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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "sv_pinata.qh"Go to the source code of this file.
Functions | |
| MUTATOR_HOOKFUNCTION (pinata, BuildMutatorsPrettyString) | |
| MUTATOR_HOOKFUNCTION (pinata, BuildMutatorsString) | |
| MUTATOR_HOOKFUNCTION (pinata, PlayerDies) | |
| REGISTER_MUTATOR (pinata, expr_evaluate(autocvar_g_pinata) &&!MUTATOR_IS_ENABLED(mutator_instagib) &&!MUTATOR_IS_ENABLED(ok)) | |
Variables | |
| string | autocvar_g_pinata |
| bool | autocvar_g_pinata_offhand |
| MUTATOR_HOOKFUNCTION | ( | pinata | , |
| BuildMutatorsPrettyString | ) |
Definition at line 37 of file sv_pinata.qc.
| MUTATOR_HOOKFUNCTION | ( | pinata | , |
| BuildMutatorsString | ) |
| MUTATOR_HOOKFUNCTION | ( | pinata | , |
| PlayerDies | ) |
Definition at line 7 of file sv_pinata.qc.
References autocvar_g_pinata_offhand, CENTER_OR_VIEWOFS, entity(), FOREACH, frag_target, M_ARGV, MAX_WEAPONSLOTS, randomvec(), STAT, W_IsWeaponThrowable(), W_ThrowNewWeapon(), weaponentities, Weapons, and WepSet_FromWeapon.
| REGISTER_MUTATOR | ( | pinata | , |
| expr_evaluate(autocvar_g_pinata) &&!MUTATOR_IS_ENABLED(mutator_instagib) &&!MUTATOR_IS_ENABLED(ok) | ) |
References autocvar_g_pinata.
| string autocvar_g_pinata |
Definition at line 3 of file sv_pinata.qc.
Referenced by REGISTER_MUTATOR().
| bool autocvar_g_pinata_offhand |
Definition at line 4 of file sv_pinata.qc.
Referenced by MUTATOR_HOOKFUNCTION().