var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
ERASEABLE entity IL_PUSH(IntrusiveList this, entity it)
Push to tail.
void SUB_UseTargets(entity this, entity actor, entity trigger)
void trigger_relay_teamcheck_reset(entity this)
void trigger_relay_teamcheck_use(entity this, entity actor, entity trigger)
const int RELAYTEAMCHECK_NOTEAM
const int RELAYTEAMCHECK_INVERT
IntrusiveList g_saved_team