#define MUTATOR_IS_ENABLED(this)
#define REGISTER_MUTATOR(...)
#define MUTATOR_HOOKFUNCTION(...)
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
ERASEABLE bool expr_evaluate(string s)
Evaluate an expression of the form: [+ | -]?
#define FOREACH(list, cond, body)
strcat(_("^F4Countdown stopped!"), "\n^BG", _("Teams are too unbalanced."))
bool autocvar_g_pinata_offhand
bool W_IsWeaponThrowable(entity this, int w)
float W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vector velo,.entity weaponentity)
#define CENTER_OR_VIEWOFS(ent)
#define WepSet_FromWeapon(it)
const int MAX_WEAPONSLOTS
entity weaponentities[MAX_WEAPONSLOTS]