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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Go to the source code of this file.
Functions | |
| void | draw_BorderPicture (vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize) |
| void | Draw_CylindricLine (vector from, vector to, float thickness, string texture, float aspect, float shift, vector rgb, float theAlpha, float drawflag, vector vieworg) |
| ERASEABLE void | drawstringcenter (vector position, string text, vector theScale, vector rgb, float theAlpha, int flag) |
| ERASEABLE void | drawstringright (vector position, string text, vector theScale, vector rgb, float theAlpha, int flag) |
Variables | |
| noref float | vid_conheight |
| noref float | vid_conwidth |
| void draw_BorderPicture | ( | vector | theOrigin, |
| string | pic, | ||
| vector | theSize, | ||
| vector | theColor, | ||
| float | theAlpha, | ||
| vector | theBorderSize ) |
Definition at line 44 of file draw.qh.
References drawsubpic(), eX, eY, height, and vector.
Referenced by BorderImage_draw(), m_tooltip(), and minigame_hud_simpleboard().
| void Draw_CylindricLine | ( | vector | from, |
| vector | to, | ||
| float | thickness, | ||
| string | texture, | ||
| float | aspect, | ||
| float | shift, | ||
| vector | rgb, | ||
| float | theAlpha, | ||
| float | drawflag, | ||
| vector | vieworg ) |
Definition at line 11 of file draw.qh.
References cross, normalize(), vector, and vlen().
Referenced by bumble_raygun_draw(), Draw_ArcBeam_callback(), Draw_GrapplingHook_trace_callback(), and Porto_Draw().
| ERASEABLE void drawstringcenter | ( | vector | position, |
| string | text, | ||
| vector | theScale, | ||
| vector | rgb, | ||
| float | theAlpha, | ||
| int | flag ) |
Definition at line 127 of file draw.qh.
References strlen, vector, and vid_conwidth.
| noref float vid_conheight |
Definition at line 9 of file draw.qh.
Referenced by AuxiliaryXhair_Draw2D(), cl_notice_run(), CSQC_UpdateView(), Draw_ShowNames(), Draw_WaypointSprite(), DrawReticle(), drawsprite_TextOrIcon(), HUD_CenterPrint(), HUD_Chat(), HUD_Configure_DrawGrid(), HUD_Contents(), HUD_Crosshair(), HUD_Damage(), HUD_DarkBlinking(), HUD_Draw(), Hud_Dynamic_Frame(), HUD_Main(), HUD_mouse_over(), HUD_Panel_Arrow_Action(), HUD_Panel_Chat_InputEvent(), HUD_Panel_InputEvent(), HUD_Panel_SetPos(), HUD_Panel_SetPosSize(), HUD_Radar(), HUD_Radar_Mouse(), Hud_Shake_Update(), HUD_Vote(), MapVote_Draw(), MapVote_Init(), orb_draw2d(), projected_on_screen(), Scoreboard_AccuracyStats_WouldDraw(), Scoreboard_Draw(), Scoreboard_ItemStats_WouldDraw(), Scoreboard_MakeTable(), turret_draw2d(), update_mousepos(), updateConwidths(), Vehicles_drawCrosshair(), Vehicles_drawHUD(), ViewLocation_Mouse(), and Weapons_Fade().
| noref float vid_conwidth |
Definition at line 8 of file draw.qh.
Referenced by AuxiliaryXhair_Draw2D(), cl_notice_run(), CSQC_UpdateView(), Draw_ShowNames(), Draw_WaypointSprite(), DrawReticle(), drawsprite_TextOrIcon(), drawstringcenter(), HUD_CenterPrint(), HUD_Chat(), HUD_Configure_DrawGrid(), HUD_Contents(), HUD_Crosshair(), HUD_Damage(), HUD_DarkBlinking(), HUD_Draw(), Hud_Dynamic_Frame(), HUD_Main(), HUD_mouse_over(), HUD_Panel_Arrow_Action(), HUD_Panel_HlCenterLine(), HUD_Panel_InputEvent(), HUD_Panel_SetPos(), HUD_Panel_SetPosSize(), HUD_Radar(), HUD_Radar_Mouse(), Hud_Shake_Update(), HUD_Vote(), MapVote_Draw(), MapVote_Init(), orb_draw2d(), projected_on_screen(), Scoreboard_Draw(), Scoreboard_FixColumnWidth(), Scoreboard_initFieldSizes(), turret_draw2d(), update_mousepos(), updateConwidths(), Vehicles_drawCrosshair(), Vehicles_drawHUD(), ViewLocation_Mouse(), and Weapons_Fade().