Here is a list of all variables with links to the files they belong to:
- r -
- r : shader_glsl.h
- r_ambient : gl_rsurf.c, render.h
- r_batch_debugdynamicvertexpath : gl_rmain.c
- r_batch_dynamicbuffer : gl_rmain.c
- r_batch_multidraw : gl_rmain.c
- r_batch_multidraw_mintriangles : gl_rmain.c
- r_bloom : gl_rmain.c, menu.c
- r_bloom_blur : gl_rmain.c, menu.c
- r_bloom_brighten : gl_rmain.c, menu.c
- r_bloom_colorexponent : gl_rmain.c, menu.c
- r_bloom_colorscale : gl_rmain.c, menu.c
- r_bloom_colorsubtract : gl_rmain.c, menu.c
- r_bloom_resolution : gl_rmain.c, menu.c
- r_bloom_scenebrightness : gl_rmain.c
- r_bufferdata_buffer : gl_rmain.c
- r_bufferdata_cycle : gl_rmain.c
- r_buffermegs : gl_rmain.c
- r_celoutlines : gl_rmain.c
- r_celshading : gl_rmain.c
- r_colorfringe : gl_rmain.c
- r_colormap_palette : palette.c
- r_compileshader_staticparms : gl_rmain.c
- r_coronas : menu.c, r_shadow.c
- r_coronas_occlusionquery : r_shadow.c
- r_coronas_occlusionsizescale : r_shadow.c
- r_cullentities_trace : gl_rmain.c
- r_cullentities_trace_delay : gl_rmain.c
- r_cullentities_trace_enlarge : gl_rmain.c
- r_cullentities_trace_entityocclusion : gl_rmain.c
- r_cullentities_trace_expand : gl_rmain.c
- r_cullentities_trace_eyejitter : gl_rmain.c
- r_cullentities_trace_pad : gl_rmain.c
- r_cullentities_trace_samples : gl_rmain.c
- r_cullentities_trace_tempentitysamples : gl_rmain.c
- r_currentscenetype : gl_rmain.c
- r_damageblur : gl_rmain.c
- r_decalsystem_numqueued : gl_rmain.c
- r_decalsystem_queue : gl_rmain.c
- r_deformvertexes : gl_rmain.c
- r_depthfirst : gl_rmain.c
- r_draw2d : gl_rmain.c, render.h
- r_draw2d_force : gl_draw.c, render.h
- r_drawdecals : cl_particles.c, gl_rmain.c
- r_drawdecals_drawdistance : cl_particles.c
- r_draweffects : cl_main.c, client.h
- r_drawentities : gl_rmain.c, render.h
- r_drawexplosions : r_explosion.c
- r_drawexteriormodel : gl_rmain.c
- r_drawfog : gl_rmain.c
- r_drawparticles : cl_particles.c, gl_rmain.c
- r_drawparticles_drawdistance : cl_particles.c
- r_drawparticles_nearclip_max : cl_particles.c
- r_drawparticles_nearclip_min : cl_particles.c
- r_drawportals : gl_rmain.c
- r_drawviewmodel : gl_rmain.c, render.h
- r_drawworld : gl_rmain.c, render.h
- r_dynamic : gl_rmain.c, render.h
- r_editlights : r_shadow.c
- r_editlights_current_ambient : r_shadow.c
- r_editlights_current_angles : r_shadow.c
- r_editlights_current_color : r_shadow.c
- r_editlights_current_corona : r_shadow.c
- r_editlights_current_coronasize : r_shadow.c
- r_editlights_current_cubemap : r_shadow.c
- r_editlights_current_diffuse : r_shadow.c
- r_editlights_current_normalmode : r_shadow.c
- r_editlights_current_origin : r_shadow.c
- r_editlights_current_radius : r_shadow.c
- r_editlights_current_realtimemode : r_shadow.c
- r_editlights_current_shadows : r_shadow.c
- r_editlights_current_specular : r_shadow.c
- r_editlights_current_style : r_shadow.c
- r_editlights_cursordistance : r_shadow.c
- r_editlights_cursorgrid : r_shadow.c
- r_editlights_cursorlocation : r_shadow.c
- r_editlights_cursorpushback : r_shadow.c
- r_editlights_cursorpushoff : r_shadow.c
- r_editlights_drawproperties : r_shadow.c
- r_editlights_lockcursor : r_shadow.c
- r_editlights_quakelightsizescale : r_shadow.c
- r_editlights_sprcubemaplight : r_shadow.c
- r_editlights_sprcubemapnoshadowlight : r_shadow.c
- r_editlights_sprcursor : r_shadow.c
- r_editlights_sprlight : r_shadow.c
- r_editlights_sprnoshadowlight : r_shadow.c
- r_editlights_sprselection : r_shadow.c
- r_explosionclip : menu.c, r_explosion.c
- r_farclip_base : gl_rmain.c
- r_farclip_world : gl_rmain.c
- r_fb : gl_rmain.c, render.h
- r_fixtrans_auto : cl_cmd.c, image.h
- r_fog_clear : cl_screen.c, gl_rmain.c
- r_fog_exp2 : gl_rmain.c
- r_font_always_reload : gl_draw.c
- r_font_antialias : gl_draw.c
- r_font_compress : ft2.c
- r_font_disable_freetype : ft2.c
- r_font_disable_incmaps : ft2.c
- r_font_diskcache : ft2.c
- r_font_hinting : gl_draw.c
- r_font_kerning : ft2.c
- r_font_nonpoweroftwo : ft2.c
- r_font_postprocess_blur : gl_draw.c
- r_font_postprocess_outline : gl_draw.c
- r_font_postprocess_shadow_x : gl_draw.c
- r_font_postprocess_shadow_y : gl_draw.c
- r_font_postprocess_shadow_z : gl_draw.c
- r_font_size_snapping : ft2.c
- r_framedata_mem : gl_rmain.c
- r_framedatasize : gl_rmain.c
- r_fullbright : gl_rmain.c, render.h
- r_fullbright_directed : cl_main.c, gl_rmain.c
- r_fullbright_directed_ambient : cl_main.c, gl_rmain.c
- r_fullbright_directed_diffuse : cl_main.c, gl_rmain.c
- r_fullbright_directed_pitch : cl_main.c, gl_rmain.c
- r_fullbright_directed_pitch_relative : cl_main.c, gl_rmain.c
- r_fullbrights : gl_rmain.c, model_shared.h
- r_fxaa : gl_rmain.c, render.h
- r_glsl_deluxemapping : gl_rmain.c, render.h
- r_glsl_offsetmapping : gl_rmain.c, render.h
- r_glsl_offsetmapping_lod : gl_rmain.c, render.h
- r_glsl_offsetmapping_lod_distance : gl_rmain.c, render.h
- r_glsl_offsetmapping_reliefmapping : gl_rmain.c, render.h
- r_glsl_offsetmapping_reliefmapping_refinesteps : gl_rmain.c
- r_glsl_offsetmapping_reliefmapping_steps : gl_rmain.c
- r_glsl_offsetmapping_scale : gl_rmain.c, render.h
- r_glsl_offsetmapping_steps : gl_rmain.c
- r_glsl_permutation : gl_rmain.c
- r_glsl_permutationarray : gl_rmain.c
- r_glsl_permutationhash : gl_rmain.c
- r_glsl_postprocess : gl_rmain.c
- r_glsl_postprocess_uservec1 : gl_rmain.c
- r_glsl_postprocess_uservec1_enable : gl_rmain.c
- r_glsl_postprocess_uservec2 : gl_rmain.c
- r_glsl_postprocess_uservec2_enable : gl_rmain.c
- r_glsl_postprocess_uservec3 : gl_rmain.c
- r_glsl_postprocess_uservec3_enable : gl_rmain.c
- r_glsl_postprocess_uservec4 : gl_rmain.c
- r_glsl_postprocess_uservec4_enable : gl_rmain.c
- r_glsl_saturation : gl_rmain.c
- r_glsl_saturation_redcompensate : gl_rmain.c
- r_glsl_skeletal : gl_rmain.c
- r_glsl_vertextextureblend_usebothalphas : gl_rmain.c
- r_gpuskeletal : gl_rmain.c
- r_hdr_glowintensity : cl_main.c, gl_rmain.c, menu.c
- r_hdr_irisadaptation : gl_rmain.c
- r_hdr_irisadaptation_fade_down : gl_rmain.c
- r_hdr_irisadaptation_fade_up : gl_rmain.c
- r_hdr_irisadaptation_maxvalue : gl_rmain.c
- r_hdr_irisadaptation_minvalue : gl_rmain.c
- r_hdr_irisadaptation_multiplier : gl_rmain.c
- r_hdr_irisadaptation_radius : gl_rmain.c
- r_hdr_irisadaptation_value : gl_rmain.c
- r_hdr_scenebrightness : gl_rmain.c, menu.c
- r_labelsprites_roundtopixels : model_sprite.c, r_sprites.c
- r_labelsprites_scale : model_sprite.c, r_sprites.c
- r_lerpimages : gl_textures.c
- r_lerplightstyles : gl_rmain.c, render.h
- r_lerpmodels : gl_rmain.c, render.h
- r_lerpsprites : gl_rmain.c, render.h
- r_letterbox : cl_screen.c, screen.h
- r_lightningbeam_color_blue : menu.c, r_lightning.c
- r_lightningbeam_color_green : menu.c, r_lightning.c
- r_lightningbeam_color_red : menu.c, r_lightning.c
- r_lightningbeam_qmbtexture : menu.c, r_lightning.c
- r_lightningbeam_repeatdistance : menu.c, r_lightning.c
- r_lightningbeam_scroll : menu.c, r_lightning.c
- r_lightningbeam_thickness : menu.c, r_lightning.c
- r_loaddds : gl_rmain.c
- r_loadfog : gl_rmain.c
- r_loadgloss : gl_rmain.c
- r_loadnormalmap : gl_rmain.c
- r_lockpvs : gl_rmain.c, gl_rsurf.c
- r_lockvisibility : gl_rmain.c, gl_rsurf.c
- r_main_mempool : gl_rmain.c, render.h
- r_main_texturepool : cl_screen.c, gl_rmain.c
- r_maxqueries : gl_rmain.c, render.h
- r_maxsurfacelist : gl_rmain.c
- r_mipnormalmaps : model_shared.c, model_shared.h
- r_mipskins : model_shared.c, model_shared.h
- r_mipsprites : model_sprite.c
- r_motionblur : gl_rmain.c
- r_motionblur_averaging : gl_rmain.c
- r_motionblur_maxblur : gl_rmain.c
- r_motionblur_minblur : gl_rmain.c
- r_motionblur_mousefactor : gl_rmain.c
- r_motionblur_mousefactor_maxspeed : gl_rmain.c
- r_motionblur_mousefactor_minspeed : gl_rmain.c
- r_motionblur_randomize : gl_rmain.c
- r_motionblur_velocityfactor : gl_rmain.c
- r_motionblur_velocityfactor_maxspeed : gl_rmain.c
- r_motionblur_velocityfactor_minspeed : gl_rmain.c
- r_nearclip : gl_rmain.c, render.h
- r_nearest_2d : gl_draw.c
- r_nearest_conchars : gl_draw.c
- r_nolerp_list : gl_rmain.c, model_alias.c
- r_nosurftextures : model_brush.c
- r_novis : model_brush.c, render.h
- r_numqueries : gl_rmain.c, render.h
- r_overheadsprites_perspective : model_sprite.c, r_sprites.c
- r_overheadsprites_pushback : cl_main.c, model_sprite.c, r_sprites.c
- r_overheadsprites_scalex : model_sprite.c, r_sprites.c
- r_overheadsprites_scaley : model_sprite.c, r_sprites.c
- r_picmipsprites : gl_textures.c
- r_picmipworld : gl_textures.c
- r_polygonoffset_decals_factor : gl_rmain.c
- r_polygonoffset_decals_offset : gl_rmain.c
- r_polygonoffset_submodel_factor : gl_rmain.c
- r_polygonoffset_submodel_offset : gl_rmain.c
- r_q1bsp_getlightinfo_surfaces : gl_rsurf.c
- r_q1bsp_lightmap_updates_combine : gl_rmain.c, render.h
- r_q1bsp_lightmap_updates_combine_full_texture : render.h
- r_q1bsp_lightmap_updates_enabled : gl_rmain.c, render.h
- r_q1bsp_lightmap_updates_hidden_surfaces : gl_rmain.c, render.h
- r_q1bsp_skymasking : gl_rmain.c
- r_q3bsp_renderskydepth : gl_rsurf.c, render.h
- r_queries : gl_rmain.c, render.h
- r_qwskincache : gl_rmain.c
- r_qwskincache_size : gl_rmain.c
- r_refdef : gl_rmain.c, render.h
- r_render : gl_backend.c, render.h
- r_rendertarget_debug : gl_rmain.c
- r_renderview : gl_backend.c, render.h
- r_savedds : gl_rmain.c
- r_scenes_store : gl_rmain.c
- r_screenvertex3f : gl_rmain.c, render.h
- r_shadow_attendividebias : r_shadow.c
- r_shadow_attenlinearscale : r_shadow.c
- r_shadow_attentable : r_shadow.c
- r_shadow_attenuation2dtexture : render.h
- r_shadow_attenuation3dtexture : render.h
- r_shadow_attenuationgradienttexture : r_shadow.c, render.h
- r_shadow_bouncegrid : gl_rmain.c, r_shadow.c
- r_shadow_bouncegrid_blur : r_shadow.c
- r_shadow_bouncegrid_dynamic_bounceminimumintensity : r_shadow.c
- r_shadow_bouncegrid_dynamic_culllightpaths : r_shadow.c
- r_shadow_bouncegrid_dynamic_directionalshading : r_shadow.c
- r_shadow_bouncegrid_dynamic_dlightparticlemultiplier : r_shadow.c
- r_shadow_bouncegrid_dynamic_hitmodels : r_shadow.c
- r_shadow_bouncegrid_dynamic_lightradiusscale : r_shadow.c
- r_shadow_bouncegrid_dynamic_maxbounce : r_shadow.c
- r_shadow_bouncegrid_dynamic_maxphotons : r_shadow.c
- r_shadow_bouncegrid_dynamic_quality : r_shadow.c
- r_shadow_bouncegrid_dynamic_spacing : r_shadow.c
- r_shadow_bouncegrid_dynamic_updateinterval : r_shadow.c
- r_shadow_bouncegrid_dynamic_x : r_shadow.c
- r_shadow_bouncegrid_dynamic_y : r_shadow.c
- r_shadow_bouncegrid_dynamic_z : r_shadow.c
- r_shadow_bouncegrid_floatcolors : r_shadow.c
- r_shadow_bouncegrid_includedirectlighting : r_shadow.c
- r_shadow_bouncegrid_intensity : r_shadow.c
- r_shadow_bouncegrid_lightpathsize : r_shadow.c
- r_shadow_bouncegrid_normalizevectors : r_shadow.c
- r_shadow_bouncegrid_particlebounceintensity : r_shadow.c
- r_shadow_bouncegrid_particleintensity : r_shadow.c
- r_shadow_bouncegrid_rng_seed : r_shadow.c
- r_shadow_bouncegrid_rng_type : r_shadow.c
- r_shadow_bouncegrid_state : r_shadow.c, r_shadow.h
- r_shadow_bouncegrid_static : r_shadow.c
- r_shadow_bouncegrid_static_bounceminimumintensity : r_shadow.c
- r_shadow_bouncegrid_static_directionalshading : r_shadow.c
- r_shadow_bouncegrid_static_lightradiusscale : r_shadow.c
- r_shadow_bouncegrid_static_maxbounce : r_shadow.c
- r_shadow_bouncegrid_static_maxphotons : r_shadow.c
- r_shadow_bouncegrid_static_quality : r_shadow.c
- r_shadow_bouncegrid_static_spacing : r_shadow.c
- r_shadow_bouncegrid_subsamples : r_shadow.c
- r_shadow_bouncegrid_threaded : r_shadow.c
- r_shadow_buffer_leaflist : r_shadow.c
- r_shadow_buffer_leafpvs : r_shadow.c
- r_shadow_buffer_lighttrispvs : r_shadow.c
- r_shadow_buffer_numleafpvsbytes : r_shadow.c
- r_shadow_buffer_numlighttrispvsbytes : r_shadow.c
- r_shadow_buffer_numshadowtrispvsbytes : r_shadow.c
- r_shadow_buffer_numsurfacepvsbytes : r_shadow.c
- r_shadow_buffer_shadowtrispvs : r_shadow.c
- r_shadow_buffer_surfacelist : r_shadow.c
- r_shadow_buffer_surfacepvs : r_shadow.c
- r_shadow_buffer_surfacesides : r_shadow.c
- r_shadow_buffer_visitingleafpvs : r_shadow.c
- r_shadow_bufferlight : r_shadow.c
- r_shadow_bumpscale_basetexture : r_shadow.c, r_shadow.h
- r_shadow_bumpscale_bumpmap : r_shadow.c, r_shadow.h
- r_shadow_compilingrtlight : r_shadow.c, r_shadow.h
- r_shadow_cullface_back : r_shadow.c
- r_shadow_cullface_front : r_shadow.c
- r_shadow_culllights_pvs : r_shadow.c
- r_shadow_culllights_trace : r_shadow.c
- r_shadow_culllights_trace_delay : r_shadow.c
- r_shadow_culllights_trace_enlarge : r_shadow.c
- r_shadow_culllights_trace_expand : r_shadow.c
- r_shadow_culllights_trace_eyejitter : r_shadow.c
- r_shadow_culllights_trace_pad : r_shadow.c
- r_shadow_culllights_trace_samples : r_shadow.c
- r_shadow_culllights_trace_tempsamples : r_shadow.c
- r_shadow_debuglight : r_shadow.c, r_shadow.h
- r_shadow_deferred : r_shadow.c
- r_shadow_fbo2d : r_shadow.c
- r_shadow_filters_texturepool : r_shadow.c
- r_shadow_frontsidecasting : r_shadow.c, r_shadow.h
- r_shadow_gloss : menu.c, r_shadow.c, r_shadow.h
- r_shadow_gloss2exponent : r_shadow.c, r_shadow.h
- r_shadow_gloss2intensity : r_shadow.c, r_shadow.h
- r_shadow_glossexact : r_shadow.c, r_shadow.h
- r_shadow_glossexponent : r_shadow.c, r_shadow.h
- r_shadow_glossintensity : r_shadow.c, r_shadow.h
- r_shadow_lightattenuationdividebias : model_shared.c, r_shadow.c
- r_shadow_lightattenuationlinearscale : model_shared.c, r_shadow.c
- r_shadow_lightattenuationpower : r_shadow.h
- r_shadow_lightattenuationscale : r_shadow.h
- r_shadow_lightcorona : r_shadow.c
- r_shadow_lightingrendermode : r_shadow.c
- r_shadow_lightintensityscale : r_shadow.c, r_shadow.h
- r_shadow_lightradiusscale : r_shadow.c, r_shadow.h
- r_shadow_lightscissor : r_shadow.c
- r_shadow_lightshadowmap_parameters : r_shadow.c, render.h
- r_shadow_lightshadowmap_texturescale : r_shadow.c, render.h
- r_shadow_mapname : r_shadow.c
- r_shadow_modelshadowmap_parameters : r_shadow.c, render.h
- r_shadow_modelshadowmap_texturescale : r_shadow.c, render.h
- r_shadow_modelshadows : r_shadow.c
- r_shadow_nummodelshadows : r_shadow.c
- r_shadow_occlusion_buf : gl_rmain.c, r_shadow.c
- r_shadow_prepass_height : r_shadow.c, render.h
- r_shadow_prepass_width : r_shadow.c, render.h
- r_shadow_prepassgeometrydepthbuffer : r_shadow.c, render.h
- r_shadow_prepassgeometryfbo : r_shadow.c
- r_shadow_prepassgeometrynormalmaptexture : r_shadow.c, render.h
- r_shadow_prepasslightingdiffusefbo : r_shadow.c
- r_shadow_prepasslightingdiffusespecularfbo : r_shadow.c
- r_shadow_prepasslightingdiffusetexture : gl_rmain.c, r_shadow.c, render.h
- r_shadow_prepasslightingspeculartexture : gl_rmain.c, r_shadow.c, render.h
- r_shadow_projectdistance : r_shadow.c, r_shadow.h
- r_shadow_realtime_dlight : menu.c, r_shadow.c, r_shadow.h
- r_shadow_realtime_dlight_portalculling : r_shadow.c, r_shadow.h
- r_shadow_realtime_dlight_shadows : menu.c, r_shadow.c, r_shadow.h
- r_shadow_realtime_dlight_svbspculling : r_shadow.c, r_shadow.h
- r_shadow_realtime_world : menu.c, r_shadow.c, r_shadow.h
- r_shadow_realtime_world_compile : r_shadow.c, r_shadow.h
- r_shadow_realtime_world_compileportalculling : r_shadow.c, r_shadow.h
- r_shadow_realtime_world_compileshadow : r_shadow.c, r_shadow.h
- r_shadow_realtime_world_compilesvbsp : r_shadow.c, r_shadow.h
- r_shadow_realtime_world_importlightentitiesfrommap : r_shadow.c
- r_shadow_realtime_world_lightmaps : menu.c, r_shadow.c, r_shadow.h
- r_shadow_realtime_world_shadows : menu.c, r_shadow.c, r_shadow.h
- r_shadow_rendermode : r_shadow.c
- r_shadow_scenelightlist : r_shadow.c
- r_shadow_scenemaxlights : r_shadow.c
- r_shadow_scenenumlights : r_shadow.c
- r_shadow_scissor : r_shadow.c, r_shadow.h
- r_shadow_selectedlight : r_shadow.c
- r_shadow_shadowmap2ddepthbuffer : r_shadow.c, render.h
- r_shadow_shadowmap2ddepthtexture : r_shadow.c, render.h
- r_shadow_shadowmapatlas_modelshadows_size : gl_rmain.c, r_shadow.c
- r_shadow_shadowmapatlas_modelshadows_x : r_shadow.c
- r_shadow_shadowmapatlas_modelshadows_y : r_shadow.c
- r_shadow_shadowmapatlas_state : r_shadow.c
- r_shadow_shadowmapborder : r_shadow.c
- r_shadow_shadowmapdepthbits : r_shadow.c
- r_shadow_shadowmapdepthtexture : r_shadow.c
- r_shadow_shadowmapfilterquality : r_shadow.c
- r_shadow_shadowmapmatrix : r_shadow.c, render.h
- r_shadow_shadowmapmaxsize : r_shadow.c
- r_shadow_shadowmappcf : gl_rmain.c, r_shadow.c
- r_shadow_shadowmapping : r_shadow.c
- r_shadow_shadowmapping_bias : r_shadow.c
- r_shadow_shadowmapping_bordersize : r_shadow.c
- r_shadow_shadowmapping_depthbits : r_shadow.c
- r_shadow_shadowmapping_filterquality : r_shadow.c
- r_shadow_shadowmapping_maxsize : r_shadow.c
- r_shadow_shadowmapping_minsize : r_shadow.c
- r_shadow_shadowmapping_nearclip : r_shadow.c
- r_shadow_shadowmapping_polygonfactor : r_shadow.c
- r_shadow_shadowmapping_polygonoffset : r_shadow.c
- r_shadow_shadowmapping_precision : r_shadow.c
- r_shadow_shadowmapping_texturesize : r_shadow.c
- r_shadow_shadowmapping_useshadowsampler : r_shadow.c
- r_shadow_shadowmapping_vsdct : r_shadow.c
- r_shadow_shadowmapsampler : gl_rmain.c, r_shadow.c
- r_shadow_shadowmapshadowsampler : r_shadow.c
- r_shadow_shadowmapside : r_shadow.c
- r_shadow_shadowmaptexturesize : r_shadow.c
- r_shadow_shadowmapvsdct : r_shadow.c, render.h
- r_shadow_shadowmapvsdcttexture : r_shadow.c, render.h
- r_shadow_shadowmode : r_shadow.c
- r_shadow_shadowmode_deferred : r_shadow.c
- r_shadow_shadowmode_shadowmapping : r_shadow.c
- r_shadow_sortsurfaces : gl_rsurf.c, r_shadow.c
- r_shadow_texturepool : r_shadow.c
- r_shadow_usebihculling : r_shadow.c
- r_shadow_usenormalmap : r_shadow.c
- r_shadow_usingdeferredprepass : gl_rmain.c, gl_rsurf.c, r_shadow.c, render.h
- r_shadow_usingshadowmap2d : r_shadow.c, render.h
- r_shadow_usingshadowmaportho : r_shadow.c, render.h
- r_shadow_viewcolortexture : r_shadow.c, render.h
- r_shadow_viewdepthtexture : r_shadow.c, render.h
- r_shadow_viewfbo : r_shadow.c, render.h
- r_shadow_viewheight : r_shadow.c, render.h
- r_shadow_viewwidth : r_shadow.c, render.h
- r_shadow_viewx : r_shadow.c, render.h
- r_shadow_viewy : r_shadow.c, render.h
- r_shadow_worldlightsarray : r_shadow.c
- r_shadows : gl_rmain.c, render.h
- r_shadows_castfrombmodels : gl_rmain.c, render.h
- r_shadows_darken : gl_rmain.c, render.h
- r_shadows_drawafterrtlighting : gl_rmain.c, render.h
- r_shadows_focus : gl_rmain.c, render.h
- r_shadows_shadowmapbias : gl_rmain.c, render.h
- r_shadows_shadowmapscale : gl_rmain.c, render.h
- r_shadows_throwdirection : gl_rmain.c, render.h
- r_shadows_throwdistance : gl_rmain.c, render.h
- r_showbboxes : gl_rmain.c
- r_showbboxes_client : gl_rmain.c
- r_showcollisionbrushes : gl_rmain.c, render.h
- r_showcollisionbrushes_polygonfactor : gl_rmain.c, render.h
- r_showcollisionbrushes_polygonoffset : gl_rmain.c, render.h
- r_showdisabledepthtest : gl_rmain.c, render.h
- r_showlighting : gl_rmain.c, render.h
- r_shownormals : gl_rmain.c, render.h
- r_showoverdraw : gl_rmain.c, render.h
- r_showparticleedges : gl_rmain.c, render.h
- r_showspriteedges : gl_rmain.c, render.h
- r_showsurfaces : gl_rmain.c
- r_showtris : gl_rmain.c, render.h
- r_skeletal_debugbone : model_alias.c, model_alias.h
- r_skeletal_debugbonecomponent : model_alias.c, model_alias.h
- r_skeletal_debugbonevalue : model_alias.c, model_alias.h
- r_skeletal_debugtranslatex : model_alias.c, model_alias.h
- r_skeletal_debugtranslatey : model_alias.c, model_alias.h
- r_skeletal_debugtranslatez : model_alias.c, model_alias.h
- r_skinframe : gl_rmain.c
- r_sky : r_sky.c, render.h
- r_sky_scissor : r_sky.c, render.h
- r_skyscroll1 : r_sky.c, render.h
- r_skyscroll2 : r_sky.c, render.h
- r_smoothnormals_areaweighting : gl_rmain.c, render.h
- r_sortentities : gl_rmain.c
- r_speeds : gl_rmain.c, render.h
- r_speeds_graph : r_stats.c, r_stats.h
- r_speeds_graph_colors : r_stats.c
- r_speeds_graph_filter : r_stats.c, r_stats.h
- r_speeds_graph_height : r_stats.c, r_stats.h
- r_speeds_graph_length : r_stats.c, r_stats.h
- r_speeds_graph_maxdefault : r_stats.c, r_stats.h
- r_speeds_graph_maxtimedelta : r_stats.c, r_stats.h
- r_speeds_graph_seconds : r_stats.c, r_stats.h
- r_speeds_graph_width : r_stats.c, r_stats.h
- r_speeds_graph_x : r_stats.c, r_stats.h
- r_speeds_graph_y : r_stats.c, r_stats.h
- r_speeds_longestitem : r_stats.c
- r_speeds_timestring : r_stats.c
- r_stat_name : r_stats.c, r_stats.h
- r_stereo_angle : cl_screen.c, screen.h
- r_stereo_horizontal : cl_screen.c
- r_stereo_redblue : cl_screen.c
- r_stereo_redcyan : cl_screen.c
- r_stereo_redgreen : cl_screen.c
- r_stereo_separation : cl_screen.c, screen.h
- r_stereo_side : cl_screen.c, screen.h
- r_stereo_sidebyside : cl_screen.c
- r_stereo_vertical : cl_screen.c
- r_subdivisions_maxtess : model_brush.c
- r_subdivisions_maxvertices : model_brush.c
- r_subdivisions_mintess : model_brush.c
- r_subdivisions_tolerance : model_brush.c
- r_surfacelist : gl_rmain.c
- r_svbsp : gl_rmain.c, render.h
- r_test : gl_rmain.c, render.h
- r_textbrightness : console.c, gl_draw.c
- r_textcontrast : console.c, gl_draw.c
- r_textshadow : gl_draw.c, menu.c
- r_texture_black : gl_rmain.c, render.h
- r_texture_blanknormalmap : gl_rmain.c, render.h
- r_texture_cubemaps : gl_rmain.c
- r_texture_dds_load : gl_rmain.c, r_textures.h
- r_texture_dds_load_alphamode : gl_textures.c
- r_texture_dds_load_logfailure : gl_textures.c
- r_texture_dds_save : gl_rmain.c, r_textures.h
- r_texture_dds_swdecode : gl_textures.c
- r_texture_fogattenuation : gl_rmain.c, render.h
- r_texture_fogheighttexture : gl_rmain.c, render.h
- r_texture_gammaramps : gl_rmain.c
- r_texture_gammaramps_serial : gl_rmain.c
- r_texture_grey128 : gl_rmain.c, render.h
- r_texture_jpeg_fastpicmip : host.c, jpeg.c
- r_texture_normalizationcube : gl_rmain.c, render.h
- r_texture_notexture : gl_rmain.c, render.h
- r_texture_numcubemaps : gl_rmain.c
- r_texture_reflectcube : gl_rmain.c
- r_texture_white : gl_rmain.c, render.h
- r_texture_whitecube : gl_rmain.c, render.h
- r_textureframe : gl_rmain.c, render.h
- r_timereport_active : r_stats.c, render.h
- r_timereport_current : r_stats.c
- r_timereport_start : r_stats.c
- r_timereport_temp : r_stats.c
- r_track_sprites : model_sprite.c, r_sprites.c
- r_track_sprites_flags : model_sprite.c, r_sprites.c
- r_track_sprites_scaleh : model_sprite.c, r_sprites.c
- r_track_sprites_scalew : model_sprite.c, r_sprites.c
- r_transparent : gl_rmain.c
- r_transparent_alphatocoverage : gl_rmain.c, render.h
- r_transparent_sortarraysize : gl_rmain.c, render.h
- r_transparent_sortmaxdist : gl_rmain.c, render.h
- r_transparent_sortmindist : gl_rmain.c, render.h
- r_transparent_sortsurfacesbynearest : gl_rmain.c, render.h
- r_transparent_useplanardistance : gl_rmain.c, render.h
- r_transparentdepthmasking : gl_rmain.c
- r_trippy : model_brush.c, render.h
- r_uniformbufferalignment : gl_rmain.c
- r_usedepthtextures : gl_rmain.c
- r_useinfinitefarclip : gl_rmain.c
- r_useportalculling : gl_rsurf.c
- r_usesurfaceculling : gl_rsurf.c
- r_viewfbo : gl_rmain.c, render.h
- r_viewmodel_quake : view.c
- r_viewscale : gl_rmain.c
- r_viewscale_fpsscaling : gl_rmain.c
- r_viewscale_fpsscaling_min : gl_rmain.c
- r_viewscale_fpsscaling_multiply : gl_rmain.c
- r_viewscale_fpsscaling_stepmax : gl_rmain.c
- r_viewscale_fpsscaling_stepsize : gl_rmain.c
- r_viewscale_fpsscaling_target : gl_rmain.c
- r_vis_trace : gl_rsurf.c
- r_vis_trace_delay : gl_rsurf.c
- r_vis_trace_enlarge : gl_rsurf.c
- r_vis_trace_expand : gl_rsurf.c
- r_vis_trace_eyejitter : gl_rsurf.c
- r_vis_trace_pad : gl_rsurf.c
- r_vis_trace_samples : gl_rsurf.c
- r_vis_trace_surfaces : gl_rsurf.c
- r_water : gl_rmain.c
- r_water_cameraentitiesonly : gl_rmain.c
- r_water_clippingplanebias : gl_rmain.c
- r_water_hideplayer : gl_rmain.c
- r_water_lowquality : gl_rmain.c
- r_water_reflectdistort : gl_rmain.c
- r_water_refractdistort : gl_rmain.c
- r_water_resolutionmultiplier : gl_rmain.c
- r_water_scissormode : gl_rmain.c
- r_wateralpha : gl_rmain.c, render.h
- r_waterscroll : gl_rmain.c, render.h
- r_waterscrollmatrix : gl_rmain.c
- r_waterwarp : gl_backend.c, render.h
- rA : shader_glsl.h
- RAD2DEG : csprogsdefs.qc, dpextensions.qc
- ramp1 : cl_particles.c
- ramp2 : cl_particles.c
- ramp3 : cl_particles.c
- RANGE_FAR : progsdefs.qc
- RANGE_MELEE : progsdefs.qc
- RANGE_MID : progsdefs.qc
- RANGE_NEAR : progsdefs.qc
- ranoutofportalplanes : portals.c
- ranoutofportals : portals.c
- rB : shader_glsl.h
- rboost : shader_glsl.h
- rcon_address : client.h, console.c
- rcon_password : client.h, console.c
- rcon_redirect_buffer : console.c
- rcon_redirect_bufferpos : console.c
- rcon_redirect_dest : console.c
- rcon_redirect_proquakeprotocol : console.c
- rcon_redirect_sock : console.c
- rcon_restricted_commands : netconn.c
- rcon_restricted_password : netconn.c
- rcon_secure : cl_cmd.c, cl_main.c, console.c, netconn.c
- rcon_secure_challengetimeout : cl_cmd.c, console.c, netconn.c
- rcon_secure_maxdiff : netconn.c
- rcp : shader_glsl.h
- rectviewmatrix : gl_backend.c
- ref : glquake.h, vid_shared.c
- REFDEFFLAG_DEAD : csprogsdefs.qc
- REFDEFFLAG_INTERMISSION : csprogsdefs.qc
- REFDEFFLAG_JUMPING : csprogsdefs.qc
- REFDEFFLAG_TELEPORTED : csprogsdefs.qc
- reflectfactor : shader_glsl.h
- reflectoffset : shader_glsl.h
- refractcolor : shader_glsl.h
- registered : common.c, common.h
- registeredquakegame : menu.c
- remap : cd_shared.c
- renderbuffer : glquake.h, vid_shared.c
- renderbuffers : glquake.h, vid_shared.c
- renderbuffertarget : glquake.h, vid_shared.c
- rendermodule : r_modules.c
- requirements : libcurl.c
- resizebuffer : gl_textures.c
- resizebuffersize : gl_textures.c
- ret : shader_glsl.h
- RF_ADDITIVE : csprogsdefs.qc
- RF_DEPTHHACK : csprogsdefs.qc
- RF_DYNAMICMODELLIGHT : csprogsdefs.qc
- RF_EXTERNALMODEL : csprogsdefs.qc
- RF_FULLBRIGHT : csprogsdefs.qc
- RF_MODELLIGHT : csprogsdefs.qc
- RF_NOSHADOW : csprogsdefs.qc
- RF_USEAXIS : csprogsdefs.qc
- RF_VIEWMODEL : csprogsdefs.qc
- RF_WORLDOBJECT : csprogsdefs.qc
- rgb : shader_glsl.h
- right : sv_user.c
- rogueepisodes : menu.c
- roguegame : menu.c
- roguelevels : menu.c
- rsb_ammo : sbar.c
- rsb_invbar : sbar.c
- rsb_items : sbar.c
- rsb_teambord : sbar.c
- rsb_weapons : sbar.c
- rsurface : gl_rmain.c, render.h
- RT : shader_glsl.h