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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "disability.qh"Go to the source code of this file.
Functions | |
| void | buff_Disability_ApplyStunned (entity frag_target, entity frag_attacker) |
| MUTATOR_HOOKFUNCTION (buffs, MonsterMove) | |
| MUTATOR_HOOKFUNCTION (buffs, PlayerPhysics_UpdateStats) | |
| MUTATOR_HOOKFUNCTION (buffs, WeaponRateFactor) | |
| MUTATOR_HOOKFUNCTION (buffs, WeaponSpeedFactor) | |
Definition at line 4 of file disability.qc.
References autocvar_g_buffs_disability_slowtime, entity(), frag_target, StatusEffects_apply(), and time.
Referenced by MUTATOR_HOOKFUNCTION().
| MUTATOR_HOOKFUNCTION | ( | buffs | , |
| MonsterMove | ) |
Definition at line 19 of file disability.qc.
References autocvar_g_buffs_disability_speed, entity(), M_ARGV, and StatusEffects_active().
| MUTATOR_HOOKFUNCTION | ( | buffs | , |
| PlayerPhysics_UpdateStats | ) |
Definition at line 10 of file disability.qc.
References autocvar_g_buffs_disability_speed, entity(), M_ARGV, STAT, and StatusEffects_active().
| MUTATOR_HOOKFUNCTION | ( | buffs | , |
| WeaponRateFactor | ) |
Definition at line 30 of file disability.qc.
References autocvar_g_buffs_disability_attack_time_multiplier, entity(), M_ARGV, and StatusEffects_active().
| MUTATOR_HOOKFUNCTION | ( | buffs | , |
| WeaponSpeedFactor | ) |
Definition at line 37 of file disability.qc.
References autocvar_g_buffs_disability_weaponspeed, entity(), M_ARGV, and StatusEffects_active().