|
Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
|
|
#include "quake3.qh"#include <common/gametypes/_mod.qh>#include <common/gametypes/gametype/ctf/sv_ctf.qh>#include <common/mapobjects/trigger/counter.qh>#include <common/mapobjects/triggers.qh>#include <common/mutators/mutator/buffs/_mod.qh>#include <common/mutators/mutator/powerups/_mod.qh>#include <common/mutators/mutator/status_effects/_mod.qh>#include <common/notifications/all.qh>#include <common/resources/sv_resources.qh>#include <common/stats.qh>#include <common/weapons/_all.qh>#include <server/client.qh>#include <server/items/items.qh>#include <server/items/spawning.qh>#include <server/world.qh>Go to the source code of this file.
Macros | |
| #define | FRAGSFILTER_REMOVER BIT(0) |
| #define | FRAGSFILTER_RESET BIT(3) |
| #define | FRAGSFILTER_RUNONCE BIT(1) |
| #define | FRAGSFILTER_SILENT BIT(2) |
| #define | PRINT_BLUETEAM BIT(1) |
| #define | PRINT_BROADCAST BIT(3) |
| #define | PRINT_PRIVATE BIT(2) |
| #define | PRINT_REDTEAM BIT(0) |
Functions | |
| bool | DoesQ3ARemoveThisEntity (entity this) |
| SPAWNFUNC_Q3 (weapon_shotgun, ammo_shells, q3compat==Q3COMPAT_ARENA ? WEP_MACHINEGUN :WEP_SHOTGUN, q3compat==Q3COMPAT_ARENA ? 8 :1) SPAWNFUNC_Q3(weapon_machinegun | |
Variables | |
| ammo_bullets | |
| string | not_gametype |
| q3compat == Q3COMPAT_ARENA ? WEP_SHOTGUN : WEP_MACHINEGUN | |
| #define FRAGSFILTER_REMOVER BIT(0) |
| #define FRAGSFILTER_RESET BIT(3) |
| #define FRAGSFILTER_RUNONCE BIT(1) |
| #define FRAGSFILTER_SILENT BIT(2) |
| #define PRINT_BLUETEAM BIT(1) |
| #define PRINT_BROADCAST BIT(3) |
| #define PRINT_PRIVATE BIT(2) |
| #define PRINT_REDTEAM BIT(0) |
Definition at line 299 of file quake3.qc.
References classname, cvar(), cvar_string(), entity(), g_ca, g_ctf, g_cts, g_duel, g_race, gametype, GetField_fullspawndata(), maxclients, not_gametype, stof(), strstrofs, and teamplay.
Referenced by SV_OnEntityPreSpawnFunction().
| SPAWNFUNC_Q3 | ( | weapon_shotgun | , |
| ammo_shells | , | ||
| q3compat | = = Q3COMPAT_ARENA ? WEP_MACHINEGUN : WEP_SHOTGUN, | ||
| q3compat | = = Q3COMPAT_ARENA ? 8 : 1 ) |
References ammo_shells, q3compat, and Q3COMPAT_ARENA.
| string not_gametype |
Definition at line 298 of file quake3.qc.
Referenced by DoesQ3ARemoveThisEntity().
| q3compat == Q3COMPAT_ARENA ? WEP_SHOTGUN : WEP_MACHINEGUN |
Definition at line 59 of file quake3.qc.
Referenced by _GlobalSound(), door_init_shared(), item_healthbig_init(), item_healthmedium_init(), item_healthmega_init(), item_healthsmall_init(), multi_reset(), multi_touch(), multi_trigger(), Physics_UpdateStats(), PutPlayerInServer(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), spawnfunc(), SPAWNFUNC_Q3(), StartItem(), SV_OnEntityPreSpawnFunction(), and trigger_hurt_touch().