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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "normal.qh"Go to the source code of this file.
Functions | |
| void | nade_normal_boom (entity this) |
Definition at line 4 of file normal.qc.
References autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage, autocvar_g_nades_nade_force, autocvar_g_nades_nade_radius, Damage_DamageInfo(), DMG_NOWEP, enemy, entity(), NULL, origin, projectiledeathtype, RadiusDamage(), and realowner.
Referenced by nade_boom(), nade_darkness_think(), and nade_ice_think().