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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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#include <render.h>
Data Fields | |
| rtexture_t * | colortexture [4] |
| textype_t | colortextype [4] |
| qbool | depthisrenderbuffer |
| rtexture_t * | depthtexture |
| textype_t | depthtextype |
| int | fbo |
| double | lastusetime |
| float | texcoord2f [8] |
| int | textureheight |
| int | texturewidth |
| rtexture_t* r_rendertarget_t::colortexture[4] |
Definition at line 834 of file render.h.
Referenced by R_BlendView(), R_Bloom_MakeTexture(), R_Envmap_f(), R_SetupShader_Surface(), and R_Water_ProcessPlanes().
| rtexture_t* r_rendertarget_t::depthtexture |
Definition at line 835 of file render.h.
Referenced by R_Envmap_f(), and R_Water_ProcessPlanes().
| int r_rendertarget_t::fbo |
Definition at line 830 of file render.h.
Referenced by R_Bloom_MakeTexture(), R_Envmap_f(), and R_Water_ProcessPlanes().
| float r_rendertarget_t::texcoord2f[8] |
Definition at line 819 of file render.h.
Referenced by R_Bloom_MakeTexture().
| int r_rendertarget_t::textureheight |
Definition at line 822 of file render.h.
Referenced by R_Bloom_MakeTexture(), and R_Water_ProcessPlanes().
| int r_rendertarget_t::texturewidth |
Definition at line 821 of file render.h.
Referenced by R_Bloom_MakeTexture(), and R_Water_ProcessPlanes().