11 this.
owner.avelocity_x = 0;
17 v = this.
owner.speed * v_forward_y + this.
cnt;
18 if(this.
owner.classname ==
"func_pendulum")
52 this.avelocity_z = 0.0000001;
63 this.
cnt = this.angles_z;
66 controller =
new_pure(func_pendulum_controller);
67 controller.owner =
this;
68 controller.nextthink =
time + 1;
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
#define autocvar_sv_gravity
float remainder(float e, float f)
#define new_pure(class)
purely logical entities (not linked to the area grid)
void func_pendulum_controller_think(entity this)
const int CH_TRIGGER_SINGLE
void soundto(int _dest, entity e, int chan, string samp, float vol, float _atten, float _pitch)
bool InitMovingBrushTrigger(entity this)
void SUB_NullThink(entity this)