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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "machinegun_weapon.qh"Go to the source code of this file.
Functions | |
| SOUND (MachineGunTurretAttack_FIRE, W_Sound("electro_fire")) | |
| void | W_MuzzleFlash_Model (entity wepent, entity muzzlemodel) |
| SOUND | ( | MachineGunTurretAttack_FIRE | , |
| W_Sound("electro_fire") | ) |
Definition at line 703 of file all.qc.
References EF_ADDITIVE, EF_FULLBRIGHT, entity(), MASK_NORMAL, NULL, random(), setmodel, setthink, spawn, time, and W_MuzzleFlash_Model_Think().
Referenced by W_MuzzleFlash().