10 newstate = (
time < cyclestart + this.
wait);
12 if(this.
state != newstate)
14 this.
state = newstate;
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
void SUB_UseTargets(entity this, entity actor, entity trigger)
void multivibrator_send(entity this)
void multivibrator_reset(entity this)
void multivibrator_toggle(entity this, entity actor, entity trigger)
void multivibrator_send_think(entity this)