Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
Here is a list of all macros with links to the files they belong to:
- f -
FAIL :
test.qh
FALSE :
csprogsdefs.qh
,
menudefs.qh
,
progsdefs.qh
false :
csprogsdefs.qh
,
menudefs.qh
,
progsdefs.qh
FIELD :
cl_minigames.qc
,
sv_minigames.qc
FIX_FRAMETIME :
csqcmodel_hooks.qc
FIXED_MAKE_VECTORS :
anglestransform.qh
fixedvectoangles :
anglestransform.qh
fixedvectoangles2 :
anglestransform.qh
FLAG_SPAWN_OFFSET :
sv_ctf.qh
FLAG_TEAM_1 :
teams.qh
FLAG_TEAM_2 :
teams.qh
FLAG_TEAM_3 :
teams.qh
FLAG_TEAM_4 :
teams.qh
flag_touch :
effectinfo_ctf.inc
flare :
effectinfo.inc
FOR_EACH_KH_KEY :
sv_keyhunt.qh
FOR_EACH_TAG :
util.qh
FOREACH :
iter.qh
FOREACH_ARRAY :
iter.qh
FOREACH_CHAR :
iter.qh
FOREACH_CLIENT :
utils.qh
FOREACH_CLIENT_RANDOM :
utils.qh
FOREACH_CLIENTSLOT :
utils.qh
FOREACH_COMPONENT :
lib.qh
FOREACH_ENTITY :
iter.qh
FOREACH_ENTITY_CLASS :
iter.qh
FOREACH_ENTITY_CLASS_ORDERED :
iter.qh
FOREACH_ENTITY_CLASS_UNORDERED :
iter.qh
FOREACH_ENTITY_ENT :
iter.qh
FOREACH_ENTITY_ENT_ORDERED :
iter.qh
FOREACH_ENTITY_ENT_UNORDERED :
iter.qh
FOREACH_ENTITY_FLAGS :
iter.qh
FOREACH_ENTITY_FLAGS_ORDERED :
iter.qh
FOREACH_ENTITY_FLAGS_UNORDERED :
iter.qh
FOREACH_ENTITY_FLOAT :
iter.qh
FOREACH_ENTITY_FLOAT_ORDERED :
iter.qh
FOREACH_ENTITY_FLOAT_UNORDERED :
iter.qh
FOREACH_ENTITY_ORDERED :
iter.qh
FOREACH_ENTITY_RADIUS :
iter.qh
FOREACH_ENTITY_RADIUS_ORDERED :
iter.qh
FOREACH_ENTITY_RADIUS_UNORDERED :
iter.qh
FOREACH_ENTITY_STRING :
iter.qh
FOREACH_ENTITY_STRING_ORDERED :
iter.qh
FOREACH_ENTITY_STRING_UNORDERED :
iter.qh
FOREACH_ENTITY_UNORDERED :
iter.qh
FOREACH_LIST :
iter.qh
FOREACH_MINIGAME_ENTITY :
cl_minigames.qh
FOREACH_WORD :
iter.qh
fpc :
csqcmodel_hooks.qc
fprintf :
util.qh
FRAGSFILTER_REMOVER :
quake3.qc
FRAGSFILTER_RESET :
quake3.qc
FRAGSFILTER_RUNONCE :
quake3.qc
FRAGSFILTER_SILENT :
quake3.qc
ftoe :
misc.qh
FTOI :
unsafe.qh
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