DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
r_framebufferstate_t Struct Reference

#include <render.h>

Collaboration diagram for r_framebufferstate_t:

Data Fields

int bloomheight
int bloomwidth
float ghosttexcoord2f [8]
rtexture_tghosttexture
qbool ghosttexture_valid
float offsettexcoord2f [8]
memexpandablearray_t rendertargets
r_rendertarget_trt_bloom
r_rendertarget_trt_screen
int screentextureheight
int screentexturewidth
textype_t textype
qbool usedepthtextures
r_waterstate_t water

Detailed Description

Definition at line 881 of file render.h.

Field Documentation

◆ bloomheight

int r_framebufferstate_t::bloomheight

Definition at line 893 of file render.h.

◆ bloomwidth

int r_framebufferstate_t::bloomwidth

Definition at line 893 of file render.h.

◆ ghosttexcoord2f

float r_framebufferstate_t::ghosttexcoord2f[8]

Definition at line 891 of file render.h.

◆ ghosttexture

rtexture_t* r_framebufferstate_t::ghosttexture

Definition at line 890 of file render.h.

◆ ghosttexture_valid

qbool r_framebufferstate_t::ghosttexture_valid

Definition at line 900 of file render.h.

◆ offsettexcoord2f

float r_framebufferstate_t::offsettexcoord2f[8]

Definition at line 896 of file render.h.

◆ rendertargets

memexpandablearray_t r_framebufferstate_t::rendertargets

Definition at line 904 of file render.h.

◆ rt_bloom

r_rendertarget_t* r_framebufferstate_t::rt_bloom

Definition at line 888 of file render.h.

◆ rt_screen

r_rendertarget_t* r_framebufferstate_t::rt_screen

Definition at line 887 of file render.h.

◆ screentextureheight

int r_framebufferstate_t::screentextureheight

Definition at line 884 of file render.h.

◆ screentexturewidth

int r_framebufferstate_t::screentexturewidth

Definition at line 884 of file render.h.

◆ textype

textype_t r_framebufferstate_t::textype

Definition at line 883 of file render.h.

◆ usedepthtextures

qbool r_framebufferstate_t::usedepthtextures

Definition at line 901 of file render.h.

◆ water

r_waterstate_t r_framebufferstate_t::water

Definition at line 898 of file render.h.


The documentation for this struct was generated from the following file: