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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "physics.qh"Go to the source code of this file.
Functions | |
| void | sys_phys_ai (entity this) |
| void | sys_phys_fix (entity this, float dt) |
| void | sys_phys_fixspeed (entity this, float maxspeed_mod) |
| void | sys_phys_monitor (entity this, float dt) |
| bool | sys_phys_override (entity this, float dt) |
| void | sys_phys_pregame_hold (entity this) |
| void | sys_phys_spectator_control (entity this) |
Definition at line 21 of file cl_physics.qc.
References entity().
Referenced by sys_phys_update().
Definition at line 3 of file cl_physics.qc.
References entity(), items, movement, myteam, PHYS_INPUT_BUTTON_JUMP, PHYS_INPUT_MOVEVALUES, PM_ClientMovement_UpdateStatus(), STAT, team, and UNSET_JUMP_HELD.
Referenced by sys_phys_update().
Definition at line 27 of file cl_physics.qc.
References entity().
Referenced by sys_phys_update().
Definition at line 19 of file cl_physics.qc.
References entity().
Referenced by sys_phys_update().
Definition at line 13 of file cl_physics.qc.
References entity(), hud, and HUD_NORMAL.
Referenced by sys_phys_update().
Definition at line 23 of file cl_physics.qc.
References entity().
Referenced by sys_phys_update().
Definition at line 25 of file cl_physics.qc.
References entity().
Referenced by sys_phys_update().