var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
float GetResource(entity e, Resource res_type)
Returns the current amount of resource the given entity has.
#define WriteHeader(to, id)
void Net_LinkEntity(entity e, bool docull, float dt, bool(entity this, entity to, int sendflags) sendfunc)
bool cpicon_send(entity this, entity to, int sf)
void onslaught_controlpoint_icon_link(entity e, void(entity this) spawnproc)