Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
sv_spawner.qc File Reference
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Functions

void spawner_use (entity this, entity actor, entity trigger)
 spawnfunc (monster_spawner)

Function Documentation

◆ spawner_use()

void spawner_use ( entity this,
entity actor,
entity trigger )

Definition at line 6 of file sv_spawner.qc.

7{
8 int moncount = 0;
9 IL_EACH(g_monsters, it.realowner == this,
10 {
11 ++moncount;
12 });
13
14 if(moncount >= this.count)
15 return;
16
17 entity e = spawn();
18 e.noalign = this.noalign;
19 e.angles = this.angles;
20 e.monster_skill = this.monster_skill;
21 e.skin = this.skin;
22 e = spawnmonster(e, this.spawnmob, MON_Null, this, this, this.origin, false, true, this.monster_moveflags);
23}
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
float count
Definition powerups.qc:22
float skin
vector origin
#define spawn
ent angles
Definition ent_cs.qc:121
#define IL_EACH(this, cond, body)
bool noalign
Definition items.qh:36
int monster_moveflags
int monster_skill
IntrusiveList g_monsters
entity spawnmonster(entity e, string monster, Monster monster_id, entity spawnedby, entity own, vector orig, bool respwn, bool removeifinvalid, int moveflag)
Definition sv_spawn.qc:14
string spawnmob
Definition sv_spawner.qh:3

References angles, count, entity(), g_monsters, IL_EACH, monster_moveflags, monster_skill, noalign, origin, skin, spawn, spawnmob, and spawnmonster().

Referenced by spawnfunc().

◆ spawnfunc()

spawnfunc ( monster_spawner )

Definition at line 25 of file sv_spawner.qc.

26{
27 if(!autocvar_g_monsters || !this.spawnmob || this.spawnmob == "") { delete(this); return; }
28
29 this.use = spawner_use;
30}
#define use
float autocvar_g_monsters
Definition sv_monsters.qh:5
void spawner_use(entity this, entity actor, entity trigger)
Definition sv_spawner.qc:6

References autocvar_g_monsters, spawner_use(), spawnmob, and use.