22 this.
owner.velocity =
'0 0 0';
30 v = this.
owner.destvec;
32 for(i = 0; i < n; ++i)
38 if(this.
owner.classname ==
"func_fourier")
40 this.
owner.velocity = (v - this.
owner.origin) * 10;
77 controller =
new_pure(func_fourier_controller);
78 controller.owner =
this;
79 controller.nextthink =
time + 1;
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
void func_fourier_controller_think(entity this)
#define new_pure(class)
purely logical entities (not linked to the area grid)
const int CH_TRIGGER_SINGLE
void soundto(int _dest, entity e, int chan, string samp, float vol, float _atten, float _pitch)
bool InitMovingBrushTrigger(entity this)
void SUB_NullThink(entity this)