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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include <menu/xonotic/guide/_mod.qh>#include <common/items/item.qh>#include <menu/anim/animhost.qh>#include <menu/xonotic/datasource.qh>#include <common/mapinfo.qh>#include <common/mutators/mutator/buffs/buffs.qh>#include <common/mutators/mutator/powerups/powerup/_mod.qh>#include <common/items/all.qh>#include <common/mutators/mutator/nades/nades.qh>#include <common/weapons/all.qh>#include <common/monsters/all.qh>#include <common/vehicles/all.qh>#include <common/turrets/all.qh>#include <common/mutators/base.qh>Go to the source code of this file.
Classes | |
| class | TopicSource |
Macros | |
| #define | _REGISTRY_SOURCE(id, arr_name, register_arr, cond1, cond2, cond3, num_conds) |
| #define | _REGISTRY_SOURCE_FILL(arr_name, register_arr, cond1, cond2, cond3, num_conds, filter_cond) |
| #define | REGISTRY_SOURCE(...) |
| #define | REGISTRY_SOURCE_3(id, arr_name, register_arr) |
| #define | REGISTRY_SOURCE_4(id, arr_name, register_arr, cond1) |
| #define | REGISTRY_SOURCE_5(id, arr_name, register_arr, cond1, cond2) |
| #define | REGISTRY_SOURCE_6(id, arr_name, register_arr, cond1, cond2, cond3) |
| #define | TOPICS(X) |
Functions | |
| !startsWith (it.registered_id, "WEP_OVERKILL_") | |
| REGISTRY_SOURCE (ItemSource, Items, Items, !it.instanceOfPowerup &&it.instanceOfAmmo, !it.instanceOfPowerup &&it.instanceOfHealth, !it.instanceOfPowerup &&it.instanceOfArmor) REGISTRY_SOURCE(WeaponSource | |
| startsWith (it.registered_id, "WEP_OVERKILL_") &&!(it.spawnflags &WEP_FLAG_SUPERWEAPON) | |
Variables | |
| bool | instanceOfAmmo |
| bool | instanceOfArmor |
| bool | instanceOfHealth |
| bool | instanceOfPowerup |
| bool | m_hidden |
| Weapons | |
| #define _REGISTRY_SOURCE | ( | id, | |
| arr_name, | |||
| register_arr, | |||
| cond1, | |||
| cond2, | |||
| cond3, | |||
| num_conds ) |
Definition at line 52 of file guide.qh.
| #define _REGISTRY_SOURCE_FILL | ( | arr_name, | |
| register_arr, | |||
| cond1, | |||
| cond2, | |||
| cond3, | |||
| num_conds, | |||
| filter_cond ) |
Definition at line 35 of file guide.qh.
| #define REGISTRY_SOURCE | ( | ... | ) |
| #define REGISTRY_SOURCE_3 | ( | id, | |
| arr_name, | |||
| register_arr ) |
| #define REGISTRY_SOURCE_4 | ( | id, | |
| arr_name, | |||
| register_arr, | |||
| cond1 ) |
| #define REGISTRY_SOURCE_5 | ( | id, | |
| arr_name, | |||
| register_arr, | |||
| cond1, | |||
| cond2 ) |
| #define REGISTRY_SOURCE_6 | ( | id, | |
| arr_name, | |||
| register_arr, | |||
| cond1, | |||
| cond2, | |||
| cond3 ) |
| #define TOPICS | ( | X | ) |
Definition at line 8 of file guide.qh.
Referenced by TopicSource::getEntry(), TopicSource::reload(), and XonoticGuideTab_topicChangeNotify().
| !startsWith | ( | it. | registered_id, |
| "WEP_OVERKILL_" | ) |
| REGISTRY_SOURCE | ( | ItemSource | , |
| Items | , | ||
| Items | , | ||
| !it.instanceOfPowerup &&it. | instanceOfAmmo, | ||
| !it.instanceOfPowerup &&it. | instanceOfHealth, | ||
| !it.instanceOfPowerup &&it. | instanceOfArmor ) |
| startsWith | ( | it. | registered_id, |
| "WEP_OVERKILL_" | ) & |
References startsWith, and WEP_FLAG_SUPERWEAPON.
| bool instanceOfAmmo |
Definition at line 30 of file guide.qh.
Referenced by RandomItems_GetRandomVanillaItemClassName().
| bool instanceOfArmor |
Definition at line 32 of file guide.qh.
Referenced by RandomItems_GetRandomVanillaItemClassName().
| bool instanceOfHealth |
Definition at line 31 of file guide.qh.
Referenced by RandomItems_GetRandomVanillaItemClassName().
| bool instanceOfPowerup |
Definition at line 33 of file guide.qh.
Referenced by RandomItems_GetRandomVanillaItemClassName().
| bool m_hidden |
Definition at line 29 of file guide.qh.
Referenced by REGISTER_RESOURCE().
| Weapons |
Definition at line 113 of file guide.qh.
Referenced by _WepSet_FromWeapon(), accuracy_reset(), ammo_pickupevalfunc(), bot_cmd_select_weapon(), CL_Weapon_GetShotOrg(), client_hasweapon(), Dump_Weapon_Settings(), fixPriorityList(), GiveItems(), GiveRandomWeapons(), GiveWeapon(), havocbot_ai(), havocbot_chooseweapon(), havocbot_chooseweapon_checkreload(), HUD_Notify(), HUD_Weapons(), Item_GiveTo(), Item_Initialise(), Item_RandomFromList(), Item_RespawnCountdown(), KeyBinds_BuildList(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NET_HANDLE(), NIX_CanChooseWeapon(), NIX_ChooseNextWeapon(), NIX_GiveCurrentWeapon(), notif_arg_item_wepammo(), PlayerDamage(), PlayerStats_GameReport_Accuracy(), PlayerStats_GameReport_Init(), PutPlayerInServer(), RandomItems_GetRandomVanillaItemClassName(), readlevelcvars(), readplayerstartcvars(), ReadWepSet(), REGISTER_MUTATOR(), REGISTER_MUTATOR(), REGISTER_SETTINGS(), REGISTER_WEAPON(), Scoreboard_AccuracyStats_Draw(), Scoreboard_AccuracyStats_WouldDraw(), spawnfunc(), spritelookupblinkvalue(), spritelookupcolor(), spritelookupicon(), spritelookuptext(), StartItem(), STATIC_INIT(), STATIC_INIT(), TEST(), W_CycleWeapon(), W_DropEvent(), W_FixWeaponOrder_BuildImpulseList_cmp(), W_GetCycleWeapon(), W_GiveWeapon(), W_IsWeaponThrowable(), W_LastWeapon(), W_NameWeaponOrder_MapFunc(), W_NextWeaponOnImpulse(), W_NumberWeaponOrder_MapFunc(), W_PROP_reload(), W_RandomWeapons(), W_ThrowNewWeapon(), Weapon_from_impulse(), Weapon_from_name(), weapon_pickupevalfunc(), weapons_all(), weapons_devall(), weapons_most(), weapons_start(), WriteWepSet(), XonoticKeyBinder_resizeNotify(), XonoticMutatorsDialog_fill(), XonoticWeaponsList_drawListBoxItem(), XonoticWeaponsList_resizeNotify(), and XonoticWeaponsList_toString().