Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
okrpc.qh File Reference
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Classes

class  OverkillRocketPropelledChainsaw

Macros

#define X(BEGIN, P, END, class, prefix)

Functions

 MODEL (RPC_ITEM, W_Model("g_ok_rl.md3"))
 MODEL (RPC_MUZZLEFLASH, "models/flash.md3")
 MODEL (RPC_VIEW, W_Model("h_ok_rl.iqm"))
 MODEL (RPC_WORLD, W_Model("v_ok_rl.md3"))
 REGISTER_WEAPON (OVERKILL_RPC, NEW(OverkillRocketPropelledChainsaw))
 SOUND (RPC_FIRE, W_Sound("rocket_fire"))

Macro Definition Documentation

◆ X

#define X ( BEGIN,
P,
END,
class,
prefix )
Value:
BEGIN(class) \
P(class, prefix, ammo, float, PRI) \
P(class, prefix, animtime, float, PRI) \
P(class, prefix, damage, float, PRI) \
P(class, prefix, damage2, float, PRI) \
P(class, prefix, damageforcescale, float, PRI) \
P(class, prefix, edgedamage, float, PRI) \
P(class, prefix, force, float, PRI) \
P(class, prefix, health, float, PRI) \
P(class, prefix, lifetime, float, PRI) \
P(class, prefix, radius, float, PRI) \
P(class, prefix, refire, float, PRI) \
P(class, prefix, speedaccel, float, PRI) \
P(class, prefix, speed, float, PRI) \
P(class, prefix, refire_type, float, SEC) \
P(class, prefix, reload_ammo, float, NONE) \
P(class, prefix, reload_time, float, NONE) \
P(class, prefix, switchdelay_drop, float, NONE) \
P(class, prefix, switchdelay_raise, float, NONE) \
P(class, prefix, weaponreplace, string, NONE) \
P(class, prefix, weaponstartoverride, float, NONE) \
P(class, prefix, weaponstart, float, NONE) \
P(class, prefix, weaponthrowable, float, NONE) \
END()
float lifetime
Definition powerups.qc:23
float radius
Definition impulse.qh:11
float damageforcescale
float speed
Definition dynlight.qc:9
float health
Legacy fields for the resources. To be removed.
Definition resources.qh:9
float ammo
Definition sv_turrets.qh:43
float reload_time

Definition at line 34 of file okrpc.qh.

34#define X(BEGIN, P, END, class, prefix) \
35 BEGIN(class) \
36 P(class, prefix, ammo, float, PRI) \
37 P(class, prefix, animtime, float, PRI) \
38 P(class, prefix, damage, float, PRI) \
39 P(class, prefix, damage2, float, PRI) \
40 P(class, prefix, damageforcescale, float, PRI) \
41 P(class, prefix, edgedamage, float, PRI) \
42 P(class, prefix, force, float, PRI) \
43 P(class, prefix, health, float, PRI) \
44 P(class, prefix, lifetime, float, PRI) \
45 P(class, prefix, radius, float, PRI) \
46 P(class, prefix, refire, float, PRI) \
47 P(class, prefix, speedaccel, float, PRI) \
48 P(class, prefix, speed, float, PRI) \
49 P(class, prefix, refire_type, float, SEC) \
50 P(class, prefix, reload_ammo, float, NONE) \
51 P(class, prefix, reload_time, float, NONE) \
52 P(class, prefix, switchdelay_drop, float, NONE) \
53 P(class, prefix, switchdelay_raise, float, NONE) \
54 P(class, prefix, weaponreplace, string, NONE) \
55 P(class, prefix, weaponstartoverride, float, NONE) \
56 P(class, prefix, weaponstart, float, NONE) \
57 P(class, prefix, weaponthrowable, float, NONE) \
58 END()

Function Documentation

◆ MODEL() [1/4]

MODEL ( RPC_ITEM ,
W_Model("g_ok_rl.md3")  )

◆ MODEL() [2/4]

MODEL ( RPC_MUZZLEFLASH ,
"models/flash.md3"  )

◆ MODEL() [3/4]

MODEL ( RPC_VIEW ,
W_Model("h_ok_rl.iqm")  )

◆ MODEL() [4/4]

MODEL ( RPC_WORLD ,
W_Model("v_ok_rl.md3")  )

◆ REGISTER_WEAPON()

REGISTER_WEAPON ( OVERKILL_RPC ,
NEW(OverkillRocketPropelledChainsaw)  )

References NEW, and REGISTER_WEAPON.

◆ SOUND()

SOUND ( RPC_FIRE ,
W_Sound("rocket_fire")  )