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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "gamestart.qh"Go to the source code of this file.
Functions | |
| void | gamestart_use (entity this, entity actor, entity trigger) |
| spawnfunc (trigger_gamestart) | |
Definition at line 4 of file gamestart.qc.
References entity(), and SUB_UseTargets().
Referenced by spawnfunc().
| spawnfunc | ( | trigger_gamestart | ) |
Definition at line 10 of file gamestart.qc.
References game_starttime, gamestart_use(), InitializeEntity(), INITPRIO_FINDTARGET, nextthink, setthink, use, and wait.