DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
r_rendertarget_t Struct Reference

#include <render.h>

Collaboration diagram for r_rendertarget_t:

Data Fields

rtexture_tcolortexture [4]
textype_t colortextype [4]
qbool depthisrenderbuffer
rtexture_tdepthtexture
textype_t depthtextype
int fbo
double lastusetime
float texcoord2f [8]
int textureheight
int texturewidth

Detailed Description

Definition at line 817 of file render.h.

Field Documentation

◆ colortexture

rtexture_t* r_rendertarget_t::colortexture[4]

◆ colortextype

textype_t r_rendertarget_t::colortextype[4]

Definition at line 824 of file render.h.

◆ depthisrenderbuffer

qbool r_rendertarget_t::depthisrenderbuffer

Definition at line 828 of file render.h.

◆ depthtexture

rtexture_t* r_rendertarget_t::depthtexture

Definition at line 835 of file render.h.

Referenced by R_Envmap_f(), and R_Water_ProcessPlanes().

◆ depthtextype

textype_t r_rendertarget_t::depthtextype

Definition at line 826 of file render.h.

◆ fbo

int r_rendertarget_t::fbo

Definition at line 830 of file render.h.

Referenced by R_Bloom_MakeTexture(), R_Envmap_f(), and R_Water_ProcessPlanes().

◆ lastusetime

double r_rendertarget_t::lastusetime

Definition at line 839 of file render.h.

◆ texcoord2f

float r_rendertarget_t::texcoord2f[8]

Definition at line 819 of file render.h.

Referenced by R_Bloom_MakeTexture().

◆ textureheight

int r_rendertarget_t::textureheight

Definition at line 822 of file render.h.

Referenced by R_Bloom_MakeTexture(), and R_Water_ProcessPlanes().

◆ texturewidth

int r_rendertarget_t::texturewidth

Definition at line 821 of file render.h.

Referenced by R_Bloom_MakeTexture(), and R_Water_ProcessPlanes().


The documentation for this struct was generated from the following file: