var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
ERASEABLE entity IL_PUSH(IntrusiveList this, entity it)
Push to tail.
void func_rotating_setactive(entity this, int astate)
void func_rotating_init_for_player(entity this, entity player)
void func_rotating_reset(entity this)
const int FUNC_ROTATING_STARTOFF
const int FUNC_ROTATING_XAXIS
const int FUNC_ROTATING_YAXIS
IntrusiveList g_initforplayer
const int CH_AMBIENT_SINGLE
#define _sound(e, c, s, v, a)
void stopsound(entity e, int chan)
void soundto(int _dest, entity e, int chan, string samp, float vol, float _atten, float _pitch)
bool InitMovingBrushTrigger(entity this)
void SUB_NullThink(entity this)
#define IS_REAL_CLIENT(v)