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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include <common/items/all.qh>#include <common/mutators/mutator/powerups/powerups.qh>#include <common/constants.qh>#include <server/items/items.qh>Go to the source code of this file.
Classes | |
| class | StrengthItem |
| class | StrengthStatusEffect |
Functions | |
| MODEL (Strength_ITEM, Item_Model("g_strength.md3")) | |
| void | powerup_strength_init (Pickup def, entity item) |
| REGISTER_ITEM (Strength, NEW(StrengthItem)) | |
| REGISTER_STATUSEFFECT (Strength, NEW(StrengthStatusEffect)) | |
| SOUND (Strength, Item_Sound("powerup")) | |
| MODEL | ( | Strength_ITEM | , |
| Item_Model("g_strength.md3") | ) |
Definition at line 23 of file strength.qh.
References autocvar_g_balance_powerup_strength_time, autocvar_g_powerups, autocvar_g_powerups_strength, entity(), and ITEM_FLAG_MUTATORBLOCKED.
Referenced by StrengthItem::void().
| REGISTER_ITEM | ( | Strength | , |
| NEW(StrengthItem) | ) |
References NEW, REGISTER_ITEM, and SPAWNFUNC_ITEM.
| REGISTER_STATUSEFFECT | ( | Strength | , |
| NEW(StrengthStatusEffect) | ) |
References NEW, and REGISTER_STATUSEFFECT.
| SOUND | ( | Strength | , |
| Item_Sound("powerup") | ) |
| float autocvar_g_balance_powerup_strength_damage |
Definition at line 18 of file strength.qh.
Referenced by MUTATOR_HOOKFUNCTION().
| float autocvar_g_balance_powerup_strength_force |
Definition at line 19 of file strength.qh.
Referenced by MUTATOR_HOOKFUNCTION(), and W_Porto_Attack().
| float autocvar_g_balance_powerup_strength_selfdamage |
Definition at line 20 of file strength.qh.
Referenced by MUTATOR_HOOKFUNCTION().
| float autocvar_g_balance_powerup_strength_selfforce |
Definition at line 21 of file strength.qh.
Referenced by MUTATOR_HOOKFUNCTION().
| float autocvar_g_balance_powerup_strength_time |
Definition at line 22 of file strength.qh.
Referenced by powerup_strength_init(), powerups_DropItem(), and spawnfunc().
| bool autocvar_g_powerups_strength |
Definition at line 17 of file strength.qh.
Referenced by powerup_strength_init().