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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "relay_teamcheck.qh"Go to the source code of this file.
Functions | |
| spawnfunc (trigger_relay_teamcheck) | |
| void | trigger_relay_teamcheck_reset (entity this) |
| void | trigger_relay_teamcheck_use (entity this, entity actor, entity trigger) |
| spawnfunc | ( | trigger_relay_teamcheck | ) |
Definition at line 35 of file relay_teamcheck.qc.
References active, ACTIVE_ACTIVE, g_saved_team, IL_PUSH(), team, team_saved, trigger_relay_teamcheck_reset(), trigger_relay_teamcheck_use(), and use.
Definition at line 29 of file relay_teamcheck.qc.
References active, ACTIVE_ACTIVE, entity(), team, and team_saved.
Referenced by spawnfunc().
Definition at line 4 of file relay_teamcheck.qc.
References active, ACTIVE_ACTIVE, DIFF_TEAM, entity(), RELAYTEAMCHECK_INVERT, RELAYTEAMCHECK_NOTEAM, SAME_TEAM, spawnflags, and SUB_UseTargets().
Referenced by spawnfunc().