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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "rainsnow.qh"Go to the source code of this file.
Functions | |
| bool | rainsnow_SendEntity (entity this, entity to, float sf) |
| spawnfunc (func_rain) | |
| spawnfunc (func_snow) | |
Definition at line 5 of file rainsnow.qc.
References bound(), cnt, compressShortVector(), count, dest, entity(), fade_end, maxs, mins, MSG_ENTITY, origin, state, vector, WriteByte(), WriteHeader, and WriteShort().
Referenced by spawnfunc(), and spawnfunc().
| spawnfunc | ( | func_rain | ) |
Definition at line 31 of file rainsnow.qc.
References angles, cnt, count, dest, MOVETYPE_NONE, Net_LinkEntity(), RAINSNOW_RAIN, rainsnow_SendEntity(), set_movetype(), SetBrushEntityModel(), solid, SOLID_NOT, state, and velocity.
| spawnfunc | ( | func_snow | ) |
Definition at line 71 of file rainsnow.qc.
References angles, cnt, count, dest, MOVETYPE_NONE, Net_LinkEntity(), rainsnow_SendEntity(), RAINSNOW_SNOW, set_movetype(), SetBrushEntityModel(), solid, SOLID_NOT, state, and velocity.