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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <render.h>
int r_framebufferstate_t::bloomheight |
Definition at line 893 of file render.h.
Referenced by R_Bloom_MakeTexture(), and R_Bloom_StartFrame().
int r_framebufferstate_t::bloomwidth |
Definition at line 893 of file render.h.
Referenced by R_BlendView(), R_BlendView_IsTrivial(), R_Bloom_MakeTexture(), and R_Bloom_StartFrame().
float r_framebufferstate_t::ghosttexcoord2f[8] |
Definition at line 891 of file render.h.
Referenced by R_MotionBlurView().
rtexture_t* r_framebufferstate_t::ghosttexture |
Definition at line 890 of file render.h.
Referenced by R_Bloom_StartFrame(), and R_MotionBlurView().
qbool r_framebufferstate_t::ghosttexture_valid |
Definition at line 900 of file render.h.
Referenced by R_Bloom_StartFrame(), and R_MotionBlurView().
float r_framebufferstate_t::offsettexcoord2f[8] |
Definition at line 896 of file render.h.
Referenced by R_Bloom_MakeTexture().
memexpandablearray_t r_framebufferstate_t::rendertargets |
Definition at line 904 of file render.h.
Referenced by gl_main_shutdown(), gl_main_start(), R_BlendView(), R_RenderTarget_FreeUnused(), and R_RenderTarget_Get().
r_rendertarget_t* r_framebufferstate_t::rt_bloom |
Definition at line 888 of file render.h.
Referenced by R_BlendView(), R_Bloom_MakeTexture(), R_Bloom_StartFrame(), and R_RenderView().
r_rendertarget_t* r_framebufferstate_t::rt_screen |
Definition at line 887 of file render.h.
Referenced by R_BlendView(), R_Bloom_MakeTexture(), R_Bloom_StartFrame(), R_RenderView(), and R_Water_ProcessPlanes().
int r_framebufferstate_t::screentextureheight |
Definition at line 884 of file render.h.
Referenced by R_BlendView(), R_Bloom_StartFrame(), R_SetupShader_DeferredLight(), R_SetupShader_Surface(), and R_Shadow_PrepareLights().
int r_framebufferstate_t::screentexturewidth |
Definition at line 884 of file render.h.
Referenced by R_BlendView(), R_Bloom_StartFrame(), R_SetupShader_DeferredLight(), R_SetupShader_Surface(), and R_Shadow_PrepareLights().
textype_t r_framebufferstate_t::textype |
Definition at line 883 of file render.h.
Referenced by R_Bloom_StartFrame().
qbool r_framebufferstate_t::usedepthtextures |
Definition at line 901 of file render.h.
Referenced by R_Bloom_StartFrame(), R_Shadow_MakeShadowMap(), R_Shadow_PrepareLights(), and R_Shadow_SetShadowMode().
r_waterstate_t r_framebufferstate_t::water |
Definition at line 898 of file render.h.
Referenced by R_DrawTextureSurfaceList_DepthOnly(), R_DrawTextureSurfaceList_GL20(), R_GetCurrentTexture(), R_Mod_DrawLight(), R_Model_Sprite_Draw_TransparentCallback(), R_RenderView(), R_RenderWaterPlanes(), R_SetupShader_Surface(), R_Shadow_DrawCoronas(), R_View_UpdateEntityVisible(), R_Water_AddWaterPlane(), R_Water_ProcessPlanes(), R_Water_StartFrame(), and RSurf_FindWaterPlaneForSurface().