DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
r_framebufferstate_t Struct Reference

#include <render.h>

+ Collaboration diagram for r_framebufferstate_t:

Data Fields

int bloomheight
 
int bloomwidth
 
float ghosttexcoord2f [8]
 
rtexture_tghosttexture
 
qbool ghosttexture_valid
 
float offsettexcoord2f [8]
 
memexpandablearray_t rendertargets
 
r_rendertarget_trt_bloom
 
r_rendertarget_trt_screen
 
int screentextureheight
 
int screentexturewidth
 
textype_t textype
 
qbool usedepthtextures
 
r_waterstate_t water
 

Detailed Description

Definition at line 881 of file render.h.

Field Documentation

◆ bloomheight

int r_framebufferstate_t::bloomheight

Definition at line 893 of file render.h.

Referenced by R_Bloom_MakeTexture(), and R_Bloom_StartFrame().

◆ bloomwidth

int r_framebufferstate_t::bloomwidth

◆ ghosttexcoord2f

float r_framebufferstate_t::ghosttexcoord2f[8]

Definition at line 891 of file render.h.

Referenced by R_MotionBlurView().

◆ ghosttexture

rtexture_t* r_framebufferstate_t::ghosttexture

Definition at line 890 of file render.h.

Referenced by R_Bloom_StartFrame(), and R_MotionBlurView().

◆ ghosttexture_valid

qbool r_framebufferstate_t::ghosttexture_valid

Definition at line 900 of file render.h.

Referenced by R_Bloom_StartFrame(), and R_MotionBlurView().

◆ offsettexcoord2f

float r_framebufferstate_t::offsettexcoord2f[8]

Definition at line 896 of file render.h.

Referenced by R_Bloom_MakeTexture().

◆ rendertargets

memexpandablearray_t r_framebufferstate_t::rendertargets

◆ rt_bloom

r_rendertarget_t* r_framebufferstate_t::rt_bloom

Definition at line 888 of file render.h.

Referenced by R_BlendView(), R_Bloom_MakeTexture(), R_Bloom_StartFrame(), and R_RenderView().

◆ rt_screen

r_rendertarget_t* r_framebufferstate_t::rt_screen

◆ screentextureheight

int r_framebufferstate_t::screentextureheight

◆ screentexturewidth

int r_framebufferstate_t::screentexturewidth

◆ textype

textype_t r_framebufferstate_t::textype

Definition at line 883 of file render.h.

Referenced by R_Bloom_StartFrame().

◆ usedepthtextures

qbool r_framebufferstate_t::usedepthtextures

◆ water


The documentation for this struct was generated from the following file: