fire_rocket_aim().
Definition at line 132 of file racer_weapon.qc.
References autocvar_g_vehicle_racer_rocket_turnrate, cnt, CONTENT_LAVA, CONTENT_SLIME, CONTENT_WATER, entity(), IS_DEAD, lip, maxs, mins, MOVE_NORMAL, MOVE_WORLDONLY, nextthink, normalize(), NULL, origin, owner, realowner, sys_frametime, time, trace_endpos, trace_fraction, UpdateCSQCProjectile(), use, vector, velocity, and vlen().
Referenced by racer_fire_rocket(), and racer_rocket_tracker().
Definition at line 80 of file racer_weapon.qc.
References autocvar_g_vehicle_racer_rocket_climbspeed, autocvar_g_vehicle_racer_rocket_locked_maxangle, autocvar_g_vehicle_racer_rocket_turnrate, cnt, enemy, entity(), IS_DEAD, lip, makevectors, max(), min(), MOVE_NORMAL, nextthink, normalize(), NULL, origin, owner, racer_rocket_groundhugger(), realowner, setthink, sys_frametime, time, trace_ent, trace_fraction, UpdateCSQCProjectile(), use, v_forward, vdist, vectoangles(), vector, velocity, and vlen().
Referenced by racer_fire_rocket().
| SOUND | ( | RacerAttack_LASER_FIRE | , |
| W_Sound("lasergun_fire") | ) |
| SOUND | ( | RacerAttack_ROCKET_FIRE | , |
| W_Sound("rocket_fire") | ) |
References autocvar_g_vehicle_racer_cannon_cost, autocvar_g_vehicle_racer_cannon_refire, entity(), and time.