13 this.reset2 = spawnfunc_trigger_gamestart;
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
const int INITPRIO_FINDTARGET
void gamestart_use(entity this, entity actor, entity trigger)
void SUB_UseTargets(entity this, entity actor, entity trigger)
void InitializeEntity(entity e, void(entity this) func, int order)