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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "sv_spawn.qh"Go to the source code of this file.
Functions | |
| entity | spawnmonster (entity e, string monster, Monster monster_id, entity spawnedby, entity own, vector orig, bool respwn, bool removeifinvalid, int moveflag) |
| entity spawnmonster | ( | entity | e, |
| string | monster, | ||
| Monster | monster_id, | ||
| entity | spawnedby, | ||
| entity | own, | ||
| vector | orig, | ||
| bool | respwn, | ||
| bool | removeifinvalid, | ||
| int | moveflag ) |
Definition at line 14 of file sv_spawn.qc.
References autocvar_g_monsters_owners, autocvar_g_monsters_teams, boolean, entity(), FOREACH, IS_PLAYER, MON_FLAG_HIDDEN, Monster_Spawn(), MONSTER_TYPE_PASSIVE, MONSTERFLAG_NORESPAWN, MONSTERFLAG_SPAWNED, NULL, RandomSelection_chosen_ent, RandomSelection_Init(), spawnmonster(), teamplay, and vector.
Referenced by CommonCommand_editmob(), invasion_SpawnChosenMonster(), nade_monster_boom(), spawner_use(), and spawnmonster().