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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "sv_spawner.qh"#include <common/monsters/sv_monsters.qh>#include <common/monsters/sv_spawn.qh>Go to the source code of this file.
Functions | |
| void | spawner_use (entity this, entity actor, entity trigger) |
| spawnfunc (monster_spawner) | |
Definition at line 6 of file sv_spawner.qc.
References angles, count, entity(), g_monsters, IL_EACH, monster_moveflags, monster_skill, noalign, origin, skin, spawn, spawnmob, and spawnmonster().
Referenced by spawnfunc().
| spawnfunc | ( | monster_spawner | ) |
Definition at line 25 of file sv_spawner.qc.
References autocvar_g_monsters, spawner_use(), spawnmob, and use.