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sv_minigames.qc File Reference
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Macros

#define FIELD(Flags, Type, Name)
#define MINIGAME_CMD(cmd_id)
#define MSLE(Name, Fields)

Functions

void ClientCommand_minigame (entity caller, int request, int argc, string command)
void end_minigame (entity minigame_session)
void end_minigames ()
string invite_minigame (entity inviter, entity player)
 Invite a player to join in a minigame.
entity join_minigame (entity player, string game_id)
 Join an existing minigame session.
int minigame_addplayer (entity minigame_session, entity player)
bool minigame_CheckSend (entity this, entity client)
entity minigame_find_player (entity client)
void minigame_resend (entity minigame)
void minigame_rmplayer (entity minigame_session, entity player)
bool minigame_SendEntity (entity this, entity to, int sf)
bool MinigameImpulse (entity this, int imp)
void part_minigame (entity player)
void player_clear_minigame (entity player)
entity start_minigame (entity player, string minigame)
 Create a new minigame session.

Macro Definition Documentation

◆ FIELD

#define FIELD ( Flags,
Type,
Name )
Value:
if (sf & (Flags)) \
Write##Type(MSG_ENTITY, this.Name);
const int MSG_ENTITY
Definition net.qh:156

Definition at line 56 of file sv_minigames.qc.

56#define FIELD(Flags, Type, Name) \
57 if (sf & (Flags)) \
58 Write##Type(MSG_ENTITY, this.Name);

◆ MINIGAME_CMD

#define MINIGAME_CMD ( cmd_id)
Value:
MINIGAME_COMMON_CMD[MINIGAME_COMMON_CMD_ID_##cmd_id]
string MINIGAME_COMMON_CMD[MINIGAME_COMMON_CMD_COUNT]

Definition at line 314 of file sv_minigames.qc.

Referenced by ClientCommand_minigame().

◆ MSLE

#define MSLE ( Name,
Fields )
Value:
else if (this.classname == #Name) \
{ \
if (sf & MINIG_SF_CREATE) \
WriteString(MSG_ENTITY, this.owner.netname); \
Fields \
}
entity owner
Definition main.qh:87
string classname
const int MINIG_SF_CREATE
Definition minigames.qh:108

Definition at line 60 of file sv_minigames.qc.

60#define MSLE(Name, Fields) \
61 else if (this.classname == #Name) \
62 { \
63 if (sf & MINIG_SF_CREATE) \
64 WriteString(MSG_ENTITY, this.owner.netname); \
65 Fields \
66 }

Function Documentation

◆ ClientCommand_minigame()

void ClientCommand_minigame ( entity caller,
int request,
int argc,
string command )

Definition at line 316 of file sv_minigames.qc.

317{
319 {
320 sprint(caller,"Minigames are not enabled!\n");
321 return;
322 }
323
325 {
326 Send_Notification(NOTIF_ONE_ONLY, caller, MSG_CENTER, CENTER_JOIN_PLAYBAN);
327 sprint(caller, "You aren't allowed to play minigames because you are banned from them in this server.\n");
328 return;
329 }
330
331 if (request == CMD_REQUEST_COMMAND )
332 {
333 string minig_cmd = argv(1);
334 if ( minig_cmd == MINIGAME_CMD(CREATE) && argc > 2 )
335 {
336 entity minig = start_minigame(caller, argv(2));
337 if ( minig )
338 sprint(caller,"Created minigame session: ",minig.netname,"\n");
339 else
340 sprint(caller,"Cannot start minigame session!\n");
341 return;
342 }
343 else if ( minig_cmd == MINIGAME_CMD(JOIN) && argc > 2 )
344 {
345 entity minig = join_minigame(caller, argv(2));
346 if ( minig )
347 sprint(caller,"Joined: ",minig.netname,"\n");
348 else
349 {
350 Send_Notification(NOTIF_ONE, caller, MSG_CENTER, CENTER_JOIN_PREVENT_MINIGAME);
351 sprint(caller,"Cannot join given minigame session!\n");
352 }
353 return;
354 }
355 else if ( minig_cmd == MINIGAME_CMD(LIST) )
356 {
357 FOREACH(Minigames, true, sprint(caller, it.netname, " (", it.message, ") ", "\n"));
358 return;
359 }
360 else if ( minig_cmd == MINIGAME_CMD(LIST_SESSIONS) )
361 {
362 entity e;
363 for ( e = minigame_sessions; e != NULL; e = e.list_next )
364 sprint(caller,e.netname,"\n");
365 return;
366 }
367 else if ( minig_cmd == MINIGAME_CMD(END) || minig_cmd == MINIGAME_CMD(PART) )
368 {
369 if ( CS(caller).active_minigame )
370 {
371 part_minigame(caller);
372 sprint(caller,"Left minigame session\n");
373 }
374 else
375 sprint(caller,"You aren't playing any minigame...\n");
376 return;
377 }
378 else if ( minig_cmd == MINIGAME_CMD(INVITE) && argc > 2 )
379 {
380 if ( CS(caller).active_minigame )
381 {
382 entity client = GetIndexedEntity(argc, 2);
383 string error = invite_minigame(caller,client);
384 if ( error == "" )
385 {
386 sprint(caller,"You have invited ",client.netname,
387 " to join your game of ", CS(caller).active_minigame.descriptor.message, "\n");
388 }
389 else
390 sprint(caller,"Could not invite: ", error, ".\n");
391 }
392 else
393 sprint(caller,"You aren't playing any minigame...\n");
394 return;
395 }
396 else if ( CS(caller).active_minigame )
397 {
398 entity e = minigame_find_player(caller);
399 string subcommand = substring(command,argv_end_index(0),-1);
400 int arg_c = tokenize_console(subcommand);
401 if ( CS(caller).active_minigame.minigame_event(CS(caller).active_minigame,"cmd",e,arg_c,subcommand) )
402 return;
403
404 }
405 else sprint(caller,strcat("Wrong command:^1 ",command,"\n"));
406 }
407
408 sprint(caller, "\nUsage:^3 cmd minigame create <minigame>\n");
409 sprint(caller, " Start a new minigame session\n");
410 sprint(caller, "Usage:^3 cmd minigame join <session>\n");
411 sprint(caller, " Join an exising minigame session\n");
412 sprint(caller, "Usage:^3 cmd minigame list\n");
413 sprint(caller, " List available minigames\n");
414 sprint(caller, "Usage:^3 cmd minigame list-sessions\n");
415 sprint(caller, " List available minigames sessions\n");
416 sprint(caller, "Usage:^3 cmd minigame part|end\n");
417 sprint(caller, " Leave the current minigame\n");
418 sprint(caller, "Usage:^3 cmd minigame invite <player>\n");
419 sprint(caller, " Invite the given player to join you in a minigame\n");
420}
string autocvar_g_playban_list
Definition banning.qh:14
bool autocvar_g_playban_minigames
Definition banning.qh:15
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
entity active_minigame
const int CMD_REQUEST_COMMAND
Definition command.qh:3
#define argv_end_index
#define tokenize_console
#define FOREACH(list, cond, body)
Definition iter.qh:19
string substring(string s, float start, float length)
void sprint(float clientnum, string text,...)
string argv(float n)
strcat(_("^F4Countdown stopped!"), "\n^BG", _("Teams are too unbalanced."))
void Send_Notification(NOTIF broadcast, entity client, MSG net_type, Notification net_name,...count)
Definition all.qc:1500
#define NULL
Definition post.qh:14
#define error
Definition pre.qh:6
bool PlayerInList(entity player, string list)
Definition client.qc:1047
entity GetIndexedEntity(int argc, int start_index)
Definition common.qc:82
ClientState CS(Client this)
Definition state.qh:47
#define MINIGAME_CMD(cmd_id)
entity join_minigame(entity player, string game_id)
Join an existing minigame session.
void part_minigame(entity player)
entity start_minigame(entity player, string minigame)
Create a new minigame session.
string invite_minigame(entity inviter, entity player)
Invite a player to join in a minigame.
entity minigame_find_player(entity client)
entity minigame_sessions
bool autocvar_sv_minigames

References active_minigame, argv(), argv_end_index, autocvar_g_playban_list, autocvar_g_playban_minigames, autocvar_sv_minigames, CMD_REQUEST_COMMAND, CS(), entity(), error, FOREACH, GetIndexedEntity(), invite_minigame(), join_minigame(), MINIGAME_CMD, minigame_find_player(), minigame_sessions, NULL, part_minigame(), PlayerInList(), Send_Notification(), sprint(), start_minigame(), strcat(), substring(), and tokenize_console.

Referenced by CLIENT_COMMAND().

◆ end_minigame()

void end_minigame ( entity minigame_session)

Definition at line 230 of file sv_minigames.qc.

231{
232 if ( minigame_session.owner )
233 minigame_session.owner.list_next = minigame_session.list_next;
234 else
235 minigame_sessions = minigame_session.list_next;
236
237 minigame_session.minigame_event(minigame_session,"end");
238 GameLogEcho(strcat(":minigame:end:",minigame_session.netname));
239
240
241 entity e = NULL;
242 while( (e = findentity(e, owner, minigame_session)) )
243 if ( e.minigame_autoclean )
244 {
245 LOG_TRACE("SV Auto-cleaned: ",ftos(etof(e)), " (",e.classname,")");
246 delete(e);
247 }
248
249 entity p;
250 for ( e = minigame_session.minigame_players; e != NULL; e = p )
251 {
252 p = e.list_next;
253 player_clear_minigame(e.minigame_players);
254 delete(e);
255 }
256
257 strfree(minigame_session.netname);
258 delete(minigame_session);
259}
void GameLogEcho(string s)
Definition gamelog.qc:15
#define LOG_TRACE(...)
Definition log.qh:74
entity findentity(entity start,.entity field, entity match)
string ftos(float f)
#define etof(e)
Definition misc.qh:25
#define strfree(this)
Definition string.qh:57
void player_clear_minigame(entity player)

References entity(), etof, findentity(), ftos(), GameLogEcho(), LOG_TRACE, minigame_sessions, NULL, owner, player_clear_minigame(), strcat(), and strfree.

Referenced by end_minigames(), minigame_rmplayer(), and start_minigame().

◆ end_minigames()

void end_minigames ( )

Definition at line 261 of file sv_minigames.qc.

262{
263 while ( minigame_sessions )
264 {
266 }
267}
void end_minigame(entity minigame_session)

References end_minigame(), and minigame_sessions.

◆ invite_minigame()

string invite_minigame ( entity inviter,
entity player )

Invite a player to join in a minigame.

Returns
Error string

Definition at line 269 of file sv_minigames.qc.

270{
271 if ( !inviter || !CS(inviter).active_minigame )
272 return "Invalid minigame";
273 if ( VerifyClientEntity(player, true, false) <= 0 )
274 return "Invalid player";
275 if ( inviter == player )
276 return "You can't invite yourself";
278 return "You can't invite a banned player";
279 if ( CS(player).active_minigame == CS(inviter).active_minigame )
280 return strcat(player.netname," is already playing");
281
282 Send_Notification(NOTIF_ONE, player, MSG_INFO, INFO_MINIGAME_INVITE,
283 CS(inviter).active_minigame.netname, inviter.netname );
284
285 GameLogEcho(strcat(":minigame:invite:",CS(inviter).active_minigame.netname,":",
286 ftos(etof(player)),":",player.netname));
287
288 return "";
289}
int VerifyClientEntity(entity client, bool must_be_real, bool must_be_bots)
Definition common.qc:47

References active_minigame, autocvar_g_playban_list, autocvar_g_playban_minigames, CS(), entity(), etof, ftos(), GameLogEcho(), PlayerInList(), Send_Notification(), strcat(), and VerifyClientEntity().

Referenced by ClientCommand_minigame().

◆ join_minigame()

entity join_minigame ( entity player,
string game_id )

Join an existing minigame session.

Returns
minigame session entity

Definition at line 206 of file sv_minigames.qc.

207{
208 if ( !autocvar_sv_minigames || !IS_REAL_CLIENT(player) )
209 return NULL;
210
211 entity minig;
212 for ( minig = minigame_sessions; minig != NULL; minig = minig.list_next )
213 {
214 if ( minig.netname == game_id )
215 if ( minigame_addplayer(minig,player) )
216 return minig;
217 }
218
219 return NULL;
220}
int minigame_addplayer(entity minigame_session, entity player)
#define IS_REAL_CLIENT(v)
Definition utils.qh:17

References autocvar_sv_minigames, entity(), IS_REAL_CLIENT, minigame_addplayer(), minigame_sessions, and NULL.

Referenced by ClientCommand_minigame().

◆ minigame_addplayer()

int minigame_addplayer ( entity minigame_session,
entity player )

Definition at line 133 of file sv_minigames.qc.

134{
135 if ( CS(player).active_minigame )
136 {
137 if ( CS(player).active_minigame == minigame_session )
138 return 0;
139 minigame_rmplayer(CS(player).active_minigame,player);
140 }
141 entity player_pointer = new(minigame_player);
142 int mgteam = minigame_session.minigame_event(minigame_session,"join",player,player_pointer);
143
144 if ( mgteam )
145 {
146 player_pointer.owner = minigame_session;
147 player_pointer.minigame_players = player;
148 player_pointer.team = mgteam;
149 player_pointer.list_next = minigame_session.minigame_players;
150 minigame_session.minigame_players = player_pointer;
151 CS(player).active_minigame = minigame_session;
152 player.minigame_players = player_pointer;
153 setcefc(player_pointer, minigame_CheckSend);
154 Net_LinkEntity(player_pointer, false, 0, minigame_SendEntity);
155
157 PutObserverInServer(player, true, true);
160
161 minigame_resend(minigame_session);
162 }
163 else { delete(player_pointer); }
164 GameLogEcho(strcat(":minigame:join",(mgteam?"":"fail"),":",minigame_session.netname,":",
165 ftos(etof(player)),":",player.netname));
166
167 return mgteam;
168}
void Net_LinkEntity(entity e, bool docull, float dt, bool(entity this, entity to, int sendflags) sendfunc)
Definition net.qh:167
#define setcefc(e, f)
void PutObserverInServer(entity this, bool is_forced, bool use_spawnpoint)
putting a client as observer in the server
Definition client.qc:261
bool minigame_CheckSend(entity this, entity client)
void minigame_rmplayer(entity minigame_session, entity player)
bool minigame_SendEntity(entity this, entity to, int sf)
void minigame_resend(entity minigame)
bool autocvar_sv_minigames_observer
void Player_SetForcedTeamIndex(entity player, int team_index)
Sets the index of the forced team of the given player.
Definition teamplay.qc:354
@ TEAM_FORCE_SPECTATOR
Force the player to spectator team.
Definition teamplay.qh:152
#define IS_OBSERVER(v)
Definition utils.qh:11

References active_minigame, autocvar_sv_minigames_observer, CS(), entity(), etof, ftos(), GameLogEcho(), IS_OBSERVER, minigame_CheckSend(), minigame_resend(), minigame_rmplayer(), minigame_SendEntity(), Net_LinkEntity(), Player_SetForcedTeamIndex(), PutObserverInServer(), setcefc, strcat(), and TEAM_FORCE_SPECTATOR.

Referenced by join_minigame(), and start_minigame().

◆ minigame_CheckSend()

bool minigame_CheckSend ( entity this,
entity client )

Definition at line 124 of file sv_minigames.qc.

125{
126 entity e;
127 for ( e = this.owner.minigame_players; e != NULL; e = e.list_next )
128 if ( e.minigame_players == client )
129 return true;
130 return false;
131}

References entity(), NULL, and owner.

Referenced by minigame_addplayer(), and msle_spawn().

◆ minigame_find_player()

entity minigame_find_player ( entity client)

Definition at line 291 of file sv_minigames.qc.

292{
293 if ( ! CS(client).active_minigame )
294 return NULL;
295 entity e;
296 for ( e = CS(client).active_minigame.minigame_players; e; e = e.list_next )
297 if ( e.minigame_players == client )
298 return e;
299 return NULL;
300}

References active_minigame, CS(), entity(), and NULL.

Referenced by ClientCommand_minigame(), and MinigameImpulse().

◆ minigame_resend()

void minigame_resend ( entity minigame)

Definition at line 114 of file sv_minigames.qc.

115{
116 minigame.SendFlags = MINIG_SF_ALL;
117 entity e = NULL;
118 while (( e = findentity(e,owner,minigame) ))
119 {
120 e.SendFlags = MINIG_SF_ALL;
121 }
122}
const int MINIG_SF_ALL
Definition minigames.qh:112

References entity(), findentity(), MINIG_SF_ALL, NULL, and owner.

Referenced by minigame_addplayer().

◆ minigame_rmplayer()

void minigame_rmplayer ( entity minigame_session,
entity player )

Definition at line 17 of file sv_minigames.qc.

18{
19 entity e;
20 entity p = minigame_session.minigame_players;
21
22 if ( p.minigame_players == player )
23 {
24 if ( p.list_next == NULL )
25 {
26 end_minigame(minigame_session);
27 return;
28 }
29 minigame_session.minigame_event(minigame_session,"part",player);
30 GameLogEcho(strcat(":minigame:part:",minigame_session.netname,":",
31 ftos(etof(player)),":",player.netname));
32 minigame_session.minigame_players = p.list_next;
33 delete( p );
35 }
36 else
37 {
38 for ( e = p.list_next; e != NULL; e = e.list_next )
39 {
40 if ( e.minigame_players == player )
41 {
42 minigame_session.minigame_event(minigame_session,"part",player);
43 GameLogEcho(strcat(":minigame:part:",minigame_session.netname,":",
44 ftos(etof(player)),":",player.netname));
45 p.list_next = e.list_next;
46 delete(e);
48 return;
49 }
50 p = e;
51 }
52 }
53}

References end_minigame(), entity(), etof, ftos(), GameLogEcho(), NULL, player_clear_minigame(), and strcat().

Referenced by minigame_addplayer(), and part_minigame().

◆ minigame_SendEntity()

bool minigame_SendEntity ( entity this,
entity to,
int sf )

Definition at line 70 of file sv_minigames.qc.

71{
72 WriteHeader(MSG_ENTITY, ENT_CLIENT_MINIGAME);
74
75 if ( sf & MINIG_SF_CREATE )
76 {
79 }
80
81 entity minigame_ent = this.owner;
82
83 if ( this.classname == "minigame" )
84 {
85 minigame_ent = this;
86
87 if ( sf & MINIG_SF_CREATE )
88 WriteString(MSG_ENTITY,this.descriptor.netname);
89
90 if ( sf & MINIG_SF_UPDATE )
92 }
93 else if ( this.classname == "minigame_player" )
94 {
95 if ( sf & MINIG_SF_CREATE )
96 {
97 WriteString(MSG_ENTITY,this.owner.netname);
99 }
100 if ( sf & MINIG_SF_UPDATE )
102 }
104
105 minigame_ent.minigame_event(minigame_ent,"network_send",this,sf);
106
107 return true;
108
109}
string netname
Definition powerups.qc:20
int team
Definition main.qh:188
WriteString(chan, ent.netname)
WriteByte(chan, ent.angles.y/DEC_FACTOR)
#define WriteHeader(to, id)
Definition net.qh:265
void WriteLong(float data, float dest, float desto)
void WriteShort(float data, float dest, float desto)
#define MINIGAME_SIMPLELINKED_ENTITIES
Set up automatic entity read/write functionality To ensure that everything is handled automatically,...
Definition all.qh:100
int msle_id(string class_name)
Definition minigames.qc:99
int minigame_flags
Definition minigames.qh:103
const int MINIG_SF_UPDATE
Definition minigames.qh:109
entity descriptor
For minigame sessions: minigame descriptor object.
Definition minigames.qh:45
entity minigame_players
For minigame sessions: list of players For minigame_player: client entity.

References classname, descriptor, entity(), etof, MINIG_SF_CREATE, MINIG_SF_UPDATE, minigame_flags, minigame_players, MINIGAME_SIMPLELINKED_ENTITIES, MSG_ENTITY, msle_id(), netname, owner, team, WriteByte(), WriteHeader, WriteLong(), WriteShort(), and WriteString().

Referenced by minigame_addplayer(), msle_spawn(), and start_minigame().

◆ MinigameImpulse()

bool MinigameImpulse ( entity this,
int imp )

Definition at line 302 of file sv_minigames.qc.

303{
304 if (!CS(this).active_minigame) return false;
306 if ( imp && CS(this).active_minigame && e )
307 {
308 return CS(this).active_minigame.minigame_event(CS(this).active_minigame,"impulse",e,imp);
309 }
310 return false;
311}
int int int imp
Definition impulse.qc:90

References active_minigame, CS(), entity(), imp, and minigame_find_player().

Referenced by ImpulseCommands(), and ObserverOrSpectatorThink().

◆ part_minigame()

void part_minigame ( entity player)

Definition at line 222 of file sv_minigames.qc.

223{
224 entity minig = CS(player).active_minigame;
225
226 if ( minig && minig.classname == "minigame" )
227 minigame_rmplayer(minig,player);
228}

References CS(), entity(), and minigame_rmplayer().

Referenced by BanCommand_playban(), ClientCommand_minigame(), and ClientDisconnect().

◆ player_clear_minigame()

void player_clear_minigame ( entity player)

Definition at line 6 of file sv_minigames.qc.

7{
8 CS(player).active_minigame = NULL;
9 player.minigame_players = NULL;
10 if ( IS_PLAYER(player) )
12 else
15}
#define IS_PLAYER(s)
Definition player.qh:242
void set_movetype(entity this, int mt)
Definition movetypes.qc:4
const int MOVETYPE_WALK
Definition movetypes.qh:136
const int MOVETYPE_FLY_WORLDONLY
Definition movetypes.qh:147
@ TEAM_FORCE_DEFAULT
Don't force any team.
Definition teamplay.qh:153

References CS(), entity(), IS_PLAYER, MOVETYPE_FLY_WORLDONLY, MOVETYPE_WALK, NULL, Player_SetForcedTeamIndex(), set_movetype(), and TEAM_FORCE_DEFAULT.

Referenced by end_minigame(), and minigame_rmplayer().

◆ start_minigame()

entity start_minigame ( entity player,
string minigame )

Create a new minigame session.

Returns
minigame session entity

Definition at line 170 of file sv_minigames.qc.

171{
172 if ( !autocvar_sv_minigames || !IS_REAL_CLIENT(player) )
173 return NULL;
174
175 entity e = minigame_get_descriptor(minigame);
176 if ( e )
177 {
178 entity minig = new(minigame);
179 minig.netname = strzone(strcat(e.netname,"_",ftos(etof(minig))));
180 minig.descriptor = e;
181 minig.minigame_event = e.minigame_event;
182 minig.minigame_event(minig,"start");
183 GameLogEcho(strcat(":minigame:start:",minig.netname));
184 if ( ! minigame_addplayer(minig,player) )
185 {
186 LOG_TRACE("Minigame ",minig.netname," rejected the first player join!");
187 end_minigame(minig);
188 return NULL;
189 }
190 Net_LinkEntity(minig, false, 0, minigame_SendEntity);
191
192 if ( !minigame_sessions )
193 minigame_sessions = minig;
194 else
195 {
196 minigame_sessions.owner = minig;
197 minig.list_next = minigame_sessions;
198 minigame_sessions = minig;
199 }
200 return minig;
201 }
202
203 return NULL;
204}
string strzone(string s)
entity minigame_get_descriptor(string id)
Definition minigames.qc:5

References autocvar_sv_minigames, end_minigame(), entity(), etof, ftos(), GameLogEcho(), IS_REAL_CLIENT, LOG_TRACE, minigame_addplayer(), minigame_get_descriptor(), minigame_SendEntity(), minigame_sessions, Net_LinkEntity(), NULL, strcat(), and strzone().

Referenced by ClientCommand_minigame().